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Everything posted by Egilman
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Redrafting the USS Sartoga (CV-60)
Egilman replied to halkun's topic in CAD and 3D Modelling/Drafting Plans with Software
Welcome to the board Halkun... You might want to jump over to the welcome thread and introduce yourself... I've done some drafting in the past, and have a complete BoGP (Booklet of General Plans) for the Saratoga dated '93.... Your drawing is the first 29 frames of the double bottom Plate 18, Very Nice.... Not much has changed as far as drafting terminology since I learned to draw (late'70's) What can we do for ya.... EG PS: BoGP's have no copyrites, they are public domain once declassified.... -
For me, I didn't even know such thig as history roll back even existed until I got four months into learning SW... In my experience as well it is hit or miss on if it messes something up downstream... But for small minor changes and adjustments it does work.... In Solidworks you can be pretty well assured if you roll back past a feature to make a change where the feature is involved in the change, it's going to complain..... Compound features (feature on top of a feature? will will almost always complain) I imagine it's the same in F360..... I've been considering using both SW & Rhino as complementary to each other.... But I don't know how the files will interchange yet.... It will depend on how well the two confabulate meshes... I'm far enough into Rhino to know that it makes real solid solids, (and you can check for holes in your model) not solids that claim to be solids, for 3D resin printing that's a godsend....
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That's my one complaint about Rhino Kevin, knowledgeable support, when you can find it is priceless.... What Richard is offering here is priceless IMHO..... You will have some support from McNeel but it's like all such support, they are the software writers, everything is simple to them..... as far as interoperability between softwares, I use file export for all transitions between packages. my preferred file type is .obj... Ancient I know but the most stable.... And all three export that file type.... SW has good support, good forums, good training and more tuts all over the net than you can imagine, they run from very low grade to education grade and that is only the free ones.... The paid ones are similar but a step up in quality..... Heck, they are teaching SW in high schools and community colleges.... As far as usability for ship modeling, SW does have a few issues I've ran into.... Especially on intersecting compound curves when you need them to stich together, it can get to the point where it says the surfaces are stitched but in reality they are not... The common resolution/workaround is to extend the surfaces past each other and trim them off at the intersection, but that doesn't work reliably... (the gaps remain) You then have to go searching through the model to find the gaps and close them individually.... It's why I haven't finished the Predator in SW... Rhino I believe has the ability to show you where the gaps in your solid model are and point them out for fixing.... SW has nowhere near the number and complexity of issues F360 has though... And it does crash once every blue moon but it's recovery routine is very very good.... Rhino, as far as it goes, I would defer to those who know cause I plain flat don't know anything... (the long and the short of it) I judge the order of issue level between the three is thus... (based upon my limited experience) Worst to best... Fusion 360... Solidworks... Rhino..... I'm already at the point where I will not bother with F360 any further, heck it couldn't handle a basic chine hull which was easily done in SW, on an identical machine, I've already shown that.... And from what I have been reading a basic chine hull built from curves is childsplay in Rhino.... I want to see what it does with the superstructure of the predator... Once I get my feet under me in Rhino, I won't be looking back.... And there I run into my main problem with it, good accurate info... I will keep up on SW as another tool in my box for stuff it is very good at but my hard modeling for model making will be done in Rhino....
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Thank you for this, I just finished up the essentials course and it explained a few thing which is good, but not anywhere near enough... I was just going to go looking for the method to get images into the view screens, this is right on time.... He covered this a little bit, and definitely explained about using as few curve point as possible to have an optimized surface, in fact he drove the point home.... Curve analysis, he touched on this but didn't go into detail, I'll need more info on the technique.... That's one of the first tips he made and the need is easily seen.... Besides all the other software I've use uses the cntl/alt/shift keys for screen movements, so this is making the Rhino screen view controls conform to the controls I already am used to... And makes the arrow keys much more useable.... (which they aren't in the other softwares) Thanks for the tips Richard, they are timely and right on point.... Invaluable really...
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It has all that and more HG, if there was a good way to learn it, (a decent set of serious tuts available) I would have been using it a long time ago... It natively opens in 4 view mode but that's just one click away from becoming a one screen show... And the interface is fully configurable... It feels a lot like, (I hate to say this) like the Autocad user interface.... If you've been doing cad for a long time it will be like old home week.... If your into rendering it uses the VRay rendering engine which is also top of the line and it offers a full range of export options.... So what you do is fully transportable to any other software you might like... Some of the stuff it does and no other software is developable surfaces, flatten surfaces/objects into patterns for cutting, (paper model designers love that one) Too many to list them all... If your familiar with and like general cad software, you will like this...
