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Cathead reacted to mtaylor in Licorne 1755 by mtaylor - 3/16" scale - French Frigate - from Hahn plans - Version 2.0 - TERMINATED
This part that I'm working on now is probably one of the most relaxing parts I've done. I think I've chilled out on things.
The drops... they not only have their shape when viewed from the side, but also have to sit flush to the hull and also have to be rounded to match the gallery. Then there's the outside shape from top to bottom which I can only describe as a rounded bevel. Thick at the top, thin at the bottom.
Here's some pics of the work in progress. I'm making both at the same time to shoot for uniformity I started with blanks cut to the shape when viewed from the side. I then set up the scroll saw with sanding blades instead of cutting blades and did the fit to the hull. I'm currently doing the shape from side to side to match the gallery.
Here's pictures of the process (not complete as I forgot to fire up the camera in between tossing some in the scrap box and starting over.
First.. rear view to show the fit to the hull.
Side view to show the shape and fit to the gallery.
Lastly, the rounding to match the gallery. Being cheap frugal, I have some 120 grit Olsen Sanding Blades that I've turned around and stuck a strip of 100 grit stickyback to. Works like a charm.
More when I get the final shape done and after finessing the final fit.
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Cathead reacted to mobbsie in Licorne 1755 by mtaylor - 3/16" scale - French Frigate - from Hahn plans - Version 2.0 - TERMINATED
Evening Mark,
If it were down to me I think I would go for the browns of Pear & Boxwood.
I do find the Eboniser a little inconsistent in color plus with Pear and Boxwood being a very tight grain the depth of penetration.
Just my thoughts mate, you'll make the decision that's right for you and this lovely ship.
Be Good
mobbsie
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Cathead reacted to mobbsie in Licorne 1755 by mtaylor - 3/16" scale - French Frigate - from Hahn plans - Version 2.0 - TERMINATED
Hi Mark,
Given the period of the ship and the standard of glass back then I would say you have got it just about right, to my eyes they look slightly dimpled which I know was quite common.
The frames fit nicely into the galleries and so altogether they are going to make the completed galleries look fantastic.
Good luck with the carving mate, I have no doubt all will be well once you get your hands and eyes calibrated.
Keep up this first class work.
Be Good
mobbsie
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Cathead reacted to jack.aubrey in Gokstad Viking Ship by jack.aubrey - FINISHED - Dusek Ship Kits - 1:35 Scale
Tuesday, June 7th, 2016
The starboard side of the ship is now over, with all its shields in place . . now it's time for the port side.
Is more beautiful the Viking ship or the sage plant in the background ?
01 20160607_160807.jpg
02 20160607_160823.jpg
03 20160607_160836.jpg
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Cathead reacted to jack.aubrey in Gokstad Viking Ship by jack.aubrey - FINISHED - Dusek Ship Kits - 1:35 Scale
Monday, June 6th, 2016
According with my previous statement, here quoted, I've resumed today this shipyard.
I came back to my house close to Milan two weeks ago but I had too many task to take care before modelling, so I can start something on the Viking ship only today.
I'm installing the several shields on the sides of the ship. These shields were a typical feature of these ships. Here below two images of the work done today, just a quarter of the whole.
Regards, Jack.Aubrey.
01 20160606_160424.jpg
02 20160606_201312_HDR.jpg
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Cathead reacted to Bender in Ragusian Carrack by Bender - Marisstella - 1:59
Thank you everyone for looking in on my build log and for the encouraging commits as I jump back into ship modeling.
I have added filler blocks at the bow and stern.
.
Before the hull planking starts, I had to plank three of the bulkheads.
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Cathead got a reaction from muzzleloader in To help kit developers and kit builders alike-What would you like to see developed for the hobby.
People aren't being unreasonable, they're doing exactly what they were asked to do by the topic, sharing what they'd like to see. Most of us don't know anything about the business side of kit development (which is why I tried to ask about it earlier), so how do you expect respondents to magically produce only practical answers?
