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Cathead

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  1. Like
    Cathead got a reaction from avsjerome2003 in Bertrand by Cathead - FINISHED - 1:87 - wooden Missouri River sternwheeler   
    Looking ahead, as I slowly make progress on the interior hull framing, I have a question about planking. The Bertrand has a somewhat unusual hull shape: the bow cant frames aren't curved, as in most sailing ships, but straight. This changes the geometry of how planks lie along the bow's curve, and I can't decide how to approach it.
     
    Here are examples of two approaches I could use:
     

     
    On the left, the approach that appears to match the archeological drawings I'm working from. The line of planking follows the curve of the deck, parallel to the guard extensions. This is also the most logical and straightforward way for the real builders to do it. However, the geometry formed by the straight frames means that the planks don't bend that way; if you make them follow the deck's curve, they bulge out at the bottom away from the frames. In other words, they lie as you'd expect them to over the curved frames of an ocean-going ship. 
     
    On the right, the approach that makes physical sense: allowing the planks to naturally sweep up the curve of the bow so that they lie flat on the frames. This looks cool, but would be a lot more work for both me and the original builders. Information on exactly how steamboat hulls were planked has been very hard to find; they weren't visible to any photos, being so low to the water, and none of my references discuss in any detail HOW the hulls were planked.
     
    So what do I do? Is there a third approach I haven't considered?
  2. Like
    Cathead got a reaction from Landlubber Mike in How much detail is too much   
    Having been a model railroader for a long time informs my perspective on detail. 
     
    For example, there are people who build super-detailed model railroads where every square inch is filled with some kind of "thing". Clutter, figures, mini-scenes. These layouts are like Where's Waldo pages. You can never stop looking at them, there is always more to see. Here is an example:
     

     
    There are other people who build layouts which are realistic but sparing with detail. They use empty space and careful focus to draw the eye to specific things while allowing the brain to fill in the rest. Like this:
     

     
    I am of the opinion that too much detail can be counterproductive. I feel that the eye has a natural tendency to fill in missing information, and that part of the art of modelling is to fool the eye into seeing what it wants to see. I much prefer the latter form of model railroad, because it tends to look more realistic to me.
     
    The former may actually be more realistic in terms of the amount of visual clutter in the real world, but my eye at least sees the modeled version as "too much", whereas a spare but careful use of accurate, quality detail looks much more realistic to me overall. The eye is very, very good at picking out things that don't belong, whether it's details out of scale, plasticky-looking figures, etc., but also very good at filling in empty space. 
     
    I agree with those who list priorities, and skill, as important factors. If you like making super details, and can use them in a consistent way, go for it. A good example of excellent super-detailing is the Bounty Launch by matt.s.s. which I recently followed to completion. It has superb detail without overwhelming the visual impression. But you can also eliminate many details and allow the viewer to fill them in naturally (or not notice their absence), through the judicious use of proper detail.
     
    In literature, one might call this the difference between Dumas, Dickens, or Hugo (extremely detailed but sometimes ponderous) and Hemingway (precise but spare). I actually enjoy all those authors, but tend to be a Hemingway when modelling. Yet to each their own, as long as you and your intended audience are pleased with the process and results.
  3. Like
    Cathead got a reaction from divarty in How much detail is too much   
    Having been a model railroader for a long time informs my perspective on detail. 
     
    For example, there are people who build super-detailed model railroads where every square inch is filled with some kind of "thing". Clutter, figures, mini-scenes. These layouts are like Where's Waldo pages. You can never stop looking at them, there is always more to see. Here is an example:
     

     
    There are other people who build layouts which are realistic but sparing with detail. They use empty space and careful focus to draw the eye to specific things while allowing the brain to fill in the rest. Like this:
     

     
    I am of the opinion that too much detail can be counterproductive. I feel that the eye has a natural tendency to fill in missing information, and that part of the art of modelling is to fool the eye into seeing what it wants to see. I much prefer the latter form of model railroad, because it tends to look more realistic to me.
     
    The former may actually be more realistic in terms of the amount of visual clutter in the real world, but my eye at least sees the modeled version as "too much", whereas a spare but careful use of accurate, quality detail looks much more realistic to me overall. The eye is very, very good at picking out things that don't belong, whether it's details out of scale, plasticky-looking figures, etc., but also very good at filling in empty space. 
     
