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Posted
1 hour ago, Kurtis said:

elusive "bulge."

Look between gunports 2 and 3 down.

image.thumb.png.b7144e23d51cc02288679748e232a53a.png

 

You also can give some more curve and volume to the quarter galleries, they look somewhat flatter than they should be.

 

Everything else looks more or less plausible.

 

1 hour ago, Kurtis said:

I'm thinking of having a go at a fourth rate next

The difference between 4th rate and 3rd is in size and number of gunports, architecturally they are practically identical (unless you go for a flush-deck version of a 44).

 

Frigates were in the 5th rate :)

 

There are a lot of high-res plans at wikimedia commons.

Posted

Alright, I've decided to backtrack to the last 'clean' version before I started attempting to fix the keel and hull cos it seems to be creating more problems than fixing. I've noticed the ports are a bit out of shape as well, but I've got some ideas in mind for the next build that should mitigate both problems. I don't think the mis-shaping is serious enough to effectively start over or that there's anything which can't be worked around as far as the rigging is concerned.

 

@Martes I do genuinely appreciate the input and help, but I'm just not seeing what you're seeing right now. I usually understand the feedback that's been given when I've worked on other aspects of the ship (or other projects) and then come back to it and review earlier comments. I feel like it'll be the same with this, so I'm gonna drop trying to fix the keel for now and potentially come back to it at a later date.

 

For the quarter galleries, I think that's just the way Blender has rendered the lighting in the viewport and no shadows were on. They're not actually that flat.

Posted (edited)

sotl_74gun_attempt3_build-render-59.thumb.png.2468613bc8f2926a56d5d34b91748972.png

I can barely hold in my excitement! I'm finally tackling the rigging! I know it's just the start of the shrouds on the fore-mast, but I'm pleased with the progress! Might need to thicken up the lines a little bit, and work on the bit at the top of the mast cos it looks a little weird at the minute, but pleased overall!

 

------

sotl_74gun_attempt3_build-render-61.thumb.png.fe041066feb2c6e35e619b28f8c4d31d.png

Edited by Kurtis
Posted

Looking good Kurtis! A couple minor notes:

 

1. Your deadeyes are spaced too far apart... To climb the shroud, the crew must be able to step from the deck or rail onto the lowest ratline (or spacing block), and logically, these have to be above the upper deadeye in each set.

 

2. It looks like you wrapped each shroud around the masthead above the futtock in the correct order (well done!). However, from here it looks like the mast head remains cylindrical instead of squaring out... It should look like this:

large.522874165_Screenshot(14).png.8b9c24b0deee787ec7a8c67583cf7f24.png

 

3. Finally, if there's any rearward lean/tilt to the masts, the futtock and cross-trees should be angled forward (to provide a flat perch), but the mast cap remains100% perpendicular to the lean of the mast. I did this wrong on mine and it later caused lots of problems with the rigging. Not saying you did this part incorrectly, just a lesson learned from my project.

 

Keep up the good work,

-Nate

Posted (edited)

sotl_74gun_attempt3_build-render-62.thumb.png.cd6cd3f17db85d9b51bc35c6569890bb.png

image.thumb.png.77ca724c9b32a3f8f61c5abd7134f6c6.png

hi Nate;

 

Thanks for your input! I wasn't too sure about the shape of the final part of the three bottom masts, the top-masts and topgallants are square from start to finish I've noticed so again it was one of those guesses. I'll look into reshaping the top-most part so it's square but I'd consider it a low priority right now (I'd have to reshape all those curves too... 😭)

 

I was wondering about those dead-eyes too. How I have them was referenced directly from the print, but I think you're right... They do look a bit too far apart. They're an easy fix thankfully.

 

I noticed the tops and trestletress were indeed perpendicular to the decks. I made it a point of making sure of that with this vessel.

 

I've attached an image with updated dead-eyes and a side profile in orthographic.

Edited by Kurtis
Posted (edited)

sotl_74gun_attempt3_build-render-65.thumb.png.31ebbe2762f35c93d051fe515f20b6f8.png

4 hours ago, 3DShipWright said:

FYI, on a ship this size, there there would also be a third post between the mast cap and the futtock on each platform (see below).

I've not seen that third post on any of the prints I'm looking at. Interesting! Were they ship specific or generally in place? I may add them cos they seem to add to the ship's authestics, but I feel they might've been a later addition to vessels in general cos I've noticed a couple of newer rigging techniques on the ship you've posted.

