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Missouri, Kansas, & Texas Railroad along the Missouri River by Cathead - 1/87 (HO) scale - model railroad with steamboat


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Posted (edited)

Looks like it's coming along really well.  Your turnout controls, their not tortoise switch machines, so what brand are they?  Are they servos?  Seen them but never used them.  I use Caboose Industries manual switch stand for my switching layout.  Backdrop looks great too.  Bet you can't wait to get trains running 🙂.

 

Keep up the great work and look forward to more!!

Edited by kgstakes
Posted (edited)
7 hours ago, Rik Thistle said:

The electrical snippers give everthing scale....I didn't realise the scenery was smaller than I thought....very impressive.

I hadn't really thought about whether or not I was providing a sense of scale. Glad that happened by accident! The whole scene is 11 feet long if that helps people, with a depth of about 2 feet from fascia to backdrop.

Edited by Cathead
Posted
3 hours ago, Canute said:

I'm with Richard's vote. The tape is quicker to lay out, but it will dry out and curl (been there). Your module looks great.

My leaning was also the painted version, both for permanence and appearance (I think the thicker lines look a little child-like and overdone). As Rik said, harder to get right in the first place but worth it in the long run. And I could always paint wider stripes but I like the thin ones.

 

2 hours ago, kgstakes said:

Looks like it's coming along really well.  Your turnout controls, their not tortoise switch machines, so what brand are they?  Are they servos?  Seen them but never used them.  I use Caboose Industries manual switch stand for my switching layout.  Backdrop looks great too.  Bet you can't wait to get trains running 🙂.

I'm using the turnout control system made by Walthers. I've used the Caboose manual throws before but I'm not a big fan of their out-of-scale appearance and I just felt they weren't entirely reliable. Plus, the fascia controls give operators a better sense of how routes are lined, potentially avoiding mistakes. Especially on something with a through-running mainline as opposed to a switching layout where the manual controls make more sense.

 

I should note that the backdrop still isn't done, I need to do some additional sky painting. But I do like how the background hills and bluffs came out.

Posted (edited)

Yesterday featured a landmark occurrence: the first movement of a train on this project:

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OK, fine, it was just a quick electrical test of the first bits of track laid. But it was still a very exciting moment! This locomotive is sound-equipped, and the huffing of exhaust along with a triumphant whistle blast brought Mrs. Cathead in to see what was going on. Here's a broader view:

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I really hate doing electrical work, it's easily my least favorite thing about model railroading. But it needs to be done so I'm doing it. I already showed the turnout controls; another step was to install the panels where locomotive throttles plug in. These involve drilling out rough holes in the fascia to accomodate the circuitry behind these panels, them screwing them in place. You'll also notice that the left-hand track diagram is now painted instead of taped, as agreed on by the community.

 

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I then installed throttle holsters as well. So now the front-facing part of the electrical work is done, and it's time to start doing all the fiddly under-layout wiring along with additional tracklaying. I've already found something I need to troubleshoot and hope I can figure out. Did I mention that I hate electrical work? But the good news is that it directly leads to some really fun stuff (operating trains). 

 

A few more status shots. It really is starting to look "official" with the fascia infrastructure near completion.

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And one final shot down the tracks:

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Edited by Cathead
Posted
55 minutes ago, Cathead said:

This locomotive is sound-equipped, and the huffing of exhaust along with a triumphant whistle blast brought Mrs. Cathead in to see what was going on.

It's really coming together well, Eric. At some point I hope we'll get an audio clip. 

Current Builds: Sternwheeler from the Susquehanna River's Hard Coal Navy

                            Wood Hull Screw Frigate USS Tennessee

                            Decorative Carrack Warship Restoration, the Amelia

 

Completed: 1870's Sternwheeler, Lula

                      1880s Floating Steam Donkey Pile Driver                       

                       Early Swift 1805 Model Restoration

 

 

Posted (edited)

I continued on track-laying and wiring for part of today. Here's what the wiring under the two west-end turnouts looks like. It's not as scary or chaotic as it seems, like wires are actually neatly bundled together and nothing's soldered, meaning it's easy to adjust if needed. Thick black and red wires are the bus wires that carry main track power, smaller wires branching off from them carry power to individual track feeders, and yellow/brown/orange wires are the control wires for the turnouts. This is by far the most complicated section because of the turnouts and the throttle panel.

