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xanthar

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  1. I'm not disagreeing that NURBS make this easier but, It's not strictly a requirement. The curves workshop in FreeCAD does use actually employ NURBS so, it fits the bill anyway. One can get closer to an accurate hull from tracing a set of body lines or importing a table of offsets in FreeCAD because the curves workbench's tools will create splines that actually pass through those points and you can then use a Gordon surface to "loft" those splines together into a fair hull shape. Delftship on the other hand interprets your coordinates as "control points" and the curves will almost never pass through them : (
  2. um... FreeCad : P The curves work bench does the math for you and converting the resulting surfaces into an STL file, which is a polygon format, is fast at reasonable resolutions. The hull above has been printed in sections to make a 4 foot long physical model. Well 2 of them so far and a 3rd one in progress.
  3. So back to FreeCAD, it is a very powerful set of tools. It's a little different but once you get used to the concept of workbenches, you won't go back. The curves workbench is fantastic for turning 2D Body Plan lines into graceful 3D shapes. There are excellent tutorials out there. MangoJelly's, in particular, were extremely helpful to get me to the point where I can loft nice looking hulls with complicated curves. https://www.youtube.com/@MangoJellySolutions
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