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No sweat Richard, it's all good, I suspect that coming out the other side I'll be able to figure out how to model the other hull types, they are all basically built the same way, just different in the details.... As far as videos or recorded live sessions, both get the job done, my experience is videos work better than live sessions (as long as they show all the steps) but I can work with either... That experience comes from watching too many Autodesk University web casts that feel like a waste of time wondering what I learned from my investment... I haven't given up on ADU webinars yet, but they are the last place I go to actually learn something....
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Kevin, it isn't the drawings just like it isn't the tools, in the case of the drawings, once they are complete they become a tool as well.... No matter how accurate the drawings are it is the information they convey that is what is important... the picture can be a bunch of scribbles without a straight line in them, but as long as the dimensions are correct, what is built will be correct if the craftsman knows how to read and interpret them.... you know this, I know this and I'm sure Richard knows it.... I'm going to prove it with a horrible bunch of drawings out of a fairly crappy BoGP.... What gets me is how many in documentation don't even know how to read what they are in charge of taking care of... Good drawings are better, true, but as long as you know how to use the datum on a drawing it's line accuracy doesn't matter... I do a set of drawings for a customer client or boss and they could generally tell me what it was by looking at the pictures, but that is about all.... (some of them could only read it out of the title block) But telling someone to just use the drawing as a template? Wow! The scale effect at the scales we normally work at is insignificant, but when you start bumping up to 1/25th of even 1/35th scales it becomes an issue... Your printing issue is probably a lack of supports for a resin printer and probably a touch of under exposure leaving the resin just a bit too soft... If there is no hint of it in the software then the slicer works from the same mesh, highly doubtful the issue is there...
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Well I'll follow along as best I can, live online stuff may be the thing today, but it shuts a lot of people out..... The CS, (a beautiful ship btw) being a composite hull made of wood and steel wouldn't have been my first choice... Something steel with at least two screws, a steamer bow and cruiser stern.... Just my preferences.... Anything you offer Richard will be good....
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Yes it is and yes they did brother.... Autocad is cad and is great software never said it wasn't brother.... (it's why I use it myself) I was specifically referring to Fusion 360.... Marine needs have always been different than general drawing/drafting... Can you design a ship in Autocad? yes, do you want to no.... {chuckle} Can you design a building in Autocad yes, do you want to? no Autodesk themselves make a product called Revit exactly for that... Autodesk themselves know the benefits of specialization..... My first brush with autocad came 30 plus years ago....
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Well thank you for the validation... I didn't start out for this to be a comparison of SW & F360... But it has become just such a disparity in what they actually are they aren't even in the same class.... I personally believe that F360 trying the multiple compound curved surfaces of a Predator 108 will put it in it's grave... It can't seem to handle a simple two panel chine hull.... What I drew in an hour in SW, was next to impossible in F360 and then is locked up, you can't go any further.... And there are people that pay for that crap? (yes according to autodesk) I think since your willing to try, I'll just ditch F360, I don't have the patience I once did with things that are less than expected.... And I no longer accept beating myself up trying to make less than adequate tools work the way I want them to... I know what the tool is designed for and know how to use it so I don't have to spend my abilities and time making it do what it is supposed to be doing itself without issue... Enough... Thank you for the honesty Kevin, I know it can be painful when you have invested so much into something... (especially when someone from outside confirms your suspicions) I invested a lot into Sketchup, until it went commercial and lost a lot of what made it great..... Same with Blender, there was a movement to make it more flexible to use then they went along and at one of their congresses decided that they were aiming directly at the CGI markets and would concentrate their efforts there.... It's now a wonderful do it all tool, if you like CGI and gaming modeling... (ultra high poly videos or reasonably high poly game models) It's not worth much for anything real world... The work flow is the same, the model should be the same once it goes thru the workflow, SW will do it and I'm sure Rhino will as well... Thanks for tuning in and your commentary....
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Post war, if you study all the post war developments, you will find that for a period, that socket mount designed at Spandau was used by all nations as a quick efficient way to mount weapons up to any medium calibre.... They didn't change for ten years.... eventually as armor increased and the need for more and more powerful guns came into being, the carriage mount model became standard using horizontally mounted elevation mechanism so they could get the optical aiming devices closer to LOS which made them more accurate... Even at the start of WWII you will still see some designs using it....
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