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Gleep93

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Posts posted by Gleep93

  1. I have been researching and studying the HMS Pandora recently and decided to attempt at building a 3d model of her. She's a beautiful ship and definitely worth modeling. I am currently working on the keel, and will be using various different resources (mainly the anatomy of the ship book) to build her.

    I'll attach an image of a quick scene I set up involving my gunpowder barrels and lanterns. This will be an arduous and difficult challenge, and hopefully I'll be able to see her through. I'm using a software called Blender to model and do my renderings on. Once I finish the keel I'll start a main log and post on there regularly (hopefully). Any future comments on inaccuracies would be much appreciated. Even though I love the time period I'm not super smart about the terms and parts of ship. I haven't really downloaded any textures yet and I should be able to use basic materials and roughness values to make things look like iron, wood, etc

     

     

     

    5a122db751a33_HMSPandoragunpowderandlanternscene.png.8789707ca83aa7ba9d6b81e05e7d98af.png

    Happy modeling,

    Zach

  2. I'm currently working on a Revell plastic model of the USS Constitution. It's was a quick build, $20, but I have one problem. The plastic sails provides look very unrealistic so I was going to cut cloth sails out of an old t shirt. Is there any good process or way that makes the sails the same size and shape, otherwise than just trying to cut it and hope for the best?

     

    Thanks,

    Zach

  3. Hey Dennis, I'm a bit late to this thread but I had one question. I'm also using blender, and have started to model the Pandora. I was wondering how you traced the frames from the plans. I'm a bit of a noob at the software. I know the half breadth plans (I think that's what they're called) show the stern and the bow, but I was wondering how you replicated them on either side to create all of the frames. Hopefully mine will look as beautiful as yours!

     

    Happy modeling

    -Zach

     

     

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