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Showing results for tags '3D Model'.
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Reconstruction of an 18-pounder pivot gun employed aboard a small warship, 1820-40. Pivot and slide based on drawings by Howard Chapelle.
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Welcome to my project to digitally recreate the HMS Surprise, as seen in the movie Master and Commander. This vessel was converted from the HMS Rose, a replica frigate drawn from original admiralty plans. I will be hosting the progress updates on my personal site, however all updates and discussion will be posted on this site. Apologies if this is posted in the wrong forum, as I believe this project is unique from other logs here! Introduction and Project Motivation
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I've been working for over a week now on a 3D model of a botter. A traditional flat bottom Dutch fishing ships that sailed the former dutch "South Sea" almost 200 years. I'll share what I have now, my references and behind the scenes. Be sure to ask questions about this, the ship, the process, the workflow, the plans etc!! Here below are some renders of the state of the ship now. Below I explain what is done and what needs still to be done. Currently most of the ship hull is finished in terms of shape. Most of the rigging is set, but not fully dynamic (to easily modify and change the trim) the textures are temporary, and will have more detail (nails/dirt/damage) later on. Currently I'm working on the sails and get them properly shaped and rigged. Here is a preview of that:
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hi all! my name is Denis and I'm a 3D modeler from Croatia. I stumbled upon this forum while searching for some plans of a 17th/18th century sail ship, for that has been on my to-do list for quite some time now. it is little to say I was floored to see such craftsmanship on display in various build logs. some works border on magic and witchcraft, and I've seen a lot of those in CG community. seeing it be done for real I was stunned! what made the strongest impact are POF scratch builds. after I saw that, there was no way in hell to go back to initial idea of modeling a simple hull shell, sticking a wood texture onto it, putting some rods to act as masts and calling it done. no, now I have to do something alike. after searching for some good scanned plans I found HMS Pandora ones to be good enough for a first try (yeah, I hope there'll be more ships after this one. if I don't burn out in process, that is). and yes, I'm aware that there are a few more Pandora 3D builds, something I found out while searching for some pictures and references. my initial idea was to start with a 74 gun ship (really impressive piece of work). but thankfully I came to my senses soon enough and decided to start with something smaller for starters. "smaller" being used very loosely as Pandora also has tons of details, only less cannons to rig... :-D and those other Pandora 3D builds are going to be used as a good references until I get my bearings in shipbuilding, as this is a whole new world for me. I've already spent more than a month looking through various topics and posts every day collecting informations, getting to know terms and techniques. as if that wasn't enough I also had to learn how to draft plans, something I never thought I'll need while doing 3d modeling. and I haven't even started doing modeling at that point yet... :-)) I've never been so invested in a single model before, even before actual modeling. as a kid I had built several airplane scale models and enjoyed it very much. sadly, I don't have space, tools nor funds to start this shipbuilding endeavor for real. but I do have kids who would trip over it, I'm sure :-)). so the next best thing for me is doing modeling on a computer… my tool of choice when modeling is concerned is Blender 3D, free open source software that is really powerful and more than capable contending with big guys like 3DS Max, Maya, Cinema 4D and such… I hope I didn't bother you much with this long intro, in the next few posts I'm going to show what I've done so far. considering this is a 3D model, and my first build, I guess there'll be a lot of errors due to inexperience and I'll be probably cutting some corners here and there due to nature of the medium, but I'll try to be as precise as possible. fingers crossed I follow this through the end… let's get started!
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