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Egilman

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About Egilman

  • Birthday 07/11/1957

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  • Gender
    Male
  • Location
    The Great Pacific NW
  • Interests
    Computing, Historical Research, Model Building

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  1. That's the thing that made it stand out for me, a Pz III could be easily disassembled with a simple derrick or boom truck, it didn't need a Strabo Crane to do any lifts.... I wish I had captured it.... It was easily repairable in the field with common hand tools.... I can't conceive why they would be lifting one end of it...
  2. You need one of these to go with it..... BR-52
  3. And they say you can't teach an old dog new tricks..... Nice addition to the tool box.....
  4. You only need to remove it from the rolling surface and inner flange, the rest of the black should make a good primer for the very dark oxidized rust coloring.... My suggestion would be to use a sharp blade and cut it off along the rolling surface edges then use a rubber eraser to remove it from them, it should peel right off
  5. Gun lifts and Turret lifts are always nice, you don't see too many of them and the images are mostly Panther turrets with a few Tiger's thrown in.... Engine lifts are good as well but they generally didn't use a Strabo for an engine lift.... There was one shot I saw a decade or so ago where a strabo was lifting the whole front end of a Pz. III but for the life of me I can't find it again...
  6. That's the understatement of the year! It's curved in like four different directions all at once..... You know the obvious way is to fill it with putty then shape it, another way is to paper mache it... Multi layers of thin, hourglass shaped strips soaked in watery paste glue, once dry, light sanding should handle the edges.... Saw that done on one of those German forums....
  7. I know I'm kinda late to the party here HG, but for future reference.... One of the dimensions of a ship is very important to describing the shape of the hull, it's a basic dimension and is usually synonymous with Waterline Length, but not always... LBP, Length between perpendiculars. It can be calculated or, it's usually marked on the profile drawings... When inserting a drawing as a canvas in Fusion 360 it installs it on the plane you selected, once done you close it and it shows up in your design tree on the left side of the screen. there will be a folder labeled "Canvasses" open it and right click on the drawing you just installed and it brings up a menu, one of the selections is "Calibrate" what that does is put your canvass in a mode that will scale it to whatever length you want it at keeping the aspect ratio constant... You mark one point on the drawing, then another point on the drawing at the end of a known dimension... Fusion 360 enlarges/scales the drawing for you to the dimension you specify... Once that is done, you again right click on the drawing in the Canvas folder and select edit, you can then move it to line up whatever index point on the document you wish to use with the origin.... The point of this little operation is you now have a drawing in accurate scale on a known dimension, you can take dimensions directly off the canvass within Fusion 360 cause your drawing is now indexed.... everything you draw or sketch out will be in scale with the blueprint.... A big huge timesaver to having to constantly do the math.... Let the blueprint be more than just a guide for overdrawing/tracing, let it do the job it was drawn for, convey the actual data.... EG
  8. The problem with the 1/32nd AM corsair cockpits for the trumpy kit is they replicate the fuselage walls along with all the bits for the cockpit itself...., you have to removes the details in the kit fuselage halves and thin the resulting cockpit sides to make it work.... I actually read about a gent that cut off the cockpit section of the halves then glued the AM between the remaining forward and aft sections of the fuselage... he finished it off by building up the outer fuselage surface to match the two sections and rescribed the detail.... A lot of work.... personally when I do mine I'm going to try the Black Box cockpit designed specifically for the Revell bird.... It's actually more accurate and fits beautifully without any complex surgery..... This conversion will work I"ve seen it done, just use your modelers patience and common sense brother, (you have them in spades) and you'll make it work.... it looks so much better than the kit offering.... Your very close now, it won't take much more.... Looking good, very impressive skills being shown....
  9. We went thru this same situation with Craig's ALF pumper hoses.... I don't know what he did to resolve that one, but here is the link to the suggestion I made.... Scale hose problem.... There were several suggestions made from several brothers....
  10. I was given a piece of advice, (and a demonstration of it) back in my tech school days that has always served me well.... My instructor, a retired toolmaker, told me that it isn't the tool that the craftsman uses, it's how he uses it.... Then, he took a 4 inch dia. bar of 4130 and cut a perfect #2 morse taper on it.. The lathe he used was a 150 year old South Bend that was converted from overhead belt drive.... It had 1/8" of lash in the cross slide lead screw.... What he said after the demonstration was it isn't the tool it's the operators knowledge of the tool and his skill in using it... The 3D Printer is a tool, the software is a tool.... WE need to learn how to use them correctly....
