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Posted

Thanks Denis. That'll help a lot. I've followed some of Andrews tutorials and learned the basics of blender. It's almost like magic how realistic some of the renders are. I'll probably take your advice though. I'm most definitely biting off more than I can chew. Still can't get over how awesome yours looks! :) 

 

Happy modeling

-Zach

Posted

actually unrelated to Pandora, but I had to share (though probably every one of you have already been there). awesome! and the funniest part, now I know what a lot of parts are and what are they called... LOL!!

 

HMS Victory walkthrough

cheers!

Denis

 

In Progress:             HMS Pandora 3D modeling

Finished Builds:       Swan Class HMS Pegasus for Admiralty Models 3D Build

                                German Type VIIC U-Boat 3D model
My other 3D work:  Artstation

 

  • 2 weeks later...
Posted

thank you Albert! currently I'm working on a 3D model of HMS Pegasus for Greg and David, so Pandora's on hold until I finish that first. take a look there as well. ;-)

cheers!

Denis

 

In Progress:             HMS Pandora 3D modeling

Finished Builds:       Swan Class HMS Pegasus for Admiralty Models 3D Build

                                German Type VIIC U-Boat 3D model
My other 3D work:  Artstation

 

  • 6 years later...
Posted

Hi Denis,

 

Your Pegasus model is awesome, I bought the Blender file, and enjoying it very much. About Pandora, when do you think you are going to finish your Pandora 3D model ??

  • 1 month later...
Posted

hey John. the Pandora is still in limbo, I'm afraid. I'd like to believe her time will come in near future but that's anyone's guess right now. I do want to finish her, just don't know when I'll start again. 

 

and I'm glad you're liking Pegasus, thank you very much! 

cheers!

Denis

 

In Progress:             HMS Pandora 3D modeling

Finished Builds:       Swan Class HMS Pegasus for Admiralty Models 3D Build

                                German Type VIIC U-Boat 3D model
My other 3D work:  Artstation

 

  • 5 months later...
Posted

hello, guys! long time no write from me regarding this beautiful ship. it seems like I've started this build in another life long long time ago. good news is, I think I'm ready to either continue with Pandora or start another build entirely. reason for being hesitant about Pandora is Nate's fine start with the ship. not that it affects me in any way but me joining in might lead to topic saturation. so instead I was thinking about building one ship that's closely tied to Pandora. the ship in question is of course the HMS Bounty. I'm still debating with my inner voices about it, so if you if you wanna join in the conversation feel free to drop some suggestions. personally, I'd like to finish what I've already started but I'm open to suggestions.

 

now, onto something different. when I started modeling Pandora way back when, Greg suggested that I build a shipyard as a backdrop. back then it was too much for me to handle. I didn't know anything about shipbuilding, didn't have resources and didn't know that much about worldbuilding in Unreal Engine. now, on the other hand, working in gaming industry gave me some experience needed to tackle such task. since I've been thinking about Greg's suggestion for quite some time now, I've decided to make myself a nice scene to put a ship in and create renders of work in progress. beats the hell out of simple, boring, gray studio background I've used so far.

 

so, without further ado, I present you my representation of what I think is 18th century shipyard. it was inspired by Woolwich Shipyard Diorama the most, but a lot of other photos, dioramas and scale models were used as an inspiration. 

 

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so, I got myself some timber stockpile, some tools and equipment, the kiln is merrily steaming future frame timbers... I just have to start. again, feel free to chime in: Pandora or Bounty? I'll continue in this thread with Pandora or open a new one for Bounty if needed.

 

just a short disclaimer. the scene is not completely done yet, it'll evolve as I build the ship. there'll be more cut timber, sawdust, mess and whatnot as I go. also worth mentioning, I could easily spend quite a few more months on the scene, adding various details, small and big, doing more research and adding historically accurate details, but the main star of the show is still a ship that's going to sit in that slipway, so I'll be diverting more energy into shipbuilding than into shipyardbuilding. that said, please do share some feedback and suggestions on what could be better or what is completely wrong and what particularly sticks out as bad. there will most certainly be some downtimes in ship building, as it happened before with HMS Pegasus, in which time I can work on the shipyard. it's just that the ship takes the top spot on priority list.

 

cheers!!

cheers!

Denis

 

In Progress:             HMS Pandora 3D modeling

Finished Builds:       Swan Class HMS Pegasus for Admiralty Models 3D Build

                                German Type VIIC U-Boat 3D model
My other 3D work:  Artstation

 

Posted

That Shipyard and Drydock combo looks fantastic!

