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  1. and this sums it all up. the ship, carvings, furniture, weapons, Nissan, everything... now you're just messing with us... ๐Ÿ˜„
  2. I could stare at the details whole day long! cudos for patience and the execution, Phil.
  3. Gaetan, the second photo can easily replace the one on the cover of Ancre's 74-gun ship publication. found my new desktop image...
  4. Phil, indeed, Blender is very different from Solidworks or similar CAD software. former is an artistic tool while latter is technical precision tool. and they both fulfill they intended role like they should. Blender is generally speaking easier (and capable) for modeling almost anything, has support for dimensions and snapping polygons, but that's it when CAD is concerned. for any professional and precise mechanical stuff CAD software is a must. I have some basic knowledge in Solidworks and Fusion360 and, while I do like them, I still find it easier to work within Blender. I would really, really like to model my next ship in Solidworks but constraints and history based approach are driving me nuts! for me it feels like trying to model using my feet with both hands tied behind my back. maybe some day... regarding making of videos, like you said, you could always export geometry into some other software and only learn how to make awesome materials and let it render overnight. Blender has support for GPU rendering which is A LOT faster than traditional CPU rendering and with a good GPU (or three) you practically don't need anything else.
  5. this is just great, Phil! love the model, love the story accompanying the pictures. keep 'em coming. now this makes me wanna learn CAD modeling.
  6. that is a lot of guns! congrats and good thinking with "the cheat". one can hardly tell the difference...
  7. hey folks! it's been a while since we posted last progress update. in the meantime I have managed to finish the hull thus completing the first two volumes of TFFM series. yay! currently doing the standing rigging, and having a blast with it.... sort of... ropes are not fun in 3D. but the ship is looking more and more beautiful with each day. can't wait to set sails... anyway, Greg gave me green light to post a few renders. hope you like!
  8. oh, I'm in! as always, I'll sit on the rum keg over there. popcorns are being done... ๐Ÿ™‚
  9. duuuuude!!! this is unbelievable!!! hats off!!!
  10. just two days?! ๐Ÿ˜ฏ take it easy with the coffee, will you? ๐Ÿ˜‚ took me best part of three weeks...
  11. nice, Dan. brings back the memories. now I'll see what else I did wrong...๐Ÿ˜„
  12. popcorn monster here. you'll need a bigger dog and an armed guard. ๐Ÿ™‚ going to sit on a rum keg over there...
  13. hello Jim. nice to see some more 3d builds around. being a newcomer to shipbuilding world myself I can tell you, this whole old naval naming convention is giving me headaches as well, and I'm 1 year, 5 months into my 3d build currently. there are a lot of books that can help you with everything you need to know. you can find more info using forum search, and some nice soul might drop a list or two here. go through my topics, in one of them, I can't remember which one, there's a mention of few essential books. but if you're not willing to, or can't, spend money, Google is your friend. just be prepared to do a lot of reading and intel gathering ... a lot!! good luck!
  14. looking good, Dan! this brings back memories of my MT-01 build. could you explain a bit how you do edge gluing? just in case I'm going to tackle another one. cutting those tabs was driving me nuts back then.

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