Look, no one understands businesses they aren't engaged in. Among other things, I'm a vegetable farmer, and farmers market customers always want their produce organic, perfect, and cheap. Well, you can't have all three. Organic and perfect, it won't be cheap. Organic and cheap, it's going to have bug damage. Perfect and cheap, it ain't going to be chemical-free. But people who have never grown a vegetable in their life, or even people who have a home garden, have no mental structure for evaluating the actual business of vegetable production.
So there's no need to get huffy about modellers saying what they'd "like" to see, especially when that's what was asked for. If we can get a nice explanation from the developers of what actually goes into the business model of kit development, maybe then we can give more "realistic" answers. Until then, just take the feedback here at face value as a narrow sampling of a limited community of dedicated modellers and get what value you can from it.
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Cathead got a reaction from coxswain in To help kit developers and kit builders alike-What would you like to see developed for the hobby.
People aren't being unreasonable, they're doing exactly what they were asked to do by the topic, sharing what they'd like to see. Most of us don't know anything about the business side of kit development (which is why I tried to ask about it earlier), so how do you expect respondents to magically produce only practical answers?
Look, no one understands businesses they aren't engaged in. Among other things, I'm a vegetable farmer, and farmers market customers always want their produce organic, perfect, and cheap. Well, you can't have all three. Organic and perfect, it won't be cheap. Organic and cheap, it's going to have bug damage. Perfect and cheap, it ain't going to be chemical-free. But people who have never grown a vegetable in their life, or even people who have a home garden, have no mental structure for evaluating the actual business of vegetable production.
So there's no need to get huffy about modellers saying what they'd "like" to see, especially when that's what was asked for. If we can get a nice explanation from the developers of what actually goes into the business model of kit development, maybe then we can give more "realistic" answers. Until then, just take the feedback here at face value as a narrow sampling of a limited community of dedicated modellers and get what value you can from it.
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Cathead got a reaction from catopower in To help kit developers and kit builders alike-What would you like to see developed for the hobby.
What's important to understand is that someone saying "I want this awesome thing made out of the best possible components which are all expensive, but I want it to cost a dollar" isn't necessarily insisting that all three of those things be true all the time, they're just telling you that those three things are important to them, just as a market customer is telling me that they care about cost, quality, and growing method.
It's not breaking news, but this collection of comments tells us that majority of people here like 17-18th ocean-going ships, they have a budget they feel is appropriate, and they value good materials and instructions. Any given designer may not be able to meet all three goals, but they can make an educated decision about which of them to focus on.
Again, this thread asked people what they thought in general, as if I handed out a survey of farmers market shoppers. People giving their ideal ideas to a survey is not the same as people specifically criticizing a given vendor. Consumers that challenge my market prices directly and personally are annoying if they don't try to understand the business model. Consumers who tell a survey that they want organic, affordable, nice-looking produce are just telling me in general what's important to them. Respondents to this thread are, by and large, saying what matters to them in general; they're not saying "X company is too expensive or Y company doesn't make models I like".
For example, when I say I want a kit to be $250-$400, I'm saying that's as much as I can possibly justify spending. If the only way to make a kit I'd otherwise like is for it to be $600, then I don't want that kit made for me because I won't be able to buy it no matter how nice it is. That's important information for a manufacturer. I'm not insisting they lose money making me a $600 kit for $400, I'm saying that's my budgetary limit, period. We chose not to grow some things on our farm because we couldn't sell them at a price consumers would accept. I'd like to grow them, but I accept that people won't pay me to do so. They can grow them in their home garden if they want those items, or scratchbuild that model, or just do without if that's what life dictates. Again, don't misinterpret what's being said in this forum.
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Cathead got a reaction from Canute in To help kit developers and kit builders alike-What would you like to see developed for the hobby.
People aren't being unreasonable, they're doing exactly what they were asked to do by the topic, sharing what they'd like to see. Most of us don't know anything about the business side of kit development (which is why I tried to ask about it earlier), so how do you expect respondents to magically produce only practical answers?