 

I've gone ahead and readjusted the masts. Turns out doing so was much easier than anticipated! I also mishaped  the topgallant and top-masts so I've gone back to those and tweaked them accordingly.

 

I'm still a bit unsure with those dead-eyes. I understand that logic that people should be able to climb onto the ratlines, but most prints and references have them surprisingly high, so i've moved them back up a little. The ship still feels okay.

Edited by Kurtis
Posted

wow, great, I'm curious about the result. for me it was only enough for the excited ones 🤕 can I look at the model somewhere when it's finished? e.g. in the Autodesk viewer?

Posted

sotl_74gun_attempt3_build-render-72.thumb.png.1a060c9e11fab9fcbdfa704bf899fa53.png

Backstays in place! Just working on the stays that go between the masts but the diagram isn't the clearest.

 

@Martes I've had another look at the previous posts. I can actually see the bulge you were looking at and it sticked out like a sore thumb 😱 I think the keel is a bit too far gone now to try and make those kind of changes, cos the more I tried, the more dented and out of shape it looked. It's a task best suited for a rebuild I feel, unless the reshaping is comparatively minor.

 

22 hours ago, Miki2017 said:

wow, great, I'm curious about the result. for me it was only enough for the excited ones 🤕 can I look at the model somewhere when it's finished? e.g. in the Autodesk viewer?

I appreciate the interest! I have a few ideas in mind for this ship, one of which would be releasing the model on a website like CGTrader. You'd be able to download it yourself, load it into Blender and do what you will with it. It does come with an asking price though, not too sure yet what I'd set it to. More personally, I also want to make some nice renders with it and potentially make an animation in the long-term (hardware allowing.)

 

I don't think you'd be able to load it into Autodesk unless there's some kind of conversion tool. They typically work with simpler models, but I've used a whole bunch of Blender features that may or may not convert well. I'll look into it when I'm nearing completion.

  • 2 weeks later...
Posted

sotl_74gun_attempt3_build-render-81.thumb.png.1e3c70b1c4d3f22f6f6afc154bc1225b.png

I've gone ahead and installed the various stays.

 

I have a bit of a query; in the anatomy of the ship book, it mentions crow-feet but doesn't really give any information on how they're positioned or why they're used. Am I right in thinking that each "line" of the crowfeet goes through a hole in the top, which then feeds through a long block and then loops back through the top until finished? The block would then be seized at the next forward mast just below (or above) the yard? I would also ask if they get in the way of the sails, but they mustn't otherwise they wouldn't be used, and I haven't begun looking at the running rigging yet.

Posted (edited)

This is the image I used to do the crow's feet. Yes, there are about 10-12 holes in the curved part of the futtock They are actually lashed in series, as an over-under alternating weave.

 

Rigging - Period Ship Models - Lennarth Peterssen | Model ships, Tall ...

 

Edited by 3DShipWright
Posted (edited)

I've run into a mini roadblock. I'm trying to work out how exactly the lanterns were lit on the stern of the ship. There's good references for the shape of the lantern itself, but I'm curious about the innards and I don't really want to leave it empty or just stick a candle in it cos I can't imagine that being right. I'm struggling to find references for how the inside of the lanterns were built.

 

If I was to hazard a guess, would it be a basic plate with a candle? Kind of like one of these?

https://i.etsystatic.com/12499385/r/il/d170b4/1752374045/il_fullxfull.1752374045_mzj0.jpg

(image from here)

 

I can't really see that thing giving off a lot of light unless the glass itself magnified the light somehow, like a lighthouse? I've read somewhere that lanterns like this used to use liquid wax with a wick, so not quite a candle. How would that work with the rolling of a ship?

 

I've also seen some lanterns that have some kind of glass bottle inside them. Irrc, within that bottle is a wick with some kind of liquid, presumably wax. Would this be the best solution for shipboard use?

 

/// A friend also found this:

https://en.m.wikipedia.org/wiki/Kerosene_lamp

Is it simply one of those?

Edited by Kurtis
Posted

Crows-feet faded out of style around 1800 or so.  The tops were structured differently so they didn't require them any more. 

Quarter-boat davits were also coming into vogue around that time.  Basic hinged straight posts at first, and getting more curved, or "davit" shaped" by the end of the first decade.  By 1805 I doubt any of Nelson's ships had crows feet, and most had quarter-boat davits.

