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  1. thank you Albert! currently I'm working on a 3D model of HMS Pegasus for Greg and David, so Pandora's on hold until I finish that first. take a look there as well. ;-)
  2. thank you, Amalio! I'm also following your build log. work of art!!
  3. Congratulation on your Superb rendering and construction. Can't wait for the next post Cheers Pete

    1. herask


      thank you, Pete! really having fun with it... for more images you'll have to wait for Greg to post them. I'm sending everything to him... ;-) 




  4. hi all! now that cat's out of the bag I can make an appearance here . David and Greg have contacted me after seeing my work on Pandora and have given me the opportunity to create 3D build log of their swan class ship. it's been an awesome experience and I've learned a lot in these few months. also big thanks to both of them for having patience with my inexperience and oh-my-god-can't-believe-he-just-asked-that questions... Danny, a big thank you is in order for you too. I'm using your build log as one of the references when I get stuck. so it's the other way around, haha! Wayne, as with Pandora I'm using Blender, free modeling tool. unfortunately no drawing and BIM export option, as it's not a CAD program but a general purpose one. my computer is (now ageing) Core i7 4770k paired with Nvidia GTX770. would really like to nail new GTX1080 though. rendering on GPU literally flies but I could use more powerful one now that the model is becoming more complex... also big thx to all of you for nice comments. glad you like the pics ;-)
  5. actually unrelated to Pandora, but I had to share (though probably every one of you have already been there). awesome! and the funniest part, now I know what a lot of parts are and what are they called... LOL!! HMS Victory walkthrough
  6. thx, bava. I had a node setup for PBR textures before. then Andrew Price (blenderguru) came up with his setup, and now there's a native principled shader bundled with latest blender. and that's all what you need for PBR materials. other than that, no special node setup. whichever works, mate... ;-)
  7. Zack, there's a mirror modifier you can use to mirror frames from one side to the other. just make sure that the origin point is in the middle (x or y axis, depending on how you oriented the keel). I've traced the plans with curves, which I have then transformed into meshes, connected the mesh lines and got a hull shell. but, it seems to me (I might be wrong) that you still have to learn the tool before tackling ship modeling. you might wanna try something simpler for starters, follow some hard surface tutorials on YouTube (there's plenty), or even car or archviz ones. what you learn there is going to be enough for ship modeling. good luck and don't get discouraged. blender is really powerful and there's a lot to cover, but once you know the tool all you'll need is time to do everything you'd like to model... ;-D
  8. try this: insert images: https://www.youtube.com/watch?v=T4r6nGIsmAc new to sketchup: https://www.youtube.com/playlist?list=PLF001616C0ADF4245 beginner tutorials: https://www.youtube.com/playlist?list=PL190C90DCE62242C9
  9. hi all! my name is Denis and I'm a 3D modeler from Croatia. I stumbled upon this forum while searching for some plans of a 17th/18th century sail ship, for that has been on my to-do list for quite some time now. it is little to say I was floored to see such craftsmanship on display in various build logs. some works border on magic and witchcraft, and I've seen a lot of those in CG community. seeing it be done for real I was stunned! what made the strongest impact are POF scratch builds. after I saw that, there was no way in hell to go back to initial idea of modeling a simple hull shell, sticking a wood texture onto it, putting some rods to act as masts and calling it done. no, now I have to do something alike. after searching for some good scanned plans I found HMS Pandora ones to be good enough for a first try (yeah, I hope there'll be more ships after this one. if I don't burn out in process, that is). and yes, I'm aware that there are a few more Pandora 3D builds, something I found out while searching for some pictures and references. my initial idea was to start with a 74 gun ship (really impressive piece of work). but thankfully I came to my senses soon enough and decided to start with something smaller for starters. "smaller" being used very loosely as Pandora also has tons of details, only less cannons to rig... :-D and those other Pandora 3D builds are going to be used as a good references until I get my bearings in shipbuilding, as this is a whole new world for me. I've already spent more than a month looking through various topics and posts every day collecting informations, getting to know terms and techniques. as if that wasn't enough I also had to learn how to draft plans, something I never thought I'll need while doing 3d modeling. and I haven't even started doing modeling at that point yet... :-)) I've never been so invested in a single model before, even before actual modeling. as a kid I had built several airplane scale models and enjoyed it very much. sadly, I don't have space, tools nor funds to start this shipbuilding endeavor for real. but I do have kids who would trip over it, I'm sure :-)). so the next best thing for me is doing modeling on a computer… my tool of choice when modeling is concerned is Blender 3D, free open source software that is really powerful and more than capable contending with big guys like 3DS Max, Maya, Cinema 4D and such… I hope I didn't bother you much with this long intro, in the next few posts I'm going to show what I've done so far. considering this is a 3D model, and my first build, I guess there'll be a lot of errors due to inexperience and I'll be probably cutting some corners here and there due to nature of the medium, but I'll try to be as precise as possible. fingers crossed I follow this through the end… let's get started!