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Here's a detail of track laying. I lay a thin smear of glue down on the roadbed, then use these nifty metal track spacers to set consistent curves or straight runs; these hold the flexible track in the right shape while I use a few small spikes to hold the track down until the glue dries.

 

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And the really cool news is that the track-laying and wiring are all done! After a small amount of trouble-shooting, everything appears to work smoothly and I can operate all across the layout. It's super-exciting. In celebration, here are some broader context shots with more trains staged for appearance.

 

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It's so cool to reach this stage. It'll be back to scenery for a while now, but I can actually run trains!

 

5 hours ago, Keith Black said:

It's really coming together well, Eric. At some point I hope we'll get an audio clip. 

 

I don't think we can upload video or audio clips directly to MSW, and I don't really want to start posting layout stuff to third-party sites like YouTube. So I'm not sure if I can do that. I do agree I'd love you all to see and hear the actual operation, it adds so much. I'll give this some thought, there may be a solution down the road.

 

Thanks to all of you for helping me get to this point!

 

EDIT: I forgot to add this image, which is a first rough take on recreating the historic photo that inspired this whole project. Pretty cool!

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image.jpeg

The actual location of the real shot is actually west of the tunnel (layout left), so it'll appear if/when I extend this to the next module. The layout shot is actually along the bluffs in the background of the historic shot, just east (layout right) of Rocheport. But it's close enough!

Edited by Cathead
Posted

Really like this scene. And your shelf on the fascia. Very important for operations. Having to put car cards on the tracks while switching is very distracting. Looks very good.

Ken

Started: MS Bounty Longboat,

On Hold:  Heinkel USS Choctaw paper

Down the road: Shipyard HMC Alert 1/96 paper, Mamoli Constitution Cross, MS USN Picket Boat #1

Scratchbuild: Echo Cross Section

 

Member Nautical Research Guild

Posted
11 hours ago, kgstakes said:

Looking great!!  Love DCC and sound locomotives!!

 

Me, too, though I kinda can't wait until the next revolution comes and locomotives become self-contained with battery power. I'd be thrilled to eliminate all track wiring. Sound does add an extraordinary level of immersive realism.

 

28 minutes ago, Canute said:

And your shelf on the fascia. Very important for operations. Having to put car cards on the tracks while switching is very distracting

Yeah, the car card boxes will be right at that shelf for easy use. This way this scene is designed, it's all but impossible (or at least highly inadvisable) for any paperwork to get put on the layout because the tracks are set back a bit with scenery in the foreground. There will also be a track diagram with spotting locations labeled, I'm working on developing that now. That'll be a future post.

Posted

Excellent writeup on building/growing your layout. 👍

 

Dead rail is the thing for the garden railway crowd. Our club garden setup is mostly that nowadays, with a few live steamers in the mix, too. Batteries need to shrink a lot for HO, but I can see the O scale guys doing it. Not sure about the tin-plate folks. I need to talk to my American Flyer guy.

Ken

Started: MS Bounty Longboat,

On Hold:  Heinkel USS Choctaw paper

Down the road: Shipyard HMC Alert 1/96 paper, Mamoli Constitution Cross, MS USN Picket Boat #1

Scratchbuild: Echo Cross Section

 

Member Nautical Research Guild

Posted

Here's a bit of fun historical background. I was finally able to make a trip to the State Historical Society research center, where they have all sorts of cool stuff. The item I was after, which I'd perused before but not taken detailed notes from, was this:

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This is a thick volume, published by the railroad, that lists summaries of every town along its entire system covering Missouri, Kansas, Texas, Oklahoma, and Louisiana. These summaries include population, primary industries, descriptions of the surrounding country and its agriculture, and so on. The volume then goes on to list, in exhaustive detail, every business or businessman having a relationship with the railroad in an extraordinary variety of classifications. For example:

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That last one cracks me up. Language is always changing.

 

So I was able to slowly go through the entire volume and note down every business that dealt with the railroad in my focus towns like New Franklin and Rocheport. Here's a summary of the businesses operating in Rocheport in 1912 that the railroad felt were worth listing in its business directory as shippers or receivers, curated for the entries I felt were most relevant. Yes, I'm focusing on 1900 instead, but this is the only year the research library has and it's close enough for my purposes.