 

Do you have access to the "Masting & Rigging of English Ships of War 1625-1860"  It's an expensive book, but it's an invaluable source of information.

Jerry Todd

Click to go to that build log

Constellation ~ RC sloop of war c.1856 in 1:36 scale

Macedonian ~ RC British frigate c.1812 in 1:36 scale

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Naval Guns 1850s~1870s ~ 3D Modeling & Printing

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Posted (edited)
11 hours ago, JerryTodd said:

Crows-feet faded out of style around 1800 or so.  The tops were structured differently so they didn't require them any more. 

Quarter-boat davits were also coming into vogue around that time.  Basic hinged straight posts at first, and getting more curved, or "davit" shaped" by the end of the first decade.  By 1805 I doubt any of Nelson's ships had crows feet, and most had quarter-boat davits.

 

Do you have access to the "Masting & Rigging of English Ships of War 1625-1860"  It's an expensive book, but it's an invaluable source of information.

I see! Makes sense.

 

I've actually wondered about those boats, how they were loaded and unloaded. I could only presume the stay tackles were somehow used and swung out. When I think early boat davits, I tend to think steamers so they feel a little odd seeing them on square rigged ships. It would make logical sense having them on the late ones though.

 

As far as books go, the closest I could find was "Rigging Period Ship Models by Lennarth Petersson." It's a good book, but it's showing me how to rig a small frigate with a different layout so I'm having to use it as a cross-reference for similarities with the Anatomy of the Ships.  I'll have a look for the one you mentioned. Thank you!

Edited by Kurtis
  • 1 month later...
Posted

sotl_74gun_attempt3_build-render-92.thumb.png.c193edbdaa17fc215297c918cf539cab.png

 

I've done quite a lot of work since my last main update here, only a lot of it was tweaking the various stays and other lines. There were a lot of things I was (and still am in places) unsure about Still, I have gone ahead and modelled the sails and have begun installing them. The bowsprit sails, course-sails and topsails are all ready to go. I just need to install the topgallant sails, and then I need to model and install the boom sail. I may do the various stay-sails but my computer is struggling so I might skip them for now. I'll have to see.

 

After all that's done, I just need to link up the remaning hauling tackles / lines to the sails (so they're not just floating there :D ) and then I can just work on all the small jobs. Build the figure-head, decorate the quarter-galleries, build the anchor, decorate the side a little bit, and then add materials (colors) to finish her off. Then I can stick her in a scene! I'm very proud of the progress of this one and happy that I've managed to make it this far!

 

On 2/18/2023 at 8:13 PM, JerryTodd said:

Do you have access to the "Masting & Rigging of English Ships of War 1625-1860"  It's an expensive book, but it's an invaluable source of information.

I've had a look for that book but you're right, it's very expensive. The cheapest copy I could find was £50 or so and that's well out of my budget range for the moment. I'm working with what I have for now and I'll see if I can get this on the next project.

Posted
8 hours ago, Andreas said:

There is a video with a look in the book, so you can determine if the book is worth the £50.

Book Overview

That's a great video! I definitely think it's worth £50, don't get me wrong. It's just simply money that I don't have right now.

 

I've done a sail test for the first sails if anyone here is interested. One of them is a sail on its own, and another is with one of them "attached" to the ship. I still need to add the various lines.

 

 

Posted

Hey Kurtis,

 

Good update overall. So it's your decision of course, but I'd strongly recommend you pause work on the sails until you have the main components of the running rigging completed.

 

So you know, most real-world sailors and historians I've watched or have spoken with compartmentalize rigging into three categories:

 

Standing Rigging - The Standing Rigging structurally supports the Masts and Bowspirt. Includes the Shrouds, Stays, Backstays, Preventer Stays, Channel Ties, Crow's Feet, etc. plus some hardware such as the Deadeyes (plus lanyards), Chain Plates, and a few other misc. items. You have this modelled/installed for the most part so I won't dwell on this part

 

Running Rigging - The Running Rigging is the set of lines used to move the Yards. These are the Braces, Lifts, Halyards (slings for the course yards), Throat Halyards (with parrels). This is where I'm suggesting you focus next, if possible.

 

The 'Gear' - While technically part of the running rigging, the Gear is a layman's term used to differentiate the rigging that controls the Sails themselves. Includes the Buntlines, Bowlines, Clewlines, Sheetlines (Sheets), Tacklines, and Reef Tackles. While this is important in real-life, in a 3D model, you can omit much of this and still have a convincing ship :) 

 

Hope this helps, keep up the great work.