    I agree with those who list priorities, and skill, as important factors. If you like making super details, and can use them in a consistent way, go for it. A good example of excellent super-detailing is the Bounty Launch by matt.s.s. which I recently followed to completion. It has superb detail without overwhelming the visual impression. But you can also eliminate many details and allow the viewer to fill them in naturally (or not notice their absence), through the judicious use of proper detail.
     
    In literature, one might call this the difference between Dumas, Dickens, or Hugo (extremely detailed but sometimes ponderous) and Hemingway (precise but spare). I actually enjoy all those authors, but tend to be a Hemingway when modelling. Yet to each their own, as long as you and your intended audience are pleased with the process and results.
  4. Like
    Cathead reacted to allanyed in How much detail is too much   
    Cathead
    Thanks for the Don Troiani reference.  I Googled his work and thoroughly enjoyed browsing his American Civil War works. 
     
    Allan
  5. Like
    Cathead reacted to mattsayers148 in USS Ranger by mattsayers148 - FINISHED - Corel SM55 - 1:64 - 4th build, 2nd build log   
    Thanks to everyone for the likes and kind words of support.
     
    Since the elm tree pump, Harry has been hard pressed to design the deck fittings. Red and Woodie have had the crew running hard, too much down time and tensions grow between the Clans.
     
    So I've been mentoring Tiny as he helped me do some work on the windlass. At first we were going to make it mostly out of brass, but ended up with a multitude of different items. Walnut was chosen and the turning began. The small brass gears were obtained from some watch parts. The gear itself was actually used to cut the groove, and once the spokes were removed, the gears were cut and wrapped into the groove.

    After this, whelps were cut and glued into place. While Tiny trimmed the whelps flush, I soldered two flat pieces of metal to the ratchet gear and filed them down to just above flush.

    The end spools were turned and fitted with brass nails. The main cylinder was cut in half and joined back together with the ratchet gear in the middle. The bits were then made and holes were drilled through the deck for fastening.

    The brass rod was cut to length and the nail were pressed into the tube, affixing it to the bits.
     

    Previous to this, the main section of the bowsprit was made from walnut and fitted with bits that were fastened to the deck.
     

    The pawl assembly along with the hand pumps are still in the making. So for now this is how the Nutz ship is sitting. The crew has been set loose on the town to enjoy this sunny 4th of July, while me and Tiny head out to test fire some cannons.
     

    To everyone: enjoy your 4th of July and stay safe.
  6. Like
    Cathead reacted to Senior ole salt in USS Ranger by mattsayers148 - FINISHED - Corel SM55 - 1:64 - 4th build, 2nd build log   
    You know that one can actually shoot one of those cannons.Years ago my son and I loaded up a model 24 brass cannon with old fashioned white match heads. Rammed  down a section of a 1/4" dowel. pointed it away of course. Than poked a red hot needle down the touch hole.Well that dowel went into a plastered wall. My wife and daughter soon put an end to that. Inside the house of course. but out side ....stand clear
     
    S.O.S
  7. Like
    Cathead got a reaction from avsjerome2003 in Bertrand by Cathead - FINISHED - 1:87 - wooden Missouri River sternwheeler   
    Quick update:
     

     
    The boatyard is hosting a special visit from the owner's wife and other important ladies. Pretty hard to climb around all that framing in corsets and hoop skirts.
     
    Progress made, all the guards (extensions of the deck beyond the hull) are in place. Really starting to show the boat's final shape now.
     

     
    Next up, installing bulkheads along the centerline (on top the keelson), slightly higher than the guards to support the deck's camber. Then deck stringers to complete the hull framing.
  8. Like
    Cathead got a reaction from tasmanian in How much detail is too much   
    Having been a model railroader for a long time informs my perspective on detail. 
     
    For example, there are people who build super-detailed model railroads where every square inch is filled with some kind of "thing". Clutter, figures, mini-scenes. These layouts are like Where's Waldo pages. You can never stop looking at them, there is always more to see. Here is an example:
     

     
    There are other people who build layouts which are realistic but sparing with detail. They use empty space and careful focus to draw the eye to specific things while allowing the brain to fill in the rest. Like this:
     

     
    I am of the opinion that too much detail can be counterproductive. I feel that the eye has a natural tendency to fill in missing information, and that part of the art of modelling is to fool the eye into seeing what it wants to see. I much prefer the latter form of model railroad, because it tends to look more realistic to me.
     
