
Srenner
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3D Printing Cannons in Resin
Srenner replied to thibaultron's topic in 3D-Printing and Laser-Cutting.
Have you got the similar table for a pattern already done like a Armstrong 6 pounder 72 to help me work out what goes where? -
3D Printing Cannons in Resin
Srenner replied to thibaultron's topic in 3D-Printing and Laser-Cutting.
No reason.. I don't really know the size so I wiki searched and it said 18 pounders were standard for frigates. I wasn't looking at the right info -
3D Printing Cannons in Resin
Srenner replied to thibaultron's topic in 3D-Printing and Laser-Cutting.
Yes... just replacing the in accurate metal barrels given by the kit Even just a drawing would help -
3D Printing Cannons in Resin
Srenner replied to thibaultron's topic in 3D-Printing and Laser-Cutting.
Hi... do you have an stl of a british 18 pounder long gun circa 1720? I can do my own Cypher but just want the basic shape. Thanks -
In the spirit of cracking on I am tackling the channels now and just going with the kit supplied chain plates. Did some plastic inverted knee channel supports. And also went with the placement of the channels from the kit even though aren't they supposed to be above the gun ports by 1720? BTW new mobile samsung s24 with 200 MB camera... seems to take a nice picture
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I've been reading up about the belaying plan of 20 gun frigates in the Lee's book mainly and run into fundamental problem with this kit build. The number of deadeyes per channel 1719 20 gun according to Lee's is 9 on foremast, 10 on main and 4 on mizzen. But the kit only provides enough deadeyes and precut channels for 6 on fore, 7 on main and 3 on mizzen It seems there is a hell of a lot of rigging missing but there isn't enough deadeyes provided to scratch build more. So what do you do? Purchase more deadeyes, scratch build new channels and be correct or just go with the flow for the rigging plan provided by Coral?
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Okay so on this day I've done my final final print of miss greyhound. Overall the pose she has, the clothes, the hair, the hunting horn are all 100% dreamed up. The phrazon 8k resin does a great job of picking out detail at 20 degrees centigrade. No need to heat the resin in summer. If I had my time again I would put all the ship front end into the model and make sure she integrates well.... she is riding right on the front and I would have liked her a little inset but thems the breaks. A few you tube tutorials on miniatures painting I will also so as it's very hard to do a professional job and easy to do a sloppy attempt so taking my time to make it look ok.
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So I am quite a long way towards solving the head rail and figure head junction. I have tried to print the head rail out in one piece but print failed yesterday after a six hour print. So I have split it in half and will print the left and right sides as two pieces to see if that helps - printing out now for another six hours.. In the mean time I am pressing on with other parts difficult to do in wood. The stairs to the quarter deck, the quarter deck rail, other scrolls and I will do some channel hangers or knees. I think the 1720s the channels were supported by inverted knees - too early for a iron support so would have been wood.
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I upscaled Mrs greyhound and printed off again. The hunting horn broke off a second time so I am considering a different shape of the horn. The other thing is should there be a gap between the figurehead and the timber behind like the picture below or do I need to fill that in with some more timber like she is stuck to the prow of the boat? What's everyone's opinion on that? I could also fill in some of the gap with the head board
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Maybe never again will I do a new fully imagined figurehead from my imagination. It was very difficult and took so long. The problems with it were too numerous to note here. The clothes modifier - nightmare but I did use the wind force to shape the dress and I also draped it over the end of the bow - underneath its been cut out so that it will fit nicely over the bow section. In addition it will be caucasian with brown hair when its painted. total height of the printed figure is likely to be about 20mm so it will probably loose a lot of the details but I did them anyway - I will add a clip on the shoulder of the dress as well but again it might not print out. At this stage its part computer art and part model ship. I will probably reuse quite a bit of this model on future scratch builds - maybe change the hair at some point but based on the number of hours not something to be attempted lightly.
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Cloth distance from object
Srenner replied to Srenner's topic in CAD and 3D Modelling/Drafting Plans with Software
I have kind of fixed it by pinning the front in a vertex group close to the skin. -
Blender hair... what can I say. It's a beast and has taken me ages but starting to get happier with the workflow to make braids and things. I have sliced this in chitubox and it's a solid piece so it should print but Thinking the detail will get lost to a degree when she is only 20mm tall. Still the figure head is taking shape. She will be wearing a toga of some sort blowing in the wind and blowing a hunting horn. I plan to have a greyhound on her left hand side leaping and looking up at her on the head rails. Has taken well over twenty hours to get to this stage. Its a blender Make human female with rig for positioning her arms, legs, hands and fingers.
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Been looking at other models of 1720 and notice that the kit keel piece is very high compared with the bowsprit and the waterline on the provided plans. I think there should be a gap between the bottom of the bowsprit and the top of where the head timber joins the keel and the figurehead. Should I cut it down to create that gap?
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Hi... I throw my hands up with the parts that come with this kit... the head rail by my first fit is about 5mm shorter than required and the knee of the head is twisted. I know the bowsprit angle should be 32 or 36 degrees to the keel for 1719. So I need the head rail to go from the cathead to the head then some middle tails . Looks like another print job...
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After months of prep and working on my blender mesh deformation skills I have finished the quarter cabin. Showed my work against the kit supplied one. I want to mix the 3d resin plastic with wood as much as possible so that you get the crisp lines and details mixed with some wood grain. The roof was a little tricky but just fiddly but not too difficult. I've also finished all the forecastle knights heads and railings.
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I have been struggling to find time to get back to blender and keep going on all the pieces that need updating. And I had a big print fail with the knightsheads. So I replaced the film and am experimenting with the ptfe lubricant so that the prints release of the fep film in the printer vat. Anyway I did paint the model with the white and a touch of black in flat colour But then got a rush of I don't know what and put a ultra gloss coat over the top. I was kind of thinking that will keep the dust off the sides!! But it just looks like it's so wet now like it's been dunked I'm water. Yes I could probably sand it off- should I?
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