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wrkempson

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  1. There is a nice discussion of the bread bin configuration in Euryalus vol 1, p. 111. Your final conclusions (door or lid) will be defensible in either case. I did not find a treatment of the matter in Goodwin. Lavery, p. 189 states that bread was wrapped was not stored in casks, hence I suppose the bins. Perhaps the bread room employed racks. I looked in TFFM but did not find anything in a quick search. Wayne
  2. I am enjoying your progress. The level of precision is remarkable. If memory serves, there are three openings aft the capstan labeled "Gra," "tin," and "g" which is to say, "Grating." Also, apertures labeled "Hatch" or the like can have gratings as well. Dashed lines on these openings indicate a shelf in the timber to receive the grating. Well done and inspiring. Thank you for sharing. Wayne
  3. I have used the plastic chains and channels. I suspect this is what you mean by the "platform" for the shrouds. I also used the kit's deadeyes and lanyards (the round things with ropes between them). The only part I discarded was the preformed shroud and ratline piece (looks like a triangular ladder). So, using the plastic parts, I set up the shrouds as was done in real practice. The final result was quite pleasing. You have already chosen plastic as the medium for your model, so there is no real requirement that you use wood deadeyes. I have followed this procedure on three of the Revell 1:96 models. They have gone the way of my childhood and are no longer available for photographs. I'm pretty sure eyebolts are not the answer. The choices really come down to setting up wood deadeyes or using the procedure I outline above. I wish you the best as you complete your model. Disclaimer: perhaps I presume too little experience on your part, but your use of terminology tells me you are at the front end of the learning curve for rigging a model.. Wayne
  4. Terry, I think your observations in the original post are entirely correct. I might add that there are some conventions in ship plan drawings that are not to be found in the actual construction of the ship. Rabbet lines are one such convention. The dotted lines on the body plan are indeed indicators of the depth of the rabbet, but the actual lines would be quite fiddly (read: almost impossible) to loft and would be of no value at any rate. On the profile plan the "flat" stretch of the inner rabbet line is not in fact flat; but since it varies from the width of the garboard plank by fractions of an inch there is no good purpose in lofting the actual shape of the line in a basic drawing. I have lofted this line myself and can tell you the amount of curvature is virtually nil (but only virtually, it is real nonetheless) and is possible only in CAD or some such overly precise drawing tool. At any rate, the finally shape of the rabbet must be cut in situ so drawing it with precision is not productive. So, your inner rabbet line ultimately should be lofted on the basis of the how the frame line is finished off at the keel, another process in the drawings that is done more by convention than by geometric accuracy in the older drawings. As you point out, the inner rabbet line derives from the intersection of the frame line (equals the inside face of the planking) and the plane of the side of the keel. I have seen modern drawings where these lines are done accurately. I don't know about the era in question for your ship, but suspect there was still a bit of simplification going on. Now, add to all this the taper of the keel fore and aft and you have quite a donnybrook. I have no conclusions for you in all this, just some observations to agree with your final game plan. Berger's drawing may be neither in error nor mistaken. More likely it simply follows the conventions of the day which the men in the yard would know to adjust during construction. None of what I have to say relates to the shape of the garboard. Finally, the notices made of the DTM plan ring true to my inexpert understanding. It looks like it may have been drawn using accepted conventions and a modicum of guesswork (regarding actual bolt placement, garboard shape, etc.). Usual disclaimers inserted here, Wayne
  5. I have no knowledge of Spanish practice regarding the rabbet and the keel. I say this to excuse myself from comment only because I would like to be helpful but my knowledge base is restricted to English ships. I do observe, however, that on RN drawings the keel is more of a convention than an actuality. The men in the yard would not use a drawing to cut in the rabbet. So, to answer your question one would have to know the practice of the Spanish yards. All of this is to say: I don't know. Wayne
  6. Am I following a good approach, or are there features of Fusion 360 that I have overlooked that would make this easier? I believe your approach is sound and you are not missing some "secret." Programs dedicated to ship hull design handle things pretty well it seems (I have not used one to date), but hulls are fairly challenging for programs like Fusion 360. On the TurboCAD forum a ship's hull is something like the Holy Grail of lofting. How do incorporate the station lines that couldn't be used in the loft + rails? It helps when all the stations have the same number of nodes. I sometimes add a node to account for a missing water line. The key is not so much that the added node is on the same plane as the water line as it is that the computer can loft "node to node" (I just made that phrase up). How do I close up the shape at the bow? Think of the rabbet on the stem as a kind of station line, draw it and loft to it. This will get you in the ball park but is not the total answer. Come to think of it, I'm not sure anyone really knows the total answer. At the gripe a lofting will do some funny things. Of course, added stations at the bow will facilitate things quite a bit. How do I force curved edges of a body like the one below into straight lines that can bend at sharp angles? Your picture illustrates the basic problem of lofting a hull. You can think of the lofting process as akin to the computer connecting your stations with splines (with the fit points falling on the stations). Now, in your illustration the lowest spline (so to speak) takes a downward drift in order to set up for the hard upward turn. Doesn't it look like a driver who swings wide left to then turn right? The closer the stations are to one another the less the swing which is why adding stations can help. The same thing happens at the bow in the area of the gripe. At the rail the problem is evident again, but is more easily fixed by using the rail line to create a loft which is then subtracted from the hull. Now for the necessary disclaimer. I am not trained in CAD nor do I work in the field. The above is the result of my own experience. I remain open to a more perfect way and bow to the expertise of others. Wayne
  7. Mark, I found this and it may solve your problem. My copy of F360 refuses to load for some reason so I can't check it out, but it sounds to me like the answer you need. https://forums.autodesk.com/t5/fusion-360-design-validate/rotating-3d-wood-material-in-render-mode/m-p/7905382#M155048 Wayne
  8. A work around for TC Deluxe is to put your monogram on the barrel, then create a tube around that section of the barrel that has an inside hole that matches the barrel as to angle but is (say) an inch larger in diameter. Then subtract the tube from the monogram and you will be left with an upper surface of the monogram that is curved with a radius parallel to the barrel. Takes but a minute.
