that last post got me thinking, what if we could see how this ship would look like in full size? I've quickly set up a scene in a video game creation software called Unreal Engine 4. in it I can move the camera around as if I'm walking right next to the frames. the camera height is about 1.65m (cca 5.4 feet) which is exactly my eye height, so you have some reference about the size. ;-))
ok, aft kant frames done! as you can see from images, half-breadth framing plan isn't really aligned with profile plan. I've cut straight lines looking from top, which doesn't look good when viewed on profile plan. that's how I figured I'll need to do the drafting back then. I just hope I did it right. quick cross-checking the deck plans with finished hull shell showed that I managed to get it pretty close. I hope it'll all be well once I get to building the decks…
and, this is the point where I am at right now. next I'll do hawse piece and fore cant frames. I hope you'll find this build interesting as well as the other ones. I know this isn't the real deal, and I guess many of you have already noticed tons of errors. since this is my learning build feel free to point each and every one of them should you wish so. the more I learn now the better the next one will be. thanks and stay tuned for more...