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JB3D

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  1. Hey guys, i made a small update on my progress with some questions i'd like some input on?
  2. Yeah, i have a few pictures of it. They also made some sort of life size composite model where they didn't put planks on the starboard side. Still, the more i am busy with it the more i realize the film model isn't 100% accurate either. And i think they smuggled here and the re too. Some part don't make sense from a construction point of view. The balcony on the stern side, the corners of the bottom stick out like sore thumb. And the bow of the ship is absolutely 100% artistic. Normally, or from what i've seen the front is a bit pointy, the Dutchman in the film just has rounded lump sort of speak. I can't tell for sure yet, hopefully i know more by the end of today, but i might need a elevated floor for the captain quarters. It just small stuff, but when you are working with it you realize there's all these inaccuracies that indicate it wasn't a real-real ship.
  3. Hey, thanks for the advice man, appreciate it! However i kind of made up my mind. I think i am just going to tough it out and see how far i get. The size doesn't bother me to much, as most of it is replicateable. Yes, it would be much easier if i could just follow a drawing plan and model that. The plans and reference i could find on the flying dutchman is not much so i have to wing a lot of stuff, but i am pretty good at this. The hardest part will be the smaller detail actually, so i am going to need a lot of help from you guys. After i locked in the overall shape and scale, proportionally, because in real time you can walk right up to everything, therefor i am leaning towards a pre-cursed version of the Dutchman, otherwise i have to literally model all the damage and wear as well. With a pre-cursed version i might be able to do it completely via textures.
  4. Thank you for your reply. The reason the floor is higher is because the movie version has it as well. It's hard to see but there's a little bridge on both sides. But to be honest i thought the exact opposite, that all the floors needed to come down?!? It feels kind of cramped and makes those side bridges unnecessary, but i guess it's all relative because the film version is just a model as well, i guess. I am going to try a few thing and maybe importing it to Unreal will help. Then i can walk around inside it and get a feel for it. Also. I feel the whole ship needs to be bigger, because there's not enough room for that 24pdr which reaches over half the deck already?
  5. Can someone advise me, because I'm a bit lost at the scale and were the floors are suppose to be? 😕 The Mannequin and Cannon are to scale. The Mannequin is 182CM tall and the cannon is 284CM long (without trolley and other stuff). There are also two balconies which make it harder to guess. The only reason i can think of, is there must be a elevated floor at the stern of the ship, otherwise the inside floors currently wont match up with the balconies. Anyway, i would appreciate some wisdom on the matter. It doesn't have to be 100% accurate, 90% is enough, but this ship is suppose to run at real time, like the video above where you can walk through the ship it self. High res. image. https://imgur.com/a/QBphSi4
  6. Honestly, i'd just use a polygon modeler like Blender or alike. A polygon modeler takes more time to learn, but faster, especially with stuff that doesn't require straight lines. CAD programs are nice, but one thing i've learned is that I get way to fixated on precision. Real ships aren't hundred percent perfect nor are the plans you might use, because those are likely made by a fellow artist as well.
  7. Think i might have to go with the Flying Dutchman. Could you guys help me with reference and Blueprints please. I understand there is a cursed and pre-cursed version of this ship?
  8. Hi, It's been a while since i've last been here. I've learned a ton the past year and redid my cannon. It is now optimized for real time usage in Unreal engine, with shaders. I am now looking for some advice for a suitable ship to go with it, because i agree with you guys that the Golden Hinde is somewhat to small fora 12 pounder cannon. I am looking for a dark, gritty type of ship to model. It's hard to find anything good, because i don't have much knowledge about old ships. I kinda' like the VASA. it's slightly bigger than the Hinde, but is there something else i should look in to?
  9. Alright, made a quick render last night. Nothing special. Just slapped some materials on it to see how it would look.
  10. Yes, I understand that they might be a bit to heavy now, but I can scale them to fit whatever. For now, since I'am already this far, I will stick with it. I can always later-on make different model cannons. Placing them a deck lower would bring them within 50cm of the waterline. And what do you guys think of the lenght of the rope? I'm not sure how long it should be?
  11. Decided I didn't like the shape of the trolley and wheels and beefed it up a little. This fits a 24pdr better. Next I will pump some real detail in to it and import it to Zbrush.
  12. Yea, I think you're right. Ill keep it small so I can put more detail in it. Yea, I know. I've seen black sails with the scene where they said ''raise the black''! But my cannon might be to big for the ship. I think originally a ship this size had 6 PDR cannons. Mine is a 24 PDR.
  13. What do you guys think of the individual plank flow and are the planks to wide or should i ad a few? http://prntscr.com/fm7uaw
  14. oh yea, that is deffinately a nice drawing but it's not making it easier. This ship is one notch larger then mine. Either i stay with Golden hinde proportion or scale it up a bit and go with this. I think mine is now somewhere around 32 meter long. I think i should just make the smaller one to keep it a bit simpler, because i like to use ton's of polygon's. And btw. how did they attachs big beams together. I always see bolts and nuts, but im fairly certain they didn't have threaded bolts back then?
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