Look, no one understands businesses they aren't engaged in. Among other things, I'm a vegetable farmer, and farmers market customers always want their produce organic, perfect, and cheap. Well, you can't have all three. Organic and perfect, it won't be cheap. Organic and cheap, it's going to have bug damage. Perfect and cheap, it ain't going to be chemical-free. But people who have never grown a vegetable in their life, or even people who have a home garden, have no mental structure for evaluating the actual business of vegetable production.
So there's no need to get huffy about modellers saying what they'd "like" to see, especially when that's what was asked for. If we can get a nice explanation from the developers of what actually goes into the business model of kit development, maybe then we can give more "realistic" answers. Until then, just take the feedback here at face value as a narrow sampling of a limited community of dedicated modellers and get what value you can from it.
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Cathead got a reaction from hollowneck in To help kit developers and kit builders alike-What would you like to see developed for the hobby.
What's important to understand is that someone saying "I want this awesome thing made out of the best possible components which are all expensive, but I want it to cost a dollar" isn't necessarily insisting that all three of those things be true all the time, they're just telling you that those three things are important to them, just as a market customer is telling me that they care about cost, quality, and growing method.
It's not breaking news, but this collection of comments tells us that majority of people here like 17-18th ocean-going ships, they have a budget they feel is appropriate, and they value good materials and instructions. Any given designer may not be able to meet all three goals, but they can make an educated decision about which of them to focus on.
Again, this thread asked people what they thought in general, as if I handed out a survey of farmers market shoppers. People giving their ideal ideas to a survey is not the same as people specifically criticizing a given vendor. Consumers that challenge my market prices directly and personally are annoying if they don't try to understand the business model. Consumers who tell a survey that they want organic, affordable, nice-looking produce are just telling me in general what's important to them. Respondents to this thread are, by and large, saying what matters to them in general; they're not saying "X company is too expensive or Y company doesn't make models I like".
For example, when I say I want a kit to be $250-$400, I'm saying that's as much as I can possibly justify spending. If the only way to make a kit I'd otherwise like is for it to be $600, then I don't want that kit made for me because I won't be able to buy it no matter how nice it is. That's important information for a manufacturer. I'm not insisting they lose money making me a $600 kit for $400, I'm saying that's my budgetary limit, period. We chose not to grow some things on our farm because we couldn't sell them at a price consumers would accept. I'd like to grow them, but I accept that people won't pay me to do so. They can grow them in their home garden if they want those items, or scratchbuild that model, or just do without if that's what life dictates. Again, don't misinterpret what's being said in this forum.
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Cathead got a reaction from ggrieco in Heroine 1838 by ggrieco - FINISHED - Scale 1:24 - Western River Steamboat as she appeared before hitting a snag in the Red River
Yeah, hog chains didn't come along until later.
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Cathead got a reaction from ggrieco in Heroine 1838 by ggrieco - FINISHED - Scale 1:24 - Western River Steamboat as she appeared before hitting a snag in the Red River
Wow, I'm jealous. Bertrand had hog trusses, sheer, AND camber to her main & boiler decks. I eliminated the camber on the boiler deck for sanity's sake, but still felt I had to build it in place. I cannot wait to see how your deck drops in. Having the CAD skills is a really nice piece of your toolkit. Good luck, if that's the right phrase!
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Cathead got a reaction from grsjax in To help kit developers and kit builders alike-What would you like to see developed for the hobby.
What's important to understand is that someone saying "I want this awesome thing made out of the best possible components which are all expensive, but I want it to cost a dollar" isn't necessarily insisting that all three of those things be true all the time, they're just telling you that those three things are important to them, just as a market customer is telling me that they care about cost, quality, and growing method.
It's not breaking news, but this collection of comments tells us that majority of people here like 17-18th ocean-going ships, they have a budget they feel is appropriate, and they value good materials and instructions. Any given designer may not be able to meet all three goals, but they can make an educated decision about which of them to focus on.
