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Posted

Seeing all the Indefatigable craze going on, I remembered I had an unfinished model of the ship I did back in 2017.

 

It included quite a lot of details, but I couldn't get past the lower deck as I realized there is no way I would handle all the texturing even if I have most of the yet unplaced meshes at hand, and then moved to another game which had very different model requirements.

 

But I thought I could still show it off. The strange grey cylinders are human-size for scale and comparison.

 

And if anyone would want to give it a go, I can probably share the files.

 

 

 

i2_cuts.png

i2_figurehead.png

i2_futtock_riders.png

i2_grating.png

i2_gunport.png

i2_hold_1.png

i2_hold_2.png

i2_hold_3.png

i2_hold_4.png

i2_hold_5.png

i2_hold_6.png

i2_hold_7.png

i2_hold_fore_3.png

i2_hold_fore_4.png

i2_hold_magazine_inside.png

i2_hold_magazine_inside_2.png

i2_hold_shot_locker_2.png

i2_hold_shot_locker_3.png

i2_hull_4.png

i2_hull_4_1.png

i2_ld_aft_doors.png

i2_ld_aft_doors1.png

i2_ld_aft_doors2.png

i2_orlop_plan.png

i2_razeed.png

Posted

This is some good work! Given your extensive knowledge of frigates in particular, I was starting to wonder if you'd ever attempted a high poly model. If you're taking on volunteers, I'd be honored to collaborate on texturing her with you.

 

Just let me know :)

Posted

The idea was to create a walkable and potentially interactive environment, getting as close to Hornblower experience as possible (which proved to be quite claustrophobic at places). But that would have required a completely new game development.

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