Very nice! Amazing work considering the game’s age and the obstacles to its modeling.
Your early models add an extra bit of elegance to the game. I’ve been switching out models and building new scenarios and campaigns using the JSGME mod switcher. I’m sure you know that all the historic campaigns in AOSII can be imported into AOSIIPB (PB) and cleaned up via the editor. Despite its issues and dated graphics, it’s hard to stop playing a game with unlimited scenarios, campaigns, and over 2,500+ ship stats, including some unique ones like the turtle (sub) and paddle (steam) boat.
I like your idea of modeling a “bomb” (or mortar). I’ve been working on something similar, but a true plunging-fire heavy mortar would be great to have. Default PB already models very nice “fire-ships” (Akella calls them “branders”) and an “explosive vessel” (Akella calls this a bomb). I think PB is the only Age of Sail game to do so. Both are well-known naval tactics, particularly from the 16th to 18th centuries, but they weren’t used effectively in PB’s default scenarios. I found them useful for modeling historic scenarios like the “Battle of the Basque Roads (1809).” As far as I know, fire-ships and explosive vessels were used on a small scale in the War of 1812 by the British Navy and American privateers.