Jump to content

edbardet

Members
  • Posts

    133
  • Joined

  • Last visited

1 Follower

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

695 profile views
  1. Jagger Thanks for the feedback. I want to concentrate on the boatyard and the tools - not a specific vessel, nor a specific yard. I am using the book as a starting point, so the time frame will be relatively limited to the 18th century and 19th century, centering on 1800I have obtained many digital tomes and have used them in the past. I was luck to find Dodds and Moore on line.Your statement about learning a tool, is spot on. The 'immediate feedback' is a key element. Ed
  2. After drafting / building several models I drifted away from physical building, I started an earlier post (since removed) about using Blender for a Whitehall skiff. I have to admit I was not as enthusiastic as I was several years ago. The duration of the project was the problem. I spent a several years on the last one - the Whaling Ship Morgan. So - going to start on something where portions of the project can be 'completed'. How many of you have read or have copies of "Building the Wooden Fighting Ship" by Dodds and Moore? (1984). Much on Tools, Techniques and Methods. Focused on a 74, built at Woolwitch. It's the first reference book I've actually 'read' and enjoyed. Anyway I am going to continue with my learning of Blender and then start on the tools and equipment. Not sure how it will progress. (Static, Textured, Animated, incorporated in Shipyard setting) I'm of course looking up things on the 'net, but if any of you know of other books of this vein, please let me know. Ed
  3. I'm just starting out with the 3D approach to modeling and as such look through posts for techniques. It would be, I believe, a great service to the community if the authors would post, in their title, the software being used. For example in one it was many pages later that a screen shot showed the software in a heading. Just a suggestion Ed
  4. Thanks Denis, I think this is the easiest way. Reminds me of a discussion from years ago regarding development of a raked transom. Some ways took pages and i just took a couple of sentences. Ed
  5. Am I being dense? Wouldn't it be easier to put a cube of a known dimension and scale the drawing so that a similar distance is the same. IE I have 2' station lines and I scaled the drawing so that they were at the same distance as a 2' cube. Shouldn't this work?
  6. Peter, I was using your post but the '50 pixels per foot' has thrown me. How did you come up with that? I have the image in, centered and set at 0,0 for the forward point. Thanx, I'd like a bit of help. Ed
  7. I'm sorry, but I can't find a post about this subject. It concerns setting up the measurements in blender. The author showed how it was done by, I believe sizing the image and setting up the right measurement parameters. If any one recalls the post I would appreciate the link. Or if anyone has a method, please let me know. Thanx, Ed
  8. Well - I guess the bar has just been raised These results are really unbelievable. I definitely want a copy whenever it is available. As an aside. I would pay a good deal for the .ble files as I think they would be of immense value to anyone, like moi, that is working with Blender for the first time. I would sign any non-copy, non-distribution clauses necessary. Ed Bardet
  9. The several people who are using Blender show great results. The Blender tutorials I've gone through are very skimpy on how to get scanned drawings into blender, setting up WL,Offset and frame planes, etc. Is there anyone who knows of a tutorial for accomplishing this? I'm wondering if downloading / buying a book meant for architectural drawing would be the way to start. Would it be better to do in TurboCad, with which I have used for several model plan creations, and then importing it into Blender as a 3D object that retains individual parts for rendering? If I've missed a thread in MSW please let me know. Thanks for any help. Ed
  10. Thank you very much. I'm still having trouble finding how the interior was done. May I have a link to Rene? ( PM or email) Thanks
  11. I have used the free version for hull development. What was used for the interior detail. Frames bulkheads, ladders etc.?
  12. Jaager; Some good ideas. The virtual model will have all the frames and their various joints and I was thinking that doing the parts in CAD and then having them as a 'stack' of parts in blender, then showing how they went together. I did all my drawings for a 1:24 Morgan in TurboCad, then made individual patterns for each futtock for cutting and installation. I was thinking of doing the same, except importing the parts into Blender for rendering and assembly. I think I'm going to spend some time with Turbocad and look at what it can do for high quality rendering and developing a walk thru. Ed
  13. No problem- If you are a 1"tall person and someone placed you in a completely finished POF model, you could 'walk-thru' it. I want to the same in a 3d ,model. Have the camera location move through the completed virtual model. My bad - re blender - should have been capitalized. It is a graphics package similar to Cinema4D or any of the others, but Free. Ed
  14. Cheers, I'm Just returning to modelling after several years off. I am 'forced' due to age, etc. to no longer build POF in wood so I am going 'Virtual'. My model will start with scantlings taken from historical references and finish with a walk-thru 3-D model. I'm looking at a working class boat 1700's era. Now looking at a collier. Any reference recommendations as to using blender in this type of environment? Should I develop my lines in cad (frames etc) or do it all in blender? Should be a multi year project. I love the research necessary. I've looked at several posts and this seems to be the most active forum around - great members.
  15. Another option i you have a medical type friend - suture scissors. They are sometimes discarded after one use. They have a little grove and curved tip that allows you to grasp the exact line. Ed
×
×
  • Create New...