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Martes

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Everything posted by Martes

  1. Which is a very plausible explanation :)
  2. A situational shot, like many period images. Just for fun.
  3. Some shots of the Liffey under way. I made another, almost imperceptible correction to her head rails.
  4. Thou shall not trust Hahn. But, seriously, he went so far with structure simplification, that it has nothing to do with how real ships were constructed. Only contemporary practices and examples (the same Constitution) can provide some clues to construction methods.
  5. Note, thought, that the Constitution does have cant framing both fore and aft, as we discussed earlier. So if you employed cant frames forward on the Confederacy, you possibly should consider doing the same on the aft end... And how dense her framing is.
  6. Exactly like it's neighbour to the right. You missed the diagonal estain - if I remember the name correctly - under it though. The transom pieces do not go into the vertical pair, but rather connected to it and supported by vertical frames from below (at least in French contemporary methods, without cant frames aft). Otherwise it is even more complicated
  7. Thanks to Nate ( @3DShipWright ), who has generously provided me with a wonderful render of the ship's boat. It allowed to update the boat texture, giving them much more realistic look:
  8. Indy is a popular ship, after all
  9. Most of the stern decorations are, in fact, renderings of 3d objects, including counter rails and window frames, and others are taken either from photos or plans and recolored. The only curves I draw by hand are the boundaries of the sternboard and the taffrail. Ironically, I replaced the glass texture with solid fill at some point, though, because it looked better at this resolution and was easier to reproduce on the hull texture, which is even more compressed - the sterns are usually 256 x 128 pixels for frigates or 256 x 256 for two-deckers, and the frigate hulls until very recently were only 512 x 256. I shifted to 1024 x 256 on the new 74 and razee series and since the game handles them well, will be updating at least the larger frigates gradually, but it all takes time.
  10. @The Art of Age of Sail, I was looking for materials about the Indefatigable around 2017 and your reconstruction was almost the first I encountered then, so I clearly remember it. I think the model in Naval Action/Ultimate Admiral computer games is also based on your project.
  11. And some more in same setting, in company with the Belle Poule:
  12. The kit appears to be based on a reconstruction that had been around since at least in 2017, when I found it, probably done even earlier.
  13. Some stills from running a rather silly gunnery run - just shooting up some boats - with the Hyperion. Hopefully they might convey the ship's dynamic:
  14. Now that I have a razee-74 short, I did a razee-74 stretch: The 180 ft hull fitted with Symonds-style elliptical stern with classic quarter galleries and elegantly raked aft, based on the plans of the Warspite rebuild of 1840. The texture is not completely finalized and polished at places (you will probably notice that some details are still missing or not completely fitted), but the model already conveys the appearance of the ship.
  15. It took several additional iterations to get the head rails angles right and in the same style as other models, and finally the small ships are ready: The bomb vessel And the corvette At the same time, I changed the shading of the upper deck gunports on the two-decker razee: and shifted the first armed gun port on the frigate variant slightly forward: The last one was a difficult decision, since some ships had the port shifted from it's original position on the 74 and some hadn't. But it just looks better.
  16. https://archive.org/details/cyclopaediaoru03rees/page/n375/mode/2up This page and forward. You can download the original JP2 there. Note, though, that the 74 is somewhat different in different editions, but that's the best I found on the net for now.
  17. Small corrections to the corvette and bomb vessel models - raised the beakhead rails angle and the bulwarks a little and made properly visible mortar muzzles.
  18. There is this advantage in low-detail models and especially rigs. But something went wrong with the attachment. I see it in the gallery on the main page, and the correct link to image is this:
  19. I can suppose that many differences (the flat gratings?) are a trace of mercantile shipbuilding and handling practices. There was an interesting quote in a book about HMS Resolute, that one local newspaper wrote that when the ship was brought into American harbour it was percieved with much interest, because everything was not like in the States.
  20. Went to check the plan, and yes, you're right, they are there. Those crazy colonial shipbuilders!
  21. The hatches should be (somewhat) curved upwards and edges chamfered a little: And I am very puzzled about those wells around the masts. They kind of shouldn't be there.
  22. There are several sufficiently plausible movement models that - most importantly - do not involve calculation of all the forces acting on the ship, and still produce plausible effect. And require very little computational resources compared to raytracing the wind on the sails. :)
  23. @Jsk, I know of Virtual Sailor (and it's successor Vehicle Simulator), but in a sense I think all those projects are a dead end. A couple of years ago I did experiment a little with Unity - check these posts and several down: https://modelshipworld.com/topic/20250-age-of-sail-2-3d-ship-models-for-pc-wargame/?do=findComment&comment=745551 https://modelshipworld.com/topic/20250-age-of-sail-2-3d-ship-models-for-pc-wargame/?do=findComment&comment=746608 And it's much more convenient. Ceto, the ocean and floating system, is open source, GIS import is almost native, lots of things there are done already and quite easy to integrate, the scripting concepts are relatively simple, I lack only one thing - time. It's kind of either models or coding. As I said sometimes, what interests me besides the tactical layer, is a ship as a mechanical system, not a representation as a single object. And that means flexible multi-part rigging, cables, boats, anchors, etc. By the way, if you haven't already, take a look at the Painted Ocean: https://thapen.itch.io/painted-ocean
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