Again, this thread asked people what they thought in general, as if I handed out a survey of farmers market shoppers. People giving their ideal ideas to a survey is not the same as people specifically criticizing a given vendor. Consumers that challenge my market prices directly and personally are annoying if they don't try to understand the business model. Consumers who tell a survey that they want organic, affordable, nice-looking produce are just telling me in general what's important to them. Respondents to this thread are, by and large, saying what matters to them in general; they're not saying "X company is too expensive or Y company doesn't make models I like".
For example, when I say I want a kit to be $250-$400, I'm saying that's as much as I can possibly justify spending. If the only way to make a kit I'd otherwise like is for it to be $600, then I don't want that kit made for me because I won't be able to buy it no matter how nice it is. That's important information for a manufacturer. I'm not insisting they lose money making me a $600 kit for $400, I'm saying that's my budgetary limit, period. We chose not to grow some things on our farm because we couldn't sell them at a price consumers would accept. I'd like to grow them, but I accept that people won't pay me to do so. They can grow them in their home garden if they want those items, or scratchbuild that model, or just do without if that's what life dictates. Again, don't misinterpret what's being said in this forum.
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Cathead got a reaction from RichardG in To help kit developers and kit builders alike-What would you like to see developed for the hobby.
People aren't being unreasonable, they're doing exactly what they were asked to do by the topic, sharing what they'd like to see. Most of us don't know anything about the business side of kit development (which is why I tried to ask about it earlier), so how do you expect respondents to magically produce only practical answers?
Look, no one understands businesses they aren't engaged in. Among other things, I'm a vegetable farmer, and farmers market customers always want their produce organic, perfect, and cheap. Well, you can't have all three. Organic and perfect, it won't be cheap. Organic and cheap, it's going to have bug damage. Perfect and cheap, it ain't going to be chemical-free. But people who have never grown a vegetable in their life, or even people who have a home garden, have no mental structure for evaluating the actual business of vegetable production.
So there's no need to get huffy about modellers saying what they'd "like" to see, especially when that's what was asked for. If we can get a nice explanation from the developers of what actually goes into the business model of kit development, maybe then we can give more "realistic" answers. Until then, just take the feedback here at face value as a narrow sampling of a limited community of dedicated modellers and get what value you can from it.
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Cathead reacted to mtaylor in To help kit developers and kit builders alike-What would you like to see developed for the hobby.
Chuck,
I'd say play to your strengths. You design beautiful kits with a history. Instructions that are second to none. There's options on purchasing (that's a big plus) such that if the buyer wants better wood, they can get what they need from you and "good wood" from elsewhere. This saves the buyer some cash on the kit. Options on the fittings.
You're already basically allowing your customers to "roll their own prices". You have range of kits in work or available. I take it that Winchelsea is next?
From what I see, you're doing right by your customers.
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Cathead got a reaction from Canute in Steamboats and other rivercraft - general discussion
Great point, Bob. That's been on my travel list ever since Kurt mentioned it to me. It's just far enough away from me to make it difficult.
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Cathead got a reaction from Canute in To help kit developers and kit builders alike-What would you like to see developed for the hobby.
What's important to understand is that someone saying "I want this awesome thing made out of the best possible components which are all expensive, but I want it to cost a dollar" isn't necessarily insisting that all three of those things be true all the time, they're just telling you that those three things are important to them, just as a market customer is telling me that they care about cost, quality, and growing method.
It's not breaking news, but this collection of comments tells us that majority of people here like 17-18th ocean-going ships, they have a budget they feel is appropriate, and they value good materials and instructions. Any given designer may not be able to meet all three goals, but they can make an educated decision about which of them to focus on.
Again, this thread asked people what they thought in general, as if I handed out a survey of farmers market shoppers. People giving their ideal ideas to a survey is not the same as people specifically criticizing a given vendor. Consumers that challenge my market prices directly and personally are annoying if they don't try to understand the business model. Consumers who tell a survey that they want organic, affordable, nice-looking produce are just telling me in general what's important to them. Respondents to this thread are, by and large, saying what matters to them in general; they're not saying "X company is too expensive or Y company doesn't make models I like".