 

P.S. Maybe I missed it, but had you landed on a final color/texture scheme yet? Just curious...

-Nate

Posted (edited)

hi Nate;

 

I appreciate the help! What you've described makes sense as it marries up with the information I already have, though I'm a bit unsure about exactly why you've asked me to stop work on the sails?

 

I have a plan of action which involves completing the sails, and building the rigging around them. It might be backward but I feel it'd make the various rigging lines much easier. I know exactly where the cringles are and where to put the clew-lines for example.

 

What I'm unsure about is more how and where some of the lines were supposed to terminate, or "belay." Originally I had all the stays and the yard jigs terminate at the belaying pins on deck, but I realised at some point that there are eye-bolts on the channels and the knight-heads which is where (as far as I can work out) they're supposed to go instead. I was also quickly running out of pins that I'm now presuming are more for the sails (and some of the backstays.) As far as I can work out, there's only three of these eyebolts on each channel, so I figure looking at the diagrams below, they were supposed to loop down from ends 5 and 6 on image I13, and then maybe come back up to the end on the tackle on image 12/1. The more I think about that though, the more it doesn't make any sense as that would put a lot of pressure on that eyebolt and it just wouldn't stay fixed so the more logical thing was that either the mount on I13 goes to the channel and the tackle on I12/1 goes to the belaying pins, or vice versa. It's such a minor area though that it nearly impossible to see unless you're right up close to it that I decided to just not model the terminating parts (5 and 6) and just put the tackle on I12/1 to the channel - at leat this way it keeps the deck belaying pins clear.

 

image.png.6b68c0d4327ff37d82bc1c11b362aaa3.png

 

That's in a nutshell what I was unsure about for most of the lines so far; trying to work out where all the other various lines are supposed to terminate. I've tried to keep them logical.

 

 

Quote

P.S. Maybe I missed it, but had you landed on a final color/texture scheme yet? Just curious...

The plan is to have a black/yellow theme with blue (and maybe red) supplementary tones. Kind of similar to how the original ship was. I'm not so sure about the interior though, I don't really want to make it a red because I feel that's very gnarish, but a crimson red might work. I'm thinking of making it a lighter colour that may or may not be historically accurate.

Edited by Kurtis
Posted

Hey Kurtis,

 

Sorry for any confusion. There are two reasons behind my comment, but they may or may not apply to your model:

 

1. The braces can interfere with the sail just above its belaying point on the mast (see screenshot). In real life, you'll notice the bottom edge of certain sails will fall over the occasional brace or stay. If you do the braces first, you can use them as collision objects to achieve this effect...

 

image.thumb.png.d21135fa96af503d24a4f6704c6182b1.png

 

2. If hardware performance is a concern and you have to make sacrifices, favor the running rigging to the yards over details on the sails... I've seen hundreds examples on CGTrader and TurboSquid where the artist favored the sails and neglected the lifts, halyards and braces. When they do this - no matter how good the sails look - the result always feels cartoonish and hollow (IMHO).

If you can do both - Great! But I promise you, Braces and Lifts are far more important overall than modelling individual gasket and gromet ties.

 

Other than that your approach is correct. When it comes to how sails interact with the gear rigging: Do any physics simulations on the sails first, apply the modifiers, then duplicate the sails to derive the curves of the lines that interact directly with the sail.

 

Also keep in mind that on a ship of the line, the combined surface area of cloth is in excess of 40,000 square-feet! Ultimately, that makes each sheet extremely heavy, and unless your ship was in the middle of a hurricane, there's no way the sail could be that billowed out.

 

Posted

Actually, Looking more closely at your model, I think the middle of your sails is billowed believably - its just the edges that look wrong.

I would add the side edges of your sail mesh to the pin group you used in the cloth simulation, but at a low vertex weight. I think I used 20% for the outer edges and 10% strength for where the buntlines fall on the sail (on the sails that have buntlines, that is). Doing so will also give you that iconic 'segmented' look.

image.thumb.png.1fee15597abf2adc70b620c60c70e1fe.png

 

 

Posted

I've had a think about your posts and I understand what you're saying. I have some countermeasures in mind for the problems you've presented with the lines going through the sail like that, hopefully they work out 😅

 

I do think the pinching in the corners look unnatural in the images you've presented for a couple of reasons. Cloth tends to pinch like that if they're thin and elastic, but sails of that time are quite thick cotton like and made in strips sewn together (from what I can make out anyway.)  I believe modern sails are made as single thin pieces so it makes sense they'd pinch like that. I do agree the sides of mine need tightening up though, especially where there's cringles for the various lines to go that hold it in place. 

