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herask

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Everything posted by herask

  1. hey folks! it's been a while since we posted last progress update. in the meantime I have managed to finish the hull thus completing the first two volumes of TFFM series. yay! currently doing the standing rigging, and having a blast with it.... sort of... ropes are not fun in 3D. but the ship is looking more and more beautiful with each day. can't wait to set sails... anyway, Greg gave me green light to post a few renders. hope you like!
  2. oh, I'm in! as always, I'll sit on the rum keg over there. popcorns are being done... 🙂
  3. just two days?! 😯 take it easy with the coffee, will you? 😂 took me best part of three weeks...
  4. nice, Dan. brings back the memories. now I'll see what else I did wrong...😄
  5. popcorn monster here. you'll need a bigger dog and an armed guard. 🙂 going to sit on a rum keg over there...
  6. hello Jim. nice to see some more 3d builds around. being a newcomer to shipbuilding world myself I can tell you, this whole old naval naming convention is giving me headaches as well, and I'm 1 year, 5 months into my 3d build currently. there are a lot of books that can help you with everything you need to know. you can find more info using forum search, and some nice soul might drop a list or two here. go through my topics, in one of them, I can't remember which one, there's a mention of few essential books. but if you're not willing to, or can't, spend money, Google is your friend. just be prepared to do a lot of reading and intel gathering ... a lot!! good luck!
  7. looking good, Dan! this brings back memories of my MT-01 build. could you explain a bit how you do edge gluing? just in case I'm going to tackle another one. cutting those tabs was driving me nuts back then.
  8. oh great! first Dan, now you... just looking at this log made Bismarck shoot strait to the top of my "to-do-next" list. awesome!!
  9. unbelievable!! I just realized that two hours went in a blink of an eye while looking through this topic. loved the research and history part (spent even more time reading through various articles). also, congrats on being a part of the AMC show! I can't imagine what was it like for you to take a walk on the ship you so painstakingly researched. just wow!
  10. hey man, nice to see another fellow countryman around here! good luck with the Endeavour.
  11. hi, Zach. yep, blender has digital sculpting feature included. I followed a tutorial on modeling a horse and just added wings in the end :-) don't worry, I don't know how to sculpt digitally either. currently having the time of my life with stern carvings... not! the only advice I can give you is try it and then some more again after you smashed your keyboard in frustration. patience and practice I'm afraid... ;-)
  12. unbelievable! the Bismarck crew hasn't even settled in yet, and your Hood already floats. seeing the first row of seats is taken I'll sit on the rum keg over there... :-)
  13. thank you Michael. really glad you like this work, considering it's not a real thing. it does take some effort to do 3d modeling but I don't think it can compare to the real magic you guys do around here. I can look at Amalio's Montanes, for example, and admire his joinery all day long. this is not false modesty when I say my 3D joints aren't as clean as his are. about my next build, I plan on finishing Pandora first, then I'll have to choose from Naiad, Bonhomme Richard, Le Fleuron, French 74-gun ship (strong contender) and (coming late to Idea Party) Bismarck, Yamato or Type XXI U-Boat from AoTS series. I guess I'm covered for years to come, haha! oh boy, there really is no hope for me...
  14. I just couldn't resist. does this mean I'm officially hooked on ship building?
  15. just a small reminder we're still alive and kicking. rigging phase draws ever nearer...:-))
  16. my 2 cents: I have used bezier curves extensively during my stint with the program a couple of years back. what I hated a lot, there was no way to push and pull handles on control points separately - i.e. in Fusion if you pull on one handle, the opposite one extends equally. you could break handles and move them separately but that would create a break in the curve and hard corners. for example, Blender has excellent curves support, you can do virtually whatever you like with them. Solidworks also allows for independent handle control (extending) without breaking the curve. having the ability to change curvature by pulling handle only on one side of the control point is a great feature which wasn't present at the time back then. that was my major frustration source with the software. other than that, it handles 3d curves well, I can't remember about auto save feature, but the save file stays in the cloud linked to your account, so you can continue to work on another device. lofting along the curve between various profiles was also doing a great job, with or without guide curves. I remember I liked the feature more than in Solidworks. one more annoying thing was, the software would update very frequently and it would become very sluggish while doing it. my rig: Intel Core i7 4770K, GPU GTX770 2GB Ram, 24GB sysetm RAM was handling it pretty well. it did stutter a bit if I had more than 50 curve points, and was lofting the whole curve in one go. breaking the loft process in more pieces helped... cheers!!
  17. well, the first thing that comes to mind is that CNC machine should be perfectly calibrated to physical model, and 3d model used for guiding CNC cutter should be perfect representation of the physical model (or vise versa). otherwise CNC cutter could shave off too much on one side, and too little or not at all on the other side, for instance. other than that, if done properly, this could be really useful and time saving method...
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