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Cloth distance from object


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You might get a more informed response at Renderosity or DAZ.

I think that Poser and DAZ Studio have better tools than Blender for dealing with biologicals - humans and animals.

I have been out of that world for about 10 years.

NRG member 50 years

 

Current:  

NMS

HMS Ajax 1767 - 74-gun 3rd rate - 1:192 POF exploration - works but too intense -no margin for error

HMS Centurion 1732 - 60-gun 4th rate - POF Navall Timber framing

HMS Beagle 1831 refiit  10-gun brig with a small mizzen - POF Navall (ish) Timber framing

The U.S. Ex. Ex. 1838-1842
Flying Fish 1838  pilot schooner - POF framed - ready for stern timbers
Porpose II  1836  brigantine/brig - POF framed - ready for hawse and stern timbers
Vincennes  1825  Sloop-of-War  - POF timbers assembled, need shaping
Peacock  1828  Sloop-of -War  - POF timbers ready for assembly
Sea Gull  1838  pilot schooner - POF timbers ready for assembly
Relief  1835 packet hull USN ship - POF timbers ready for assembly

Other

Portsmouth  1843  Sloop-of-War  - POF timbers ready for assembly
Le Commerce de Marseilles  1788   118 cannons - POF framed

La Renommee 1744 Frigate - POF framed - ready for hawse and stern timbers

 

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  • 2 weeks later...

You should be looking for the 'Distance' field setting. It is found on the cloth object, not the collision object, beneath the 'Cache' settings. Also ensure the self-collision is disabled, or if not, that the distance setting on self-collisions is set to a value less that the object collisions.

 

Best,

-Nate

 

Screenshot(106).png.eb87a64611e9096706821047e99eb4ff.png

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