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Martes

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  1. Minor tweaks here and there. Rescaled the rig for Christian VII (and all future 80-gunners): And made a quick skin for the Colossus of later modification of the class (Bombay/Aboukir):
  2. Made a small adjustment to the roundhouse of Christian VII to denote the border between the poop deck and upper quarter galleries that actually form a single structure and covered with bulwarks from outside. It's not really final form, but seems closer to original than simple deck covering from board to board. Blows my mind each time I look at it. And two shots under sail:
  3. I am absolutely exhausted - this ship ate my mind for almost half a year - to present the completed Christian VII: It wouldn't even be possible without the fortunate high-resolution drawings being available at the Danish archive and a photo of a contemporary model provided by @malachy (and tons, literally tons of other reference materials I scavenged everywhere I could, really), since the stern is hellishly unusually built, but... here she is. It's the most complex model I did for now, and I am very delighted that at around 8k triangles the game can still handle her.
  4. Huh, it is a little simpler than that. Since I am making 3d models that I want to look relatively natural within a computer game, it's all more or less about a color of a texture, and seeing the photos of Trincomalee in dock I began to doubt what actually it should be.
  5. Thank you very much for the reply So, if I understand correctly, the bottom of a coppered ship that is (relatively) constantly moving in water would appear brown-red, not green-blue?
  6. Something that puzzles me with the coppering of ship's bottoms - what actual color would it be and after how much time in water could it acquire this green hue?
  7. Moved the spritsail yard (unused anyway) from the edge to the middle of the bowsprit (on most of the rigging sets): I can't really explain why, but it seems to make everything better.
  8. Rescaled the rig for 32-gunners, now having separate sets for 40-gun frigates/64-gun ships, 38/36-gun frigates/50-gun ships and 32-gun frigates/possibly 44-gun ships if I ever make any.
  9. Does this include planking or not? I don't see characteristic steps, but then the French might have different drawing conventions...
  10. The side view is OK, problems start with hull lines, planking thickness and fore/aft external views.
  11. Made some corrections to the Colossus - more accurate beakhead, cathead supports, curve of the deck and roundhouse door partitions on the quarterdeck.
  12. Be careful with those plans! I tried to use them when making my little 3d model, and fallen for the fact that side and forward/back views show different gunport height, for example. And also they are somewhat different from "as taken" plan from NMM. So it can be a source of headache.
  13. This game offers working - and very time consuming - tacking, and as to damage, I have tweaked that to more or less realistic values (here) and that can be refined even more. Not that there are very much alternatives in the genre. I couldn't, unfortunately, make a new engine all by myself, so the ship collection is as far as I look for the moment, but you never know what can turn up.

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