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Reyansh02

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  1. Hello Everyone, Modeling that propeller blade in Fusion 360 shouldn't be overly challenging. If you have the angle of twist and dimensions, you can likely create it by lofting through profiles on offset planes. Using splined rails would help maintain a consistent curve along the blade length. The model's accuracy compared to the real thing depends on precise dimensional input during modeling. I've handled similar shapes recently with relative ease using these methods.
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