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herask

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    Zagreb, Croatia

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  1. Ed, that's the way I usually do it. I put a placeholder of required dimensions in the scene and then scale the plans in the background to fit the object. it's certainly not 100% precise but it is good enough. the thing is, when building ships you usually have exact dimensions stated for individual objects (Lees, Steel, NMM plans...), so use them when modeling, background plans are there more for reference than for CAD-precise-like modeling...
  2. Ed, you can write fractions in Blender, but display will be decimal. for instance you could write 4' 1/8" and blender will interpret correctly although visually it'll convert to decimal inches...
  3. please bear in mind those are just renders of the building process. the 3D model itself is not 100% finished yet, I'm still in the process of making sails. once that is finished I'll put the 3D model on sale on one (or several) of the online 3d marketplaces. but more on that in due time...
  4. take a look at this tutorial collection, there's bound to be something useful in there: https://stylizedstation.com/article/blender-tutorial-bible/ also very useful and good YouTube channel: https://www.youtube.com/user/Blenderfan93 I would suggest following any hard surface tutorial (cars, weapons, sci fi ships and stuff). while the subject isn't actual shipbuilding, what you learn there should be enough to tackle any ship. at least it was for me... ;D good luck!
  5. here's one result using search in YouTube. there are tons of tutorials available, just use keywords for blender and the topic you require. I.e. "blender working with materials".
  6. excellent work! viewing this on my phone I thought that were reference photos...
  7. Google search came up with this. https://knowledge.autodesk.com/support/inventor/learn-explore/caas/sfdcarticles/sfdcarticles/How-to-export-Inventor-assembly-files-and-open-them-in-Fusion-360.html apparently it will import as a solid body, without sketches...
  8. also bear in mind that people were a tad shorter back then, and ships were usually cramped and lower decks had low ceilings. for movie making the crew needed to make everything larger for actors and equipment to fit in and record nice shots without feeling of being stuffed in a tin can like sardines. that's movie's visual language, I'm afraid. otherwise they wouldn't look so nice and cool and... my point, don't expect extreme accuracy from movie props... good luck! Denis
  9. Dan, another incredible build you have here. can't believe I didn't check shore leave section sooner. and, as Druxey said, very beautiful model of an extremely ugly (yet impressive) bird. well done! Denis
  10. amazing! someone needs to invent more superlatives. the ones we already have are certainly not enough. in any language!
  11. great work! now do her justice and take 157 photos from all possible angles for us to enjoy as well. 😁
  12. and this sums it all up. the ship, carvings, furniture, weapons, Nissan, everything... now you're just messing with us... 😄
  13. I could stare at the details whole day long! cudos for patience and the execution, Phil.

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If you enjoy building ship models that are historically accurate as well as beautiful, then The Nautical Research Guild (NRG) is just right for you.

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