  9. Breathtaking. The level of detail is amazing. Congratulations on your work. It seem to me you must have a very large file for this project. Can you give us an insight into how large? What are your render times for the complete model? And, just because of curiosity, what is your computer set up? I would guess you have a pretty good bit of horsepower. Thanks so much for sharing. Wayne
  10. See above post #22. Does Solidworks have something called a Style Spline and is that the same thing as a Bezier? I can spell Solidworks and that exhausts my knowledge of the program. I may be confusing you by using the names given to spline tools in TurboCAD. At this point, it seems to me that splines and their control points all use the same equations, but differ in how one manipulates the control points. To be sure, I am not the person to opine here in that my acquaintance with mathematics falls in the interested hobbyist category. There are videos on YouTube that explain Beziers and the history thereof using basic algebra. That and a series of Google searches constitute the foundation of my awareness of the math involved. Wayne
  11. I am with Druxey on this. Take a look at this part of EdT's log on the Naiad (a vessel of similar size and construction). This is page two of his log, Find post #57 and begin reading. You will find many helpful photographs of how the internal planking might be done. As a further caveat, Steel says that the limber strake is drawn on the inboard profile plan as a line parallel to the cutting down line (which amounts to the bottom of the keelson). On Steel's plates this line for the limber strake runs the length of the keelson, although as Druxey ponts out it is fairly impossible to place a single plank this entire length and so the channel ends much sooner The original plan from RMG shows the limber strake line the full length of the keelson. I did not build Euryalus. Perhaps Allan can give us some better insight here. Wayne
  12. You ready for this bit of wisdom? It depends. I used something that TurboCAD calls Beziers which is fit points plus control handles for every point. I have more trouble with the other versions of the spline (by control or by fit points). I find "fit points" easier to use than "control points" and Bezier easiest among the three. So I would say use what makes the most sense to you. I would expect there to be a learning curve on using splines. rtwpsom2 says he prefers the control point splines to Beziers, I have the opposite preference, mostly on the basis of what I am most accustomed to using. I like Beziers but have seen some lines drawn with fit points and control points that were just as good. Use what falls most easily under your mouse. There are folks on this forum who do CAD for a living, and I would greatly appreciate reading their insights on this. My CAD work and knowledge is purely that of the interested amateur. Lately, however, I have been trying to use arcs rather than splines. Sometimes that works out, sometimes it may be more trouble than it's worth. I hope this helps. Wayne
  13. I am not a mathematician nor do I play one on TV, but I find the visual explanation of Bezier curves to be quite interesting. The math behind it is barely in my range of comprehension. This link gives a picture of how linear, quadratic, cubic and quartic curves are generated. This is a very amateur understanding, but it takes something of the mystery out of how the spline is drawn and what is happening as it is adjusted. https://www.jasondavies.com/animated-bezier/ Also, the Wikipedia article on Beziers has some interesting animations about two thirds of the way down in the article. https://en.wikipedia.org/wiki/Bézier_curve#Constructing_B.C3.A9zier_curves There are some other basic articles explaining Beziers curves and thus indicating how splines are generated. As far as I can tell, a spline by control points and a Bezier are generated with the same equations. None of this changes how we do things, but I thought it useful to visualize how the computer is doing things. Wayne
  14. Both the drawing and your procedures are works of art. Thanks for sharing. I did not understand how the offset of the splines was used to center the traced working line. This may be because I do not have access to Solidworks. Still, I couldn't get my head around the theory of it, but it sounds like a useful thing to know in general (unless this is Solidworks specific). It seems you have a very good original plan. Even at that, I take it you did a bit of work to straighten some lines out prior to use in CAD. I find all this very interesting. The tools available to you for curvature analysis are fascinating. In TurboCAD I rotate the drawing and eyeball down the line, a method similar to the actual method on the lofting floor. I like the more accurate tools in Solidworks. I believe similar tools are available in Fusion 360 and Onshape. This looks to be a very interesting project. Wayne
  15. Good observation, Rick. When you speak of splines are you including Bezier curves in that category? Frankly, while I use Beziers quite often, I cannot think of a time when I have used a traditional spline. The control handles on Beziers make them a very powerful way to create a curve. With that said, and with my completely amateur status noted: The "arc or spline" question might have the age old answer: it depends. For earlier plans arcs reflect the original practice; so if you want to mimic the old ways then an arc is your friend. On the other hand, later plans I suspect made more use of ship's curves for which Beziers are a good substitute (vis-a-vis a collection of tangent arcs). Using arcs is not as well adapted to 3D modeling since they complicate the need for uniform node counts, etc. Beziers, as pointed out, can produce all kinds of accurate curves. There is something satisfying to me in drawing out lines with just arcs and a straight edge. But for actually getting the work done splines (Beziers for me) are great. So, as one who started out using Beziers (splines, if you will), and then learned to use acrs, I suggest we have both in the tool box. Wayne
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