For example, when I say I want a kit to be $250-$400, I'm saying that's as much as I can possibly justify spending. If the only way to make a kit I'd otherwise like is for it to be $600, then I don't want that kit made for me because I won't be able to buy it no matter how nice it is. That's important information for a manufacturer. I'm not insisting they lose money making me a $600 kit for $400, I'm saying that's my budgetary limit, period. We chose not to grow some things on our farm because we couldn't sell them at a price consumers would accept. I'd like to grow them, but I accept that people won't pay me to do so. They can grow them in their home garden if they want those items, or scratchbuild that model, or just do without if that's what life dictates. Again, don't misinterpret what's being said in this forum.
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Cathead got a reaction from hollowneck in To help kit developers and kit builders alike-What would you like to see developed for the hobby.
People aren't being unreasonable, they're doing exactly what they were asked to do by the topic, sharing what they'd like to see. Most of us don't know anything about the business side of kit development (which is why I tried to ask about it earlier), so how do you expect respondents to magically produce only practical answers?
Look, no one understands businesses they aren't engaged in. Among other things, I'm a vegetable farmer, and farmers market customers always want their produce organic, perfect, and cheap. Well, you can't have all three. Organic and perfect, it won't be cheap. Organic and cheap, it's going to have bug damage. Perfect and cheap, it ain't going to be chemical-free. But people who have never grown a vegetable in their life, or even people who have a home garden, have no mental structure for evaluating the actual business of vegetable production.
So there's no need to get huffy about modellers saying what they'd "like" to see, especially when that's what was asked for. If we can get a nice explanation from the developers of what actually goes into the business model of kit development, maybe then we can give more "realistic" answers. Until then, just take the feedback here at face value as a narrow sampling of a limited community of dedicated modellers and get what value you can from it.
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Cathead reacted to Jim Lad in Steamboats and other rivercraft - general discussion
As a comparison to the work boats depicted above, the photo below is of the preserved "snagger" 'Industry' on the Murray Rive in South Australia. The photo was taken at Renmark some ten years ago. 'Industry' was built in 1910 and, like virtually all traditional Murray River boats, is a side wheeler.
John
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Cathead got a reaction from piperck in To help kit developers and kit builders alike-What would you like to see developed for the hobby.
People aren't being unreasonable, they're doing exactly what they were asked to do by the topic, sharing what they'd like to see. Most of us don't know anything about the business side of kit development (which is why I tried to ask about it earlier), so how do you expect respondents to magically produce only practical answers?
Look, no one understands businesses they aren't engaged in. Among other things, I'm a vegetable farmer, and farmers market customers always want their produce organic, perfect, and cheap. Well, you can't have all three. Organic and perfect, it won't be cheap. Organic and cheap, it's going to have bug damage. Perfect and cheap, it ain't going to be chemical-free. But people who have never grown a vegetable in their life, or even people who have a home garden, have no mental structure for evaluating the actual business of vegetable production.
So there's no need to get huffy about modellers saying what they'd "like" to see, especially when that's what was asked for. If we can get a nice explanation from the developers of what actually goes into the business model of kit development, maybe then we can give more "realistic" answers. Until then, just take the feedback here at face value as a narrow sampling of a limited community of dedicated modellers and get what value you can from it.
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Cathead got a reaction from Cap'n Rat Fink in To help kit developers and kit builders alike-What would you like to see developed for the hobby.
So here's a question for the kit designers reading this. How do you judge what will sell or be popular? All of us can advocate for our little niches (riverboats, transitional craft, merchant ships, etc) but you professionals have to actually assess and decide what will be a good product. What does that R&D process look like? How much is guided by your own hunches and interests versus outside research into trends, etc.?
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Cathead got a reaction from popeye2sea in To help kit developers and kit builders alike-What would you like to see developed for the hobby.
