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Martes

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Everything posted by Martes

  1. There is this advantage in low-detail models and especially rigs. But something went wrong with the attachment. I see it in the gallery on the main page, and the correct link to image is this:
  2. I can suppose that many differences (the flat gratings?) are a trace of mercantile shipbuilding and handling practices. There was an interesting quote in a book about HMS Resolute, that one local newspaper wrote that when the ship was brought into American harbour it was percieved with much interest, because everything was not like in the States.
  3. Went to check the plan, and yes, you're right, they are there. Those crazy colonial shipbuilders!
  4. The hatches should be (somewhat) curved upwards and edges chamfered a little: And I am very puzzled about those wells around the masts. They kind of shouldn't be there.
  5. There are several sufficiently plausible movement models that - most importantly - do not involve calculation of all the forces acting on the ship, and still produce plausible effect. And require very little computational resources compared to raytracing the wind on the sails. :)
  6. @Jsk, I know of Virtual Sailor (and it's successor Vehicle Simulator), but in a sense I think all those projects are a dead end. A couple of years ago I did experiment a little with Unity - check these posts and several down: https://modelshipworld.com/topic/20250-age-of-sail-2-3d-ship-models-for-pc-wargame/?do=findComment&comment=745551 https://modelshipworld.com/topic/20250-age-of-sail-2-3d-ship-models-for-pc-wargame/?do=findComment&comment=746608 And it's much more convenient. Ceto, the ocean and floating system, is open source, GIS import is almost native, lots of things there are done already and quite easy to integrate, the scripting concepts are relatively simple, I lack only one thing - time. It's kind of either models or coding. As I said sometimes, what interests me besides the tactical layer, is a ship as a mechanical system, not a representation as a single object. And that means flexible multi-part rigging, cables, boats, anchors, etc. By the way, if you haven't already, take a look at the Painted Ocean: https://thapen.itch.io/painted-ocean
  7. Thanks! Oh, I can rant for hours how they ruined the Ultimate Admiral: Age of Sail (which was the closest in concept), and why it is bad, but it won't help. Drop the AAA, I really need one or two people familiar enough with Unity and with some time on their hands to make it into something working (sigh). It would still look good and feel real. Even simple anti-aliasing with 1080p resolution, as on the last screenshots, does wonders.
  8. My latest ship is, as in the case with variants of cutting the 74, not exact representation of a specific ship, but rather an implementation of a design concept, with the result being something between the Pyramus and the Hyperion. I have taken the hull of the Belle Poule and subjected it to the same 'anglicizing' procedure that turned the Magicienne into Hyperion, reducing the tumblehome and replacing the stern, but, contrary to the Pyramus, I did not change the layout of the forecastle, so both ships share practically the same profile, and only the breadth of the upperworks betraying the difference. Ironically, even the reduction of tumblehome was framed as "combine the topsides of La Nymphe with underwater lines of the La Belle Poule" when these projects were concieved. What I got is a compact 36-gun frigate, slightly wall-sided, relatively shallow and a bit cramped. They were said to be fast but leewardly, and had less stowage capacity for long voyages, but despite a lot of complaints about those ships, their post-war careers - both for Pyramus and Hyperion - were surprisingly active and spanned well into 1830s.
  9. If I am not mistaken, the design of the decorations in France was independent of the design of the ship and it is possible that Beren never saw the ship's building plan when he made his sketches and was not aware of the exact angles of the wales. We can never know. On the other hand the builder, probably, had a relatively free hand at implementing the design when mounting the decorations on the hull, and could change sizes and angles of details to fit the ship at hand. We can compare (keeping in mind that the ship was substantially rebuilt before she was captured) the decorations design for Le Ferme and the English lines as taken off. The angles are very different.
  10. There are several examples of a similar style of stern on a contemporary models - but all of them belong to a somewhat later period (click for large version of each image). 1. Le Tonnant at Rochefort Museum 2. Le Magnanime at RMG: https://www.rmg.co.uk/collections/objects/rmgc-object-66430 And three depictions of L'Invincible: https://commons.wikimedia.org/wiki/File:Invincible_74_guns_commanded_by_Sir_John_Bentley_Kt_in_the_years_1749-1752_RMG_PU8491.jpg https://commons.wikimedia.org/wiki/File:To_the_Honble_Peter_Warren...This_plate_is_most_humbly_Dedicated...An_Exact_View_of_his_Majesty's_ship_Invincible,_of_74_Guns,_one_of_the_six_French_men_of_war_taken_the_3rd_May_1747_by_the_British_Fleet..._RMG_PZ5887.jpg https://commons.wikimedia.org/wiki/File:The_Invincible_French_Ship_of_War_mounting_74_Guns,_Captured_from_France,_May_3d_1747,_by_Vice_Admiral_Anson_and_Rear_Admiral_Vernon_RMG_PW7937.tiff All of them seem to show a straight cut through the gallery, and what effect firing a gun would have on the surrounding structure can only be guessed.
  11. The final configuration for the Prompt is 14 pairs of guns on MD, so the aftermost rectangle is most probably not a gunport, but a window.
  12. It's slightly more complex than that, since the Prompt was heavily rebuilt in 1698, and the decorations could have been altered or replaced. Whether she was shortened or not can probably be verified by her British plans https://www.rmg.co.uk/collections/objects/rmgc-object-87616 https://www.rmg.co.uk/collections/objects/rmgc-object-87615 But it is relatively difficult in the available resolution and with no apparent scale. Still, the Louvre views show that the quarter galleries were at least designed in a style very similar to the Fulminant.
