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From the album:

Gaming Model by Farbror Fartyg

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I still have the game Wooden Ships and Iron Men by Avalon Hill. A flawed game but I used to spend many enjoyable hours with an old pall of mine years ago-once we learned to dispense with some of the rules that slowed or confused game play. As I recall we chucked the "boarding" rules altogether along with the wind change rule. I think the time is right for a new sailing ship game.

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Yeah, if there's one thing endless gaming hours have taught me it's that the flow is probably the most important thing for the enjoyability of any game.

Realism is all well and good but in the end a game is just an abstraction of "real" events. It's all about making the players of the game buy your level of abstraction. Things should be complicated enough to be interesting and challenging, but also so simple that a good game flow can be maintained.

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