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  • Hotels
    • Grossman Hotel
  • Agricultural implement, vehicle and wagon manufacturers and dealers
    • W.W. Scobbee
  • Apple and potato dealers, buyers, shippers, and growers
    • George Roberts, apple grower & shipper
    • C.D. Hill, "
    • C.C. Bell, "
    • H.J. Fieschman, "
    • Luther Grigsby, "
    • Sid Challies, "
    • L. Torbitt, "
    • C.S. Jenkins, "
  • Coal & wood dealers
    • T.J. Canole
  • Drug dealers
    • B.F. Dimitt
    • E.H. Chinn
  • General merchandise dealers
    • E. Inman
    • J.B. Challis
    • H.R. Harris
  • Grain Elevators, flour, feed, corn, grist and rice mills
    • Rocheport Roller Mills, flour, 125 bbls daily
    • Rocheport Elevator, 10,000 bu
  • Hardware and mill supplies
    • F.E. Bysfield
  • Hay and alfalfa dealers and shippers
    • T.J. Canole
  • Lumber
    • F.E. Bysfield
  • Stock yards and livestock dealers and shippers
    • Basque & McMillan
    • Rapp & Little
    • D.C. Steckdaub

 

Note some of the interesting overlaps: TJ Canole is both a wood/coal dealer AND a hay/alfalfa dealer. This is pretty fun, since when I was first trying to figure out what that giant hay barn was, I thought it might be a lumber yard. It may still double as a fuel dealer and that means I can spot cars of coal there (Missouri has several major coal mining regions that were quite active in this era, including a major field along the MK&T mainline in SW Missouri). Also noted that FE Bysfield is listed under both hardware and lumber; that's also a pretty sensible combination.

 

The sheer amount of independent businesses in a town of 434 is fascinating. Not to mention the far more diverse agriculture. Nine independent growers and shippers of apples from a town that size! I knew this area was once vibrant with orchards but even so that's a vivid picture. I'm strongly resisting the urge to get political here with regards to the decline in small towns, manufacturing, and independent communities and the resulting socio-economic problems. 

 

So all this is very interesting if you're a complete local history nerd, but why is it relevant to this modeling project? Two primary reasons.

 

(1) It lets me use real names for local businesses. I can now call it the Rocheport Elevator (creative name, I know) and put a sign for TJ Canole, hay dealer, on the larger barn wall. I can give the commercial buildings in town the names of real enterprises. It adds a layer of realism and context that I think is pretty neat.

 

(2) It makes operating sessions more interesting. Having all these names for local shippers lets me set up specific orders for cars. For example, maybe one set of stock cars sent to the stockyard is for a consignment being shipped by Basque & McMillan to one destination, while another set of cars is for Rapp & Little being sent to a different destination (for example, Kansas City vs St Louis, both of which had major meatpacking establishments), instead of just "two stock cars". I can have different boxcars spotted to be loaded with apples from different farms being sent to different destinations. I can have shipments for a given merchandise or implement dealer set out, rather than just "spot boxcar 123 on track 1 loaded with general freight". Operators switching in Rocheport (or anywhere else) will have a much richer sense of what the railroad is doing there, and that's part of the joy of modeling railroading, the ability to really recreate the actions (not just the look) of a setting.

 

Another aspect of (2) is the value of planning a model railroad based on real settings. I laid out my version of Rocheport based on the actual track arrangements and what I could see in contemporary photographs. For example, there's only one siding and only two physical destinations for freight cars on that siding (the stockyards and the hay/grain complex). Model railroaders building something more freelanced would want more physical industries in a scene this size, and would be adding factories and other sidings and so on. I stuck with what I could see. And the reward is the evidence that Rocheport DID have a lot of other industries going, it's just that most of them didn't have specific loading points. I left room in my track plan for two spots where freight cars can be spotted for general loading/unloading (called "team tracks", since traditionally a wagon drawn by a horse team would pull up there, and still called that today even when served by modern trucks). I didn't have a specific plan for what would ship to/from these points, I just felt certain they'd be needed. And now I have a massive list of specific businesses that would be using those team track points, from outbound apple shipments to inbound farm equipment. It just makes the whole setting so much more vibrant.

 

In a future post I'll talk more about model railroad operations but this is enough writing for one post. I think it's some pretty cool context and maybe you will, too.

 

 

 

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