  13. The British plan of the captured La Prompt may also provide some hints as to the construction of the gallery:
  14. wale = бархоут And the structure is indeed called a quarter gallery. I am not sure about the compression, though. If this depiction is of any reference, it shows the quarter galleries to be very long, reaching the aftermost gunport on the lower deck, and it is consistent with the archive design.
  15. Because everywhere the galleries seem to be aligned to the run of the wales, I'd also vote for B.
  16. As I understand it, Hunt meant he did not have any specific information about the figurehead apart from the original plans. The original figurehead of the Surprise/Unite was, by the way, a decorated shield covered by Phrygian cap, not a human figure, and it is unknown if the figurehead was ever replaced in British service. Your very basic option is white, as most sculptures were made to imitate marble, and this is relatively in line with architectural style of American country mansions. It is possible to use gold/yellow paint for small details, but generally, most of depictions of American ships show white where the British or the French put gold. Most, but not all, and the second option is yellow/gold: The third option is painting them live colors, imitating skin and clothing. It is also not unknown of, at least a model of New Orleans (the lake battleship) features the stern decorated in precisely that style. And for one of the big frigates (either Constitution or the President) as well:
  17. I am not sure those sculptures ever had plating that could be replaced, but there are probably ways to grind a metal or glass (see below) into the paint to achieve similar effect. Most of the paints were made of mix of metallic or mineral powders, after all, and many were poisonous as hell. It's all question of a budget. Nate, I'm not saying it's impossible, just that it's expensive, but if they did invest into decorations, than, actually, why not. But to provide copper plating for sculptures and save on coppering the ship's bottom is a new low. Also, note that the current Rose/Surprise figurehead is not very historical and most of the existing evidence points that figureheads in late 18th century were either whitewashed (to resemble marble/ivory) or painted in live colours. It is possible, however, that greenish mould could produce similar effect on fading and salt-covered white paint. Geoff Hunt mentions in the book on the Surprise: And concerning paints in general:
  18. The sculpture colouring is very good-looking, but I rather doubt it's realism. All the carvings were, obviously, made of wood, and usually would be painted either white (as the most accessible and cheap paint) or, if the captain had means to do so, gilded. At least in Britain this was done out of captain's pocket, not the Admiralty, and I think in the early US there would also be some budgeting problems to produce and provide the ship with very special paint intended only for part of the decorations.
  19. https://commons.wikimedia.org/wiki/File:PIQUE_1834_RMG_J5227.png https://commons.wikimedia.org/wiki/File:PIQUE_1834_RMG_J5228.png
  20. It is an existing game, called Age of Sail II: Privateer's Bounty. Released in 2000, or thereabouts. I just found the right converters and went as deep into the parameters editing as it was possible. I did some experiments in Unity, mostly to see how cablework can be implemented, but models do eat most of my time. Got too much used to 2.79 Besides, the workflow requires exporting the model to OBJ and then to special converter that creates the game model, so it ultimately does not matter. I tried newer Blenders for terrain generation (blenderGIS, and all that), but I haven't yet figured out a way to make this process (conversion of GIS data to game-specific format) convenient enough, so it's shelved for the moment, and it would be redundant if I ever switch to Unity. Why?
  21. Also note the differences between the French configuration on the main plan https://commons.wikimedia.org/wiki/File:Tourterelle_(1795),_ex_French_Tourterelle_(1794)_RMG_J6363.png and the alterations done in British refit on the inboard plan https://commons.wikimedia.org/wiki/File:Tourterelle_(1795),_ex_French_(1794)_RMG_J6362.png and the differences between Tourtourelle and Unite/Surprise. https://www.rmg.co.uk/collections/objects/rmgc-object-82858 Surprise had the forecastle barricade completely enclosed, the head was lighter and the bridle ports moved forward of the catheads. From my experience, the detailing of the positions of the bridle ports, cheek pieces and hawseholes on profile plans are in many cases quite inaccurate (to the extent that different shipyards could interpret the same plans differently), and do not always take the curvature of the hull forward into account, so that if you follow the plan exactly you can end up with very stretched and unnaturally looking result. It takes some trial and error to get it right.
  22. Thanks, @Kestros1 Indeed it is much better, but it still ignores the planking, that that should look something like this (this plan is for a different ship, of course): The lines on the original plan are dashed, the planking thickness for each frame is in solid lines. Note, though, that especially on the rounding of the bow, the plank thickness is perpendicular to the surface, and thus in the transverse cut will appear significantly thicker (see this post where I explained it, for example). So your real outline, accounting for the thicker keel, should look something like this (note the waterline marks, the give a rough idea of the planking thickness in corresponding places, as well as the steps at the intersection of the frames and the keel): It is possible, Fusion 360 has some feature to automatically make an envelope of at least fixed thickness around a complex mesh that follows the frames (like Solidify operator in Blender) that make this process somewhat easier, but I haven't found any reliable way to do it except manually.
  23. I am very much afraid it is little late, but hawseholes really ought to be closer to the centerline, and their cuts are parallel to the centerline, not perpendicular to the surface of the hull in the place of the cut. And by the way, why the sudden rectangular cut of the bow? It was round on those ships.
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