 

On the topic of which ship to do next, the obvious answer is that it is 100% your choice. My Personal preference, for selfish reasons, is that you continue with your Pandora. I don't look at it as competition at all, as I never intend to sell mine, and from what I've seen the group projects on this site tend to foster the best results among all participants. I think it be really cool to have two 3D artists reconstructing the same ship with the same software.

 

On the flip side, if you did construct the Bounty, my Pandora could be there when your crew inevitably mutinies. :)

 

Excited to watch whatever you decide,

-Nate

Posted

Nate, thank you for your input. what you said actually makes a lot of sense. I didn't think of our two builds competing with each other, but rather people getting bored with the same ship 😁

personally, I'm also leaning more toward Pandora, and indeed it might be fun having a group project. OK, you talked me into it 🤣

 

I've a few more things to wrap up with the shipyard and then I'll have to catch up with your build, as I plan to start over with the Pandora. I didn't know a lot back then when I started it the first time and a few things need to be done better and more accurate.

 

and once I do build Bounty we can send both our Pandoras after her. poor thing won't stand a chance... 😅

cheers!

Denis

 

In Progress:             HMS Pandora 3D modeling

Finished Builds:       Swan Class HMS Pegasus for Admiralty Models 3D Build

                                German Type VIIC U-Boat 3D model
My other 3D work:  Artstation

 

Posted

What a treat to find this Denis! Very much looking forward to this build. Pandora is a great choice and the Anatomy series, though not always 100% accurate, should give you lots of details.

 

Any way you could insert Pegasus into the building slip?

Greg

website
Admiralty Models

moderator Echo Cross-section build
Admiralty Models Cross-section Build

Finished build
Pegasus, 1776, cross-section

Current build
Speedwell, 1752

Posted

Thank you Greg! I agree, Pandora is a really great looking ship, and I'm currently really enjoying working on her. AOTS Pandora is definitely not without its little quirks, but for a nice looking ship it'll do. Pandora will not be as accurate as the Pegasus was but that's not the goal here. that said, I do have my TFFM books at hand, and The Elements and Practice..., and Construction and fitting..., and Arming and fitting... 

 

regarding Pegasus, she'll most definitely end up in one of the slipways. how could she not, haha? it's just, it'll probably happen during my first burn out that will inevitably happen sooner or later. I need to import her into the software and that will take a while, so yes, but later... ;)

cheers!

Denis

 

In Progress:             HMS Pandora 3D modeling

Finished Builds:       Swan Class HMS Pegasus for Admiralty Models 3D Build

                                German Type VIIC U-Boat 3D model
My other 3D work:  Artstation

 

Posted

Very impressive!

 

 

Please, visit our Facebook page!

 

Respectfully

 

Per aka Dr. Per@Therapy for Shipaholics 
593661798_Keepitreal-small.jpg.f8a2526a43b30479d4c1ffcf8b37175a.jpg

Finished: T37, BB Marie Jeanne - located on a shelf in Sweden, 18th Century Longboat, Winchelsea Capstan

Current: America by Constructo, Solö Ruff, USS Syren by MS, Bluenose by MS

Viking funeral: Harley almost a Harvey

Nautical Research Guild Member - 'Taint a hobby if you gotta hurry

Posted

Looking good - a few questions/notes:

 

  • Why do you have the front/back run of the ship spanning along the global x-axis instead of the global y-axis? Is this an Unreal import thing? (I'm fluent in Blender but I'm just starting my UE journey)
  • Why is the AP station your origin and not the '(+)' (origin) station?
  • Have you accounted for the 15in deadflat at midship? If done properly, figure D3/12 on page 64 of the AoTS book should either be copied twice at either end of the deadflat, or else another 7.5 inches should be added between the single center point and the nearest stations fore and aft, once for the fore stations and once for the aft. (this is the #1 thing I see most modelers get wrong with Pandora)
  • Are you going to set the z-origin of your ship to the top (inner) rabbet line?
  • There is no rabbet line 'washout' on Pandora and other Porcupine class ships as there are on swan class ships. Thus, I think the stairstep at the back most part of the keel is too long. It should only be as long as where the stem post sits on it.
  • Have you accounted for the 'taper' of the keel fore of station 'N' and aft of station at the back rabbet line that allows the bottom (lower) rabbet to remain basically straight? TLDR; Pandora's keel construction is fundamentally different than Pegasus, and it took me months to get all the details correct. They are small but can lead to cascading issues later in the build if not addressed.
  • Finally, and this is just idle curiosity - does the laying of the keel include the false keel? also, these parts are copper sheathed, so are you planning on texturing twice? Again, just curious...

 

Anyway, off to a great start,

-Nate

 

 

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