    The former may actually be more realistic in terms of the amount of visual clutter in the real world, but my eye at least sees the modeled version as "too much", whereas a spare but careful use of accurate, quality detail looks much more realistic to me overall. The eye is very, very good at picking out things that don't belong, whether it's details out of scale, plasticky-looking figures, etc., but also very good at filling in empty space. 
     
    I agree with those who list priorities, and skill, as important factors. If you like making super details, and can use them in a consistent way, go for it. A good example of excellent super-detailing is the Bounty Launch by matt.s.s. which I recently followed to completion. It has superb detail without overwhelming the visual impression. But you can also eliminate many details and allow the viewer to fill them in naturally (or not notice their absence), through the judicious use of proper detail.
     
    In literature, one might call this the difference between Dumas, Dickens, or Hugo (extremely detailed but sometimes ponderous) and Hemingway (precise but spare). I actually enjoy all those authors, but tend to be a Hemingway when modelling. Yet to each their own, as long as you and your intended audience are pleased with the process and results.
  9. Like
    Cathead got a reaction from druxey in How much detail is too much   
    Wefalck, I apologize that I was not able to find two photographs of a perfectly comparable model railroad scene only with different levels of detail. Perhaps if I had spent hours sorting through stacks of old magazines, rather than a few pages of Google Image results. The point was simply to show the difference between a detailed and a spare scene. There are also sparely detailed urban scenes and highly detailed rural scenes, but I didn't feel the need to hunt any further for perfect examples for a free blog comment.
     
    As you note, this relates to the historical prototype being modeled, though I dispute your claim that "modern" landscapes are inherently less cluttered. As we both likely agree, to an extent the question of "how much detail" comes down to the spectrum between art and documentary. Do you intend to represent, or recreate? 
     
    One more comparative analogy between two artists I enjoy, Don Troiani  and George Caleb Bingham, both of whom portrayed realistic historical scenes. The former paints incredibly detailed works which are accurate down to the sheen on the belt buckles. The latter painted softer works that were representatively accurate but far sparer in detail. I will forbear giving specific examples to avoid more controversy. Both are attractive and accurate, but each conveys the theme in a different way, and each is instantly recognizable in its time and place.
     
    Part of what I'm trying to argue is that what IS realistic and what LOOKS realistic are not always the same. Thus, in my opinion, sometimes it behooves modelers to leave out details even if they are correct, if they will detract from the overall impression made on the viewer. This is the same process by which a painting may look realistic even if inherently less detailed than the pixel depth of a photograph.
  10. Like
    Cathead got a reaction from mtaylor in How much detail is too much   
    Wefalck, I apologize that I was not able to find two photographs of a perfectly comparable model railroad scene only with different levels of detail. Perhaps if I had spent hours sorting through stacks of old magazines, rather than a few pages of Google Image results. The point was simply to show the difference between a detailed and a spare scene. There are also sparely detailed urban scenes and highly detailed rural scenes, but I didn't feel the need to hunt any further for perfect examples for a free blog comment.
     
    As you note, this relates to the historical prototype being modeled, though I dispute your claim that "modern" landscapes are inherently less cluttered. As we both likely agree, to an extent the question of "how much detail" comes down to the spectrum between art and documentary. Do you intend to represent, or recreate? 
     
    One more comparative analogy between two artists I enjoy, Don Troiani  and George Caleb Bingham, both of whom portrayed realistic historical scenes. The former paints incredibly detailed works which are accurate down to the sheen on the belt buckles. The latter painted softer works that were representatively accurate but far sparer in detail. I will forbear giving specific examples to avoid more controversy. Both are attractive and accurate, but each conveys the theme in a different way, and each is instantly recognizable in its time and place.
     