People aren't being unreasonable, they're doing exactly what they were asked to do by the topic, sharing what they'd like to see. Most of us don't know anything about the business side of kit development (which is why I tried to ask about it earlier), so how do you expect respondents to magically produce only practical answers?
Look, no one understands businesses they aren't engaged in. Among other things, I'm a vegetable farmer, and farmers market customers always want their produce organic, perfect, and cheap. Well, you can't have all three. Organic and perfect, it won't be cheap. Organic and cheap, it's going to have bug damage. Perfect and cheap, it ain't going to be chemical-free. But people who have never grown a vegetable in their life, or even people who have a home garden, have no mental structure for evaluating the actual business of vegetable production.
So there's no need to get huffy about modellers saying what they'd "like" to see, especially when that's what was asked for. If we can get a nice explanation from the developers of what actually goes into the business model of kit development, maybe then we can give more "realistic" answers. Until then, just take the feedback here at face value as a narrow sampling of a limited community of dedicated modellers and get what value you can from it.
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Cathead got a reaction from piperck in To help kit developers and kit builders alike-What would you like to see developed for the hobby.
What's important to understand is that someone saying "I want this awesome thing made out of the best possible components which are all expensive, but I want it to cost a dollar" isn't necessarily insisting that all three of those things be true all the time, they're just telling you that those three things are important to them, just as a market customer is telling me that they care about cost, quality, and growing method.
It's not breaking news, but this collection of comments tells us that majority of people here like 17-18th ocean-going ships, they have a budget they feel is appropriate, and they value good materials and instructions. Any given designer may not be able to meet all three goals, but they can make an educated decision about which of them to focus on.
Again, this thread asked people what they thought in general, as if I handed out a survey of farmers market shoppers. People giving their ideal ideas to a survey is not the same as people specifically criticizing a given vendor. Consumers that challenge my market prices directly and personally are annoying if they don't try to understand the business model. Consumers who tell a survey that they want organic, affordable, nice-looking produce are just telling me in general what's important to them. Respondents to this thread are, by and large, saying what matters to them in general; they're not saying "X company is too expensive or Y company doesn't make models I like".
For example, when I say I want a kit to be $250-$400, I'm saying that's as much as I can possibly justify spending. If the only way to make a kit I'd otherwise like is for it to be $600, then I don't want that kit made for me because I won't be able to buy it no matter how nice it is. That's important information for a manufacturer. I'm not insisting they lose money making me a $600 kit for $400, I'm saying that's my budgetary limit, period. We chose not to grow some things on our farm because we couldn't sell them at a price consumers would accept. I'd like to grow them, but I accept that people won't pay me to do so. They can grow them in their home garden if they want those items, or scratchbuild that model, or just do without if that's what life dictates. Again, don't misinterpret what's being said in this forum.
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Cathead got a reaction from mtaylor in To help kit developers and kit builders alike-What would you like to see developed for the hobby.
People aren't being unreasonable, they're doing exactly what they were asked to do by the topic, sharing what they'd like to see. Most of us don't know anything about the business side of kit development (which is why I tried to ask about it earlier), so how do you expect respondents to magically produce only practical answers?
Look, no one understands businesses they aren't engaged in. Among other things, I'm a vegetable farmer, and farmers market customers always want their produce organic, perfect, and cheap. Well, you can't have all three. Organic and perfect, it won't be cheap. Organic and cheap, it's going to have bug damage. Perfect and cheap, it ain't going to be chemical-free. But people who have never grown a vegetable in their life, or even people who have a home garden, have no mental structure for evaluating the actual business of vegetable production.
So there's no need to get huffy about modellers saying what they'd "like" to see, especially when that's what was asked for. If we can get a nice explanation from the developers of what actually goes into the business model of kit development, maybe then we can give more "realistic" answers. Until then, just take the feedback here at face value as a narrow sampling of a limited community of dedicated modellers and get what value you can from it.