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edbardet

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Posts posted by edbardet

  1.    Jagger

    Thanks for the feedback. I want to concentrate on the boatyard and the tools - not a specific vessel, nor a specific yard. I am using the book as a starting point, so the time frame will be relatively limited to the 18th century and 19th century, centering on 1800I have obtained many digital tomes and have used them in the past. I was luck to find Dodds and Moore on line.Your statement about learning a tool, is spot on. The 'immediate feedback' is a key element.

    Ed

  2. After drafting / building several models I drifted away from physical building, I started an earlier post (since removed) about using Blender for a Whitehall skiff. I have to admit I was not as enthusiastic as I was several years ago. The duration of the project was the problem. I spent a several years on the last one - the Whaling Ship Morgan.

    So - going to start on something where portions of the project can be 'completed'.

    How many of you have read or have copies of "Building the Wooden Fighting Ship" by Dodds and Moore? (1984).

    Much on Tools, Techniques and Methods. Focused on a 74, built at Woolwitch.

    It's the first reference book I've actually 'read' and enjoyed.

    Anyway I am going to continue with my learning of Blender and then start on the tools and equipment. Not sure how it will progress. (Static, Textured, Animated, incorporated in Shipyard setting)

    I'm of course looking up things on the 'net, but if any of you know of other books of this vein, please let me know.

    Ed

  3. The several people who are using Blender show great results.

    The Blender tutorials I've gone through are very skimpy on how to get scanned drawings into blender, setting up WL,Offset and frame planes, etc. Is there anyone who knows of a tutorial for accomplishing this? I'm wondering if downloading / buying a book meant for architectural drawing would be the way to start.

    Would it be better to do in TurboCad, with which I have used for several model plan creations, and then importing it into Blender as a 3D object that retains individual parts for rendering?

    If I've missed a thread in MSW please let me know.

    Thanks for any help.

    Ed

  4. Jaager;

    Some good ideas. The virtual model will have all the frames and their various joints and I was thinking that doing the parts in CAD and then having them as a 'stack' of parts in blender, then showing how they went together. I did all my drawings for a 1:24 Morgan in TurboCad, then made individual patterns for each futtock for cutting and installation. I was thinking of doing the same, except importing the parts into Blender for rendering and assembly.

    I think I'm going to spend some time with Turbocad and look at what it can do for high quality rendering and developing a walk thru.

    Ed

  5. Cheers,

    I'm Just returning to modelling after several years off.

    I am 'forced' due to age, etc. to no longer build POF in wood so I am going 'Virtual'.

    My model will start with scantlings taken from historical references and finish with a walk-thru 3-D model.

    I'm looking at a working class boat 1700's era. Now looking at a collier.

    Any reference recommendations as to using blender in this type of environment?

    Should I develop my lines in cad (frames etc) or do it all in blender?

    Should be a multi year project. I love the research necessary.

    I've looked at several posts and this seems to be the most active forum around - great members.

  6. Using water and ammonia may help.

    Ammonia reacts with the lignin in wood, which is the adhesive material holding fibers together. After soaking the wood in a strong ammonia, bend it to the shape desired. As the ammonia evaporates the water in the air replaces it in the lignin and restores to original glue strength. This is smelly and some people do not like the smell.

    In an industrial / commercial operation, wood is placed in a strong vacuum resistant chamber and the air withdrawn. This takes the moisture with it. Anhydrous ammonia is then introduced and allowed to penetrate. The wood is then bent and allowed to replace the ammonia with the water from the air.

  7. Allanyed made a comment about milling your own wood that I would like to second. I believe that a saw and thickness sander, even a home made one, is a valuable addition to anyone's work shop. Milling your own wood seems to result in a lot of waste and it does take time. But I costed some out several years back and it ended up being in the vicinity of 25% savings on the list price, plus no postage.

     

    There is one advantage to milling your own wood and that is utilization. Being able to thickness larger pieces allows greater flexibility in layout. I've used both wood from a big box store and billets from a local hardwood supplier.

     

    I'm not speaking against buying dimensioned wood, but merely saying that milling your own should be considered.

     

    Ed

  8. I think I opened Pandora's box. Doing more research has been fascinating. Evidently there is a big fight going on between Chinese Real Estate tycoons and the city of Deptford over preserving / developing the shipyard area. The Lenox was built there and they are trying to get a reconstruction  / training project going. I ended up getting a e-mail and photos of the legends from the head of the Lenox project who has one of the original maps.

     

    Ed

  9. I'm starting a 3D Graphics Shipyard Model and have several good photos from the NMM. These will allow me to model the various buildings and partial ships.  I've contacted them about the attached file ( A map of the Shipyard) in regards to getting a copy at a high enough resolution to read the legends and have not heard from them yet.

     

    Does anybody have a higher resolution that has readable legends? The original picture taken at the museum was 1280 x 947 but it has been scaled.

     

    As I get going I will post a log on MSW.

     

    Thanks,

     

    Ed

    post-112-0-96084600-1395856117_thumb.jpg

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