    Part of what I'm trying to argue is that what IS realistic and what LOOKS realistic are not always the same. Thus, in my opinion, sometimes it behooves modelers to leave out details even if they are correct, if they will detract from the overall impression made on the viewer. This is the same process by which a painting may look realistic even if inherently less detailed than the pixel depth of a photograph.
  11. Like
    Cathead got a reaction from Canute in How much detail is too much   
    Wefalck, I apologize that I was not able to find two photographs of a perfectly comparable model railroad scene only with different levels of detail. Perhaps if I had spent hours sorting through stacks of old magazines, rather than a few pages of Google Image results. The point was simply to show the difference between a detailed and a spare scene. There are also sparely detailed urban scenes and highly detailed rural scenes, but I didn't feel the need to hunt any further for perfect examples for a free blog comment.
     
    As you note, this relates to the historical prototype being modeled, though I dispute your claim that "modern" landscapes are inherently less cluttered. As we both likely agree, to an extent the question of "how much detail" comes down to the spectrum between art and documentary. Do you intend to represent, or recreate? 
     
    One more comparative analogy between two artists I enjoy, Don Troiani  and George Caleb Bingham, both of whom portrayed realistic historical scenes. The former paints incredibly detailed works which are accurate down to the sheen on the belt buckles. The latter painted softer works that were representatively accurate but far sparer in detail. I will forbear giving specific examples to avoid more controversy. Both are attractive and accurate, but each conveys the theme in a different way, and each is instantly recognizable in its time and place.
     
    Part of what I'm trying to argue is that what IS realistic and what LOOKS realistic are not always the same. Thus, in my opinion, sometimes it behooves modelers to leave out details even if they are correct, if they will detract from the overall impression made on the viewer. This is the same process by which a painting may look realistic even if inherently less detailed than the pixel depth of a photograph.
  12. Like
    Cathead got a reaction from Mahuna in How much detail is too much   
    Having been a model railroader for a long time informs my perspective on detail. 
     
    For example, there are people who build super-detailed model railroads where every square inch is filled with some kind of "thing". Clutter, figures, mini-scenes. These layouts are like Where's Waldo pages. You can never stop looking at them, there is always more to see. Here is an example:
     

     
    There are other people who build layouts which are realistic but sparing with detail. They use empty space and careful focus to draw the eye to specific things while allowing the brain to fill in the rest. Like this:
     

     
    I am of the opinion that too much detail can be counterproductive. I feel that the eye has a natural tendency to fill in missing information, and that part of the art of modelling is to fool the eye into seeing what it wants to see. I much prefer the latter form of model railroad, because it tends to look more realistic to me.
     
    The former may actually be more realistic in terms of the amount of visual clutter in the real world, but my eye at least sees the modeled version as "too much", whereas a spare but careful use of accurate, quality detail looks much more realistic to me overall. The eye is very, very good at picking out things that don't belong, whether it's details out of scale, plasticky-looking figures, etc., but also very good at filling in empty space. 
     
    I agree with those who list priorities, and skill, as important factors. If you like making super details, and can use them in a consistent way, go for it. A good example of excellent super-detailing is the Bounty Launch by matt.s.s. which I recently followed to completion. It has superb detail without overwhelming the visual impression. But you can also eliminate many details and allow the viewer to fill them in naturally (or not notice their absence), through the judicious use of proper detail.
     
    In literature, one might call this the difference between Dumas, Dickens, or Hugo (extremely detailed but sometimes ponderous) and Hemingway (precise but spare). I actually enjoy all those authors, but tend to be a Hemingway when modelling. Yet to each their own, as long as you and your intended audience are pleased with the process and results.
  13. Like
    Cathead got a reaction from dgbot in How much detail is too much   
    Having been a model railroader for a long time informs my perspective on detail. 
     
    For example, there are people who build super-detailed model railroads where every square inch is filled with some kind of "thing". Clutter, figures, mini-scenes. These layouts are like Where's Waldo pages. You can never stop looking at them, there is always more to see. Here is an example:
     

     
    There are other people who build layouts which are realistic but sparing with detail. They use empty space and careful focus to draw the eye to specific things while allowing the brain to fill in the rest. Like this:
     

     
    I am of the opinion that too much detail can be counterproductive. I feel that the eye has a natural tendency to fill in missing information, and that part of the art of modelling is to fool the eye into seeing what it wants to see. I much prefer the latter form of model railroad, because it tends to look more realistic to me.
     