  11. Absolutely sir! Cad is cad, just like sculpting is sculpting, but in sculpting, the material your working with can be very different, from solid stone to soft clay so the tools and techniques are different... Cad for machine parts is vastly different than cad for geomapping... They are both cad, but they work with different subjects so have a different workflow and process.... That's exactly the point I'm making, 3D software is 3D software, some of them are optimized for 3D imagery others lean towards the physical cad side... There are quite a few well developed programs for 3d imagery, while software for physical 3D printing design is still working on a way forward.... The main problem is figuring out what works best for you... Eventually as best practices and methods to accomplish a creation develop, they will all start becoming similar, with the same functions and processes like the basic cad and 3D imagery software has become... We aren't there yet....
  12. As far as 3D design software goes I've learned that they are all the same, they all do the same thing, they just do it "differently".... Sufficiently different to make one totally feel and operate like it was from the other side of the planet compared to the next one.... I started with Maya from back when it wasn't owned by Autodesk, found that I couldn't afford it and eventually switched to Blender 1.9... It was a real issue trying to find anything out there for learning it though, everything was run through user groups and forums.... It's much better now along those lines but the learning curve is still like trying to climb an overhanging cliff with out a rope.. {chuckle} Me I'm an drafting dude, engineering type, the artist organic thing just doesn't work for me... So realizing what side of the design spectrum you fall on is the first step.... The software's for 3D also fall into the same spectrum, they are designed to make you inner engineer or inner artist come to the surface.... The one thing I have learned is 3D printing, (software model to print) works best using solid modeling software... The end result from your software has to be a solid object if there is any holes or detached edges or overlapping surfaces it may print but your chance of a print failure rises geometrically the more errors there are in the model.... Currently there is NO software out there specifically designed for 3D printing.... (although they all tout their abilities towards it) The second thing you learn is general 3D modeling and modeling for 3D printing are not the same.... There are necessary mechanics involved in 3D printing that just plain don't matter in general 3D like Animation, Gaming, CGI, Photogrammetry and Photorealistic Rendering... You are creating something that has physical properties like size, mass, volume, weight and other real world issues that the rest of the 3D applications don't need to deal with.... Call it the difference between what a draughtsman and artist does, An artist only needs his minds eye vision and a knowledge of the tools and practiced experience... A draughtsman needs all that plus an understanding of real world items, the materials they are made of and the properties of them in the environment they are going to live for the job they are going to do.... The tools are different to effect the end.... On one side is the artsy world of 3D and on the other is the hard, real world side of 3D.... 3D is mature enough to start showing this issue... But it's not so well developed that there is one go too tool for accomplishing this.... So be prepared to take a second trip down the rabbit hole when you consider software to design 3D objects... 3D printing is a process, one that is in it's infancy still... It is plain that FDM is a tool for actual engineering purposes, Resin printing for the arts and crafts type.. (modelers fall into the arts and crafts genre) In the CGI world, it doesn't matter to the employers what software you know, it's do you understand the process, if you do, you can learn the software the company uses... We are not at this point in 3D printing yet... Especially with resin printing.... Understanding the process is what we are exploring here... When the software thread is posted, I'll be there.... Please pardon this long excursion into the philosophy cum history of 3D... But it is the world we are delving into... EG
  13. That's pretty much been my experience traveling this road as well.... I think the PFTE lube helps and I'm going to go back to Anycubic's setting for the resin.... A little thump is ok a lot of thump is not.... I haven't tried any washable resin yet, but I think, in the long run, a little more cost for the resin will outpace a lot more cost for the IPA on the savings side.... And the Wash & Cure will work with water as well as IPA... Anycubic recently reduced their prices on the Mono X making it comparable to the Elegoo Saturn pricewise... Physically and mechanically there is no difference I can find between the two.... They both do the same thing to the same standards... Still need to get the extra vat and the steel handled screw clamps for mine, but I've decided to pass on the mag plate Currently I'm doing a bit of training in 3D software, cause my experience downloading models and attempting to print them has been less that optimal, besides I intend to go my own way and print what I want, so needing to learn how to create the objects to print becomes a necessity.... I haven't decided yet which software I'm going to settle on, Solidworks, Inventor or Fusion 360.... They all have their advantages and a few disadvantages.... I've found a few outstanding models I'm going to take a shot at printing in the near future, one with over 500 parts! there is some wonderful stuff out there you will never see from a model company.... Keep posting brother... it's the way we learn....
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