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Martes

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  1. Concerning weight, I suppose heavy artillery + high castles + a lot of heavy infantry combined with insufficient ballast and stores in the hold (because there was no intention for a long voyage and they probably had to reduce the weight of the stores not to raise the waterline even more) brought about the result. There is a question of how the larger Great Harry (that is assumed to have been built to the same, only enlarged design) had survived. I am inclined to attribute it to either a miracle or much better seamanship, because she was as overloaded and carried her gunports probably as close to the waterline as the Mary Rose. But she was larger. Note that the Great Harry is the only ship on the Cowdray engraving of the battle of the Solent that has the guns so low to the water. https://www.flickr.com/photos/cjb22222222/16179732864 The French fleet the rest of the English fleet So I assume the overloaded Harry is a faithful depiction.
  2. But you have increased the width on the max breadth level, i.e. the exact same place where the waterline was located at her latest configuration. And even Gresham ship shows that the furring specifically raises the max breadth of the hull above the original level.
  3. In practice this gives a single arc for both sweeps forward?
  4. Yes, I thought it's the kit problem. FWIW, the easiest solution would be to shut the incorrect ports and holes off, and just paint them in the more correct places afterwards. That won't fix the shape of the forecastle, but still give better appearance in the end.
  5. It's probably a bit late comment, but I think something is off with the position of hawseholes and chase ports. They both appear to be more forward and closer to centerline on most of the plans and on the original ship as well. And the size of the chase port is identical to the regular gunport + angular cut.
  6. Some assorted screenshots. Note the cleaner anti-aliasing enabled by DGVoodoo. The design convergence and copying allows to easily substitute ships for various navies - some local quirks aside, those models can easily fly British, French, Russian, Spanish, Neapolitan and even Turkish ensigns. Two frigates, light and heavy A typical French frigate in British service with bomb-converted corvettes a post-war razee with raked elliptical stern
  7. Thanks, I am obviously aware of this game, and of probably all others in this genre up to Harpoon and North Atlantic 86. But you would note that CMO is concentrated around different features, with the 3d graphics being very secondary to tactical simulation. Also, creating customized units and weapons is an immense headache there.
  8. It seems I had a kind of a stylistic breakthrough - I found a way to combine the Soviet aesthetics of the 1134B (Kara) cruiser and the British Type 82 Bristol - into one: And practically all it took was a single stroke of a pen. I simply enclosed the lower part of Kara's superstructure with the outer hull, leaving the original sheer line as a knuckle:
  9. Escort cruiser and helicopter ops: And I even went as far as placing landing lights that weren't present on the original model:
  10. The more or less final design for "as completed" Escort Cruiser, with rounded edge of the foredeck and other small corrections:
  11. Thanks It was a great surprise for me at some point - not all old engines are that forgiving. There are some local quirks, of course, but still, it handles dozens of hulls in a scenario like a charm. *sigh* since I started the project around 2018 you are (checks notes) the second person to ask this. But frankly, I don't know. I constantly edit the models and there are several I'd really have to finish before considering a real release (Sane-designed 74 and 80-gun ships for example). Also I think from time to time to port the models over to Unity and run them on Ceto ocean, but that would mean rewriting the whole game logic. Considering the amount of public interest that's a bit bleak prospect. Or I simply have no idea where to get this interest.
  12. https://www.rmg.co.uk/collections/objects/search/fubbs https://www.rmg.co.uk/collections/objects/rmgc-object-66391 https://www.rmg.co.uk/collections/objects/rmgc-object-459439 Note that the plan has a second sheet with some internal arrangements.
  13. And inevitable corrections after extensive testing. Moved the anchors a bit higher, corrected the curve of the stem, widened the black waterline stripe a little. Because it's all about how you read the silhouette at various lighting, camera angles and distances.
  14. And an initial sailing test of the command cruiser. The deck still has to be repainted, weapons properly configured. Otherwise, everything seems to work.
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