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Martes

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Posts posted by Martes

  1. 2 hours ago, 3DShipWright said:

    what the missing piece looks like...

    Exactly like it's neighbour to the right.

     

    You missed the diagonal estain - if I remember the name correctly - under it though. The transom pieces do not go into the vertical pair, but rather connected to it and supported by vertical frames from below (at least in French contemporary methods, without cant frames aft). Otherwise it is even more complicated :)

    image.png.50750901cdae4ffea54348f676434b66.png

  2. On 12/22/2023 at 5:09 PM, 3DShipWright said:

    just curious if you've tried anything like that

     

    Most of the stern decorations are, in fact, renderings of 3d objects, including counter rails and window frames, and others are taken either from photos or plans and recolored. The only curves I draw by hand are the boundaries of the sternboard and the taffrail.

     

    Ironically, I replaced the glass texture with solid fill at some point, though, because it looked better at this resolution and was easier to reproduce on the hull texture, which is even more compressed - the sterns are usually 256 x 128 pixels for frigates or 256 x 256 for two-deckers, and the frigate hulls until very recently were only 512 x 256. I shifted to 1024 x 256 on the new 74 and razee series and since the game handles them well, will be updating at least the larger frigates gradually, but it all takes time.

     

     

  3. 1 hour ago, Theodosius said:

    I don't know this brand, but it's a 'funny', äh, 'coincidence', that the last one was Speedy, and now Indy, just two models, where another brand (vanguard models) came out earlier with full plans and research...

    The kit appears to be based on a reconstruction that had been around since at least in 2017, when I found it, probably done even earlier.

  4. Now that I have a razee-74 short, I did a razee-74 stretch:

     

    image.png.3bebf7c7e6ba852b884a84bfd255d0c6.png

     

    image.png.70f36c234e3eb075fda437d55eec3ac0.png

    The 180 ft hull fitted with Symonds-style elliptical stern with classic quarter galleries and elegantly raked aft, based on the plans of the Warspite rebuild of 1840.

     

    The texture is not completely finalized and polished at places (you will probably notice that some details are still missing or not completely fitted), but the model already conveys the appearance of the ship.

     

    image.png.e5692d2cad8b7c000e1ddaa242b014af.png image.png.5de57e5fb7135c5ed8b817f3d4c24e62.png 

  5. It took several additional iterations to get the head rails angles right and in the same style as other models, and finally the small ships are ready:

     

    image.png.b4de257b142bbe07ca3aa4c0f5efcd83.png image.png.51a2d691ba332c7ee6d87cead1d7b3b1.png

    The bomb vessel

     

    image.png.21a92cdf16c6b836a122f2607b057adf.png

    image.png.145a6cceff82f5df1c8dbf0da0095301.png image.png.3fd3f84a1ed1927586c0f1d864e67184.png

    And the corvette

     

    At the same time, I changed the shading of the upper deck gunports on the two-decker razee:

     

    image.png.ca0b8ad91f68818ee6c54b7cfc13f1b2.png

    and shifted the first armed gun port on the frigate variant slightly forward:

     

    image.png.2928ff46b684cc56558d1379413035f7.png

    The last one was a difficult decision, since some ships had the port shifted from it's original position on the 74 and some hadn't. But it just looks better.

  6. 3 hours ago, 3DShipWright said:

    There's a whole lot of performance optimization that needs to be done before I can realize that dream

    There is this advantage in low-detail models and especially rigs. :)

     

    But something went wrong with the attachment. I see it in the gallery on the main page, and the correct link to image is this:

     

    large.Screenshot(105).png.781ca4835b2206

  7. @Jsk, I know of Virtual Sailor (and it's successor Vehicle Simulator), but in a sense I think all those projects are a dead end.

     

    A couple of years ago I did experiment a little with Unity - check these posts and several down:

     

    https://modelshipworld.com/topic/20250-age-of-sail-2-3d-ship-models-for-pc-wargame/?do=findComment&comment=745551

     

    https://modelshipworld.com/topic/20250-age-of-sail-2-3d-ship-models-for-pc-wargame/?do=findComment&comment=746608

     

    And it's much more convenient. Ceto, the ocean and floating system, is open source, GIS import is almost native, lots of things there are done already and quite easy to integrate, the scripting concepts are relatively simple, I lack only one thing - time. It's kind of either models or coding.

     

    As I said sometimes, what interests me besides the tactical layer, is a ship as a mechanical system, not a representation as a single object. And that means flexible multi-part rigging, cables, boats, anchors, etc.

     

    By the way, if you haven't already, take a look at the Painted Ocean:
    https://thapen.itch.io/painted-ocean

  8. Thanks! :)

     

    Oh, I can rant for hours how they ruined the Ultimate Admiral: Age of Sail (which was the closest in concept), and why it is bad, but it won't help.

     

    Drop the AAA, I really need one or two people familiar enough with Unity and with some time on their hands to make it into something working (sigh). It would still look good and feel real. Even simple anti-aliasing with 1080p resolution, as on the last screenshots, does wonders.

  9. My latest ship is, as in the case with variants of cutting the 74, not exact representation of a specific ship, but rather an implementation of a design concept, with the result being something between the Pyramus and the Hyperion.

     

    I have taken the hull of the Belle Poule and subjected it to the same 'anglicizing' procedure that turned the Magicienne into Hyperion, reducing the tumblehome and replacing the stern, but, contrary to the Pyramus, I did not change the layout of the forecastle, so both ships share practically the same profile, and only the breadth of the upperworks betraying the difference.

     

    Ironically, even the reduction of tumblehome was framed as "combine the topsides of La Nymphe with underwater lines of the La Belle Poule" when these projects were concieved.

     

    image.png.fb9a1c02e3ae7f9016b7bad3c5842e08.png

    image.png.e9ab16d12c88ad9ca14176923cf48b9e.png

     

    What I got is a compact 36-gun frigate, slightly wall-sided, relatively shallow and a bit cramped. They were said to be fast but leewardly, and had less stowage capacity for long voyages, but despite a lot of complaints about those ships, their post-war careers - both for Pyramus and Hyperion - were surprisingly active and spanned well into 1830s.

  10. 3 hours ago, HAIIAPHNK said:

    Whether the slopes of the balconies do not look erroneous. I have already written that I can not explain for what reason Beren broke the vertical directions? Why in his sketch they don't go straight? So I took the risk of doing it differently. Suddenly someone knows the reason and will see that I "tweaked" Beren for nothing?

     

    If I am not mistaken, the design of the decorations in France was independent of the design of the ship and it is possible that Beren never saw the ship's building plan when he made his sketches and was not aware of the exact angles of the wales. We can never know. On the other hand the builder, probably, had a relatively free hand at implementing the design when mounting the decorations on the hull, and could change sizes and angles of details to fit the ship at hand.

     

    We can compare (keeping in mind that the ship was substantially rebuilt before she was captured) the decorations design for Le Ferme and the English lines as taken off.

     

    image.png.988d46672e6d3308b127dad6e6ce3e68.png image.png.7181ab45afff351c230d4cfbf3fbfa8b.png

    The angles are very different.

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