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About edbardet

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  1. Thanks Denis, I think this is the easiest way. Reminds me of a discussion from years ago regarding development of a raked transom. Some ways took pages and i just took a couple of sentences. Ed
  2. Am I being dense? Wouldn't it be easier to put a cube of a known dimension and scale the drawing so that a similar distance is the same. IE I have 2' station lines and I scaled the drawing so that they were at the same distance as a 2' cube. Shouldn't this work?
  3. Peter, I was using your post but the '50 pixels per foot' has thrown me. How did you come up with that? I have the image in, centered and set at 0,0 for the forward point. Thanx, I'd like a bit of help. Ed
  4. I'm sorry, but I can't find a post about this subject. It concerns setting up the measurements in blender. The author showed how it was done by, I believe sizing the image and setting up the right measurement parameters. If any one recalls the post I would appreciate the link. Or if anyone has a method, please let me know. Thanx, Ed
  5. I know this is a model boat group, but I couldn't pass up an opportunity to show why I picked a Whitehall for the first 3D. Juneau Alaska. (Auke Bay) Seven coats of rubbed out Poly Just ready to paint. And yes it was A tight fit in the shop
  6. Thanks Dennis, I knew that, but I feel that a dimension like 2'5.4" is more awkward and does not convert to fractions very well. For imperial measurement I think using inches and decimal equivalent of 8th's will be easier to check against drawings in eighth's. I think 4.125 inches is easier to compare to 4 1/8". Most, aside from a couple of overall measurements, will be around 2 - 3 feet. Ed
  7. The continuing adventures of noob. Blender is not to interested in dimensions [as always jump in and correct me] and it seems like only one unit is allowed in imperial measurements. Normally boat plans are done in ft, in, and eighths. So I am going to convert my table of offsets before I continue.
  8. Well after a coupe of weeks digging I am going to start on my first Blender 3D Ship model. For once in my life I am going to do something as a training exercise, BEFORE I jump into a full sized vessel. I have the line drawings and supporting documentation for a Gardner designed Whitehall Pulling Boat. Since it has round chined hull, frames, planking, a keel, and a developed transom, I feel that if I can figure out how to get it done in Blender, then I can go on to larger projects. Previous to this I used Turbo Cad to do plans and patterns for the Morgan (Whaling Ship). I'll only post a few periodic shots here, as I am developing a full narrative which will be available as a PDF later. (I hope) The PDF will have note on how I used blender, but I'll only show progress here.
  9. Well - I guess the bar has just been raised These results are really unbelievable. I definitely want a copy whenever it is available. As an aside. I would pay a good deal for the .ble files as I think they would be of immense value to anyone, like moi, that is working with Blender for the first time. I would sign any non-copy, non-distribution clauses necessary. Ed Bardet
  10. The several people who are using Blender show great results. The Blender tutorials I've gone through are very skimpy on how to get scanned drawings into blender, setting up WL,Offset and frame planes, etc. Is there anyone who knows of a tutorial for accomplishing this? I'm wondering if downloading / buying a book meant for architectural drawing would be the way to start. Would it be better to do in TurboCad, with which I have used for several model plan creations, and then importing it into Blender as a 3D object that retains individual parts for rendering? If I've missed a thread in MSW please let me know. Thanks for any help. Ed
  11. Thank you very much. I'm still having trouble finding how the interior was done. May I have a link to Rene? ( PM or email) Thanks
  12. I have used the free version for hull development. What was used for the interior detail. Frames bulkheads, ladders etc.?
  13. Jaager; Some good ideas. The virtual model will have all the frames and their various joints and I was thinking that doing the parts in CAD and then having them as a 'stack' of parts in blender, then showing how they went together. I did all my drawings for a 1:24 Morgan in TurboCad, then made individual patterns for each futtock for cutting and installation. I was thinking of doing the same, except importing the parts into Blender for rendering and assembly. I think I'm going to spend some time with Turbocad and look at what it can do for high quality rendering and developing a walk thru. Ed
  14. No problem- If you are a 1"tall person and someone placed you in a completely finished POF model, you could 'walk-thru' it. I want to the same in a 3d ,model. Have the camera location move through the completed virtual model. My bad - re blender - should have been capitalized. It is a graphics package similar to Cinema4D or any of the others, but Free. Ed

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