  • 2 weeks later...
Posted

Just THINK how far computer graphics has changed over the last 5 or 10 or 20 years or so. When I started with computers this was just a dream. Look what you folks have done. Of course, I started with punch cards and tape.

VERY GOOD!

If you go back and view your 1st image, LOOK how much better your image looks.

WAY TO GO!

 

Later Tim

Current Build -- Finishing a 1:1 House that I've been building for a while

Current Build -- Triton Cross Section

Posted (edited)

  

5 minutes ago, 42rocker said:

If you go back and view your 1st image, LOOK how much better your image looks.

 

 

:D Yeah, my first image is full of cringe. I don't look at it more than I have to!

 

Thanks very much for your kind words. They do mean a lot and it helps keep mine (and I'm sure others) motivation up.

 

Right now, I'm having to take some artistic liberties with the (stay) sails cos they're not quite fitting as well as I had hoped, but I still feel they pass and sell the illusion okay. I'll post some updates on them soon.

 

 

Edited by Kurtis
  • 1 month later...
Posted (edited)

f5c3166453a0289be6f294f95b6dd39969d134f6.thumb.png.72b0fb8dbd776dc2812cd1a6ec030c94.png

897eac90a7a229fb3b89b5522e9fefa65109e8ae.thumb.png.f1aa492d236811e06e6df465685f447c.png

 

 

I haven't posted any updates here for a while, so I figure I'd pop up and let you guys know where I'm up to. I've pretty much completed most of the running and standard rigging at this point. I have brace-line, sheet-lines, tack-lines, lifts, braces and bowlines all installed. The only thing missing is the clew-lines which I'll likely to install at a later date cos there's a layer of complexity with those which I need to work around when it's time for furling up the sails, amongst other things.

 

I've attached a video of a sail test if you are interested.

 

Right now, I'm trying to work on a nice figurehead. The aim is to have a siren chained somehow to the ship like she's been captured and calling enemies to their deaths, holding a shield with Medusa donned on the front (thus the name.) Modelling humans is... a different beast though so I'll see how that one plays out 😄

 

 

Edited by Kurtis
Posted

Kurtis, I think this has been touched on before, but is it not possible to take this project through to STL’s? I know from my own work that this requires a lot of engineering thought, to make a kit, but you’re doing such a fine job here!

Kevin

 

https://www.ebay.co.uk/usr/ktl_model_shop

 

Current projects:

HMS Victory 1:100 (Heller / Scratch, kind of active, depending on the alignment of the planets)

https://modelshipworld.com/topic/23247-hms-victory-by-kevin-the-lubber-heller-1100-plastic-with-3d-printed-additions/

 

Cutty Sark 1:96 (More scratch than Revell, parked for now)

https://modelshipworld.com/topic/30964-cutty-sark-by-kevin-the-lubber-revell-196

 

Soleil Royal 1:100 (Heller..... and probably some bashing. The one I'm not supposed to be working on yet)

https://modelshipworld.com/topic/36944-le-soleil-royal-by-kevin-the-lubber-heller-1100-plastic/

 

Posted
7 hours ago, Kevin-the-lubber said:

Kurtis, I think this has been touched on before, but is it not possible to take this project through to STL’s? I know from my own work that this requires a lot of engineering thought, to make a kit, but you’re doing such a fine job here!

hi Kevin!

 

I'd say it depends on what you want to do with the STL files. Converting everything into raw geometry and into STL itself should be easy enough, but I don't know how much of Blender's tools it will convert. With this, I've used lattices, modifiers, armatures, curves, and various other tools which may or may not convert well. I'm sure it's possible to convert everything into raw geometry and then into STL, but the trade-off would be losing the ability to (easily) customise the vessel or use the cloth simulators. Of course, this may not even matter if you have particular plans.

 

I've yet to try the conversion for myself so it's all speculation on my end. If you would like, I can give the conversion a try when I'm finished and report on results after?

 

I'm inclined to ask, what are you thinking in terms of taking it through the STL conversion process? What would be your end-goal?

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