    The former may actually be more realistic in terms of the amount of visual clutter in the real world, but my eye at least sees the modeled version as "too much", whereas a spare but careful use of accurate, quality detail looks much more realistic to me overall. The eye is very, very good at picking out things that don't belong, whether it's details out of scale, plasticky-looking figures, etc., but also very good at filling in empty space. 
     
    I agree with those who list priorities, and skill, as important factors. If you like making super details, and can use them in a consistent way, go for it. A good example of excellent super-detailing is the Bounty Launch by matt.s.s. which I recently followed to completion. It has superb detail without overwhelming the visual impression. But you can also eliminate many details and allow the viewer to fill them in naturally (or not notice their absence), through the judicious use of proper detail.
     
    In literature, one might call this the difference between Dumas, Dickens, or Hugo (extremely detailed but sometimes ponderous) and Hemingway (precise but spare). I actually enjoy all those authors, but tend to be a Hemingway when modelling. Yet to each their own, as long as you and your intended audience are pleased with the process and results.
  14. Like
    Cathead got a reaction from druxey in How much detail is too much   
    Having been a model railroader for a long time informs my perspective on detail. 
     
    For example, there are people who build super-detailed model railroads where every square inch is filled with some kind of "thing". Clutter, figures, mini-scenes. These layouts are like Where's Waldo pages. You can never stop looking at them, there is always more to see. Here is an example:
     

     
    There are other people who build layouts which are realistic but sparing with detail. They use empty space and careful focus to draw the eye to specific things while allowing the brain to fill in the rest. Like this:
     

     
    I am of the opinion that too much detail can be counterproductive. I feel that the eye has a natural tendency to fill in missing information, and that part of the art of modelling is to fool the eye into seeing what it wants to see. I much prefer the latter form of model railroad, because it tends to look more realistic to me.
     
    The former may actually be more realistic in terms of the amount of visual clutter in the real world, but my eye at least sees the modeled version as "too much", whereas a spare but careful use of accurate, quality detail looks much more realistic to me overall. The eye is very, very good at picking out things that don't belong, whether it's details out of scale, plasticky-looking figures, etc., but also very good at filling in empty space. 
     
    I agree with those who list priorities, and skill, as important factors. If you like making super details, and can use them in a consistent way, go for it. A good example of excellent super-detailing is the Bounty Launch by matt.s.s. which I recently followed to completion. It has superb detail without overwhelming the visual impression. But you can also eliminate many details and allow the viewer to fill them in naturally (or not notice their absence), through the judicious use of proper detail.
     
    In literature, one might call this the difference between Dumas, Dickens, or Hugo (extremely detailed but sometimes ponderous) and Hemingway (precise but spare). I actually enjoy all those authors, but tend to be a Hemingway when modelling. Yet to each their own, as long as you and your intended audience are pleased with the process and results.
  15. Like
    Cathead got a reaction from Jack12477 in How much detail is too much   
    Having been a model railroader for a long time informs my perspective on detail. 
     
    For example, there are people who build super-detailed model railroads where every square inch is filled with some kind of "thing". Clutter, figures, mini-scenes. These layouts are like Where's Waldo pages. You can never stop looking at them, there is always more to see. Here is an example:
     

     
    There are other people who build layouts which are realistic but sparing with detail. They use empty space and careful focus to draw the eye to specific things while allowing the brain to fill in the rest. Like this:
     

     
    I am of the opinion that too much detail can be counterproductive. I feel that the eye has a natural tendency to fill in missing information, and that part of the art of modelling is to fool the eye into seeing what it wants to see. I much prefer the latter form of model railroad, because it tends to look more realistic to me.
     
    The former may actually be more realistic in terms of the amount of visual clutter in the real world, but my eye at least sees the modeled version as "too much", whereas a spare but careful use of accurate, quality detail looks much more realistic to me overall. The eye is very, very good at picking out things that don't belong, whether it's details out of scale, plasticky-looking figures, etc., but also very good at filling in empty space. 
     
    I agree with those who list priorities, and skill, as important factors. If you like making super details, and can use them in a consistent way, go for it. A good example of excellent super-detailing is the Bounty Launch by matt.s.s. which I recently followed to completion. It has superb detail without overwhelming the visual impression. But you can also eliminate many details and allow the viewer to fill them in naturally (or not notice their absence), through the judicious use of proper detail.
     
    In literature, one might call this the difference between Dumas, Dickens, or Hugo (extremely detailed but sometimes ponderous) and Hemingway (precise but spare). I actually enjoy all those authors, but tend to be a Hemingway when modelling. Yet to each their own, as long as you and your intended audience are pleased with the process and results.
  16. Like
    Cathead got a reaction from CaptainSteve in How much detail is too much   
    Having been a model railroader for a long time informs my perspective on detail. 
     
    For example, there are people who build super-detailed model railroads where every square inch is filled with some kind of "thing". Clutter, figures, mini-scenes. These layouts are like Where's Waldo pages. You can never stop looking at them, there is always more to see. Here is an example:
     

     
    There are other people who build layouts which are realistic but sparing with detail. They use empty space and careful focus to draw the eye to specific things while allowing the brain to fill in the rest. Like this:
     

     
    I am of the opinion that too much detail can be counterproductive. I feel that the eye has a natural tendency to fill in missing information, and that part of the art of modelling is to fool the eye into seeing what it wants to see. I much prefer the latter form of model railroad, because it tends to look more realistic to me.
     
    The former may actually be more realistic in terms of the amount of visual clutter in the real world, but my eye at least sees the modeled version as "too much", whereas a spare but careful use of accurate, quality detail looks much more realistic to me overall. The eye is very, very good at picking out things that don't belong, whether it's details out of scale, plasticky-looking figures, etc., but also very good at filling in empty space. 
     
    I agree with those who list priorities, and skill, as important factors. If you like making super details, and can use them in a consistent way, go for it. A good example of excellent super-detailing is the Bounty Launch by matt.s.s. which I recently followed to completion. It has superb detail without overwhelming the visual impression. But you can also eliminate many details and allow the viewer to fill them in naturally (or not notice their absence), through the judicious use of proper detail.
     
    In literature, one might call this the difference between Dumas, Dickens, or Hugo (extremely detailed but sometimes ponderous) and Hemingway (precise but spare). I actually enjoy all those authors, but tend to be a Hemingway when modelling. Yet to each their own, as long as you and your intended audience are pleased with the process and results.
  17. Like
    Cathead got a reaction from avsjerome2003 in Bertrand by Cathead - FINISHED - 1:87 - wooden Missouri River sternwheeler   
    I've mooted that idea before in this build, and am still rolling it around in my head. If I had ever intended to cover all of it, I would have just built bulkheads and been MUCH further along by now. The initial concept was, and still is, to leave one side unplanked including hull and superstructure. I had wanted to be able to pose it from one angle and have it look complete and realistic, while from another angle you could see inside.
     
    But I keep reconsidering. As this takes shape, the idea keeps flitting around to do something drastic like not plank at all and just build the whole thing as an open framework including all the cabins and such. In that case I would do just enough decking to support necessary machinery. Of course that decisions puts me on the hook to build some really detailed machinery and that scares me a bit.
     
    I've also joked to Mrs Cathead about displaying the hull as a under-construction diorama, but I really want to build the superstructure, too, one way or another.
     
    Thanks to all of you. This is a really, really fun build and I'm glad there's some interest in it. While you wait for the next addition, here's another good river song, Big Scioty: 
     

     
  18. Like
    Cathead got a reaction from mattsayers148 in Bertrand by Cathead - FINISHED - 1:87 - wooden Missouri River sternwheeler   
    Quick update:
     

     
    The boatyard is hosting a special visit from the owner's wife and other important ladies. Pretty hard to climb around all that framing in corsets and hoop skirts.
     
    Progress made, all the guards (extensions of the deck beyond the hull) are in place. Really starting to show the boat's final shape now.
     

     
    Next up, installing bulkheads along the centerline (on top the keelson), slightly higher than the guards to support the deck's camber. Then deck stringers to complete the hull framing.
  19. Like
    Cathead got a reaction from Jack12477 in Bertrand by Cathead - FINISHED - 1:87 - wooden Missouri River sternwheeler   
    I have made it through some very tedious work on the Bertrand, getting the hull framing virtually done. Here is how she looks now, though you will have to look closely to see changes from the last photos:
     

     
    What has happened since:
    Finished framing bow & stern, including inserting lots of little futtock braces into all the bilge corners. A very fiddly task I am glad to be done with. Finished interior bracing with various stringers along sides and bottom of hull. This includes the reinforced keelson, built from multiple layers of wood. Sanded and shaped frames, including the tight turn of the bilge. Will likely need to do a bit more touch-up before planking, once I start testing the lie of planks. Doesn't sound like much, but it was a lot of detail work without major visual progress. All projects have this sort of task. But the hull is now solid and sound. What's really neat is, it's just as flexible and strong as the real thing. You can take it in your hands and flex, bend, and twist it like a snake's skeleton, which is just how the prototype boats needed to be to navigate the sandbars and shoals of the shallow Western rivers. I may have to take a short video of this to share; it's a very different architecture from the rigid hulls of ocean-going vessels.
     
    Here are closeups of the bow and stern:
     

     
    I haven't yet trimmed the upper ends of the futtocks, so they look very ragged. I won't do so until all the decking beams are in place and I'm sure of the final geometry.
     

     
    I closed in the final part of the sterm with a piece of scrap wood on each side, to provide a better surface for planking. This area won't be seen in any angle, so I decided to make it easier on myself.
     
    I'm not a master craftsman, and it shows in certain areas. For example, here are two less-than-ideal results along the hull:
     

     
    At top, you see the upper internal stringers. The deck beams are supposed to rest on this. But I didn't get it installed perfectly level on both sides, it wavers up and down a wee bit in places. So I filed notches into it where necessary to get the deck beams to sit evenly across the hull. It won't be noticeable in the final product, unless a real craftsman is looking really closely, but I was annoyed to discover my error.
     
    At bottom, you see an example of futtocks that didn't come out straight. Trying to clamp all of these perfectly onto the stringers was difficult, and in places I didn't succeed. More annoying sloppiness, but only noticeable close up. Once the model moves back from the eyes, it all blends into the whole. Still, were I to do a hull like this again, I would be more careful somehow. At least, I'd like to think so.
     
    What comes next? Before any planking begins, I'd like to install the interior framing and the deck beams. This will strengthen the hull more for planking, and the planking also depends to an extent on where the deck beams are. This is because Bertrand has guards, extensions of the deck that reach beyond the hull, so the guard support beams need to penetrate the planking. I've decided it will be easier to install the deck beams first and plank around them, than plank first and cut a bunch of holes/slots for the guard supports.
     
    The decks beams themselves will be a bit fiddly, as the deck has a slight camber that I'd like to recreate. This will mean some very careful installation of internal framing to get the camber right, and produce a deck surface that doesn't look like a wavy fun-house floor or skateboarding rink.
     
    Working on this will likely take me a few more weeks before any update comes; this continues to be a very busy time of year in the real world. It's been strawberry season here on the farm, and all that picking does a number on my back, making the idea of bending over a model workbench for fun just a bit less attractive.
     
    In other news, the weather lately has been good for wrecking steamboats. Tons of rain in the Missouri River basin, the river rising rapidly, carrying lots of fresh woody debris into the channel. Were this 150 years ago, it'd be a deadly time for boats like the Bertrand. Not to mention, almost impossible to work their way upriver into the flood currents.
  20. Like
    Cathead reacted to Brucealanevans in Charles W Morgan by Brucealanevans - FINISHED - Model Shipways   
    Well, worked hard on real world work most of the weekend.
    Found myself with a couple of hours of free time, so I sneaked into the shipyard and added some trywork tool details.
    I put a oil ladle and a scraps strainer on their respective sides of the tryworks, and added a "station" for the mincing knife work creating the "bible leaves" from strips of blubber and skin which would be pitched into the pot, which was done on a plank over a tub, or so my references told me.
    I guess I need some small, limited projects to work on from time to time without getting sucked into a big thing like deadeyes, chainplate, shrouds, and so on.
    I'll add a few barrels and buckets. I also ordered some s-scale people, to play with trying to whip them into shape to be crew with some modification and creative micro-painting. We'll see.


  21. Like
    Cathead got a reaction from mattsayers148 in Bertrand by Cathead - FINISHED - 1:87 - wooden Missouri River sternwheeler   
    I've mooted that idea before in this build, and am still rolling it around in my head. If I had ever intended to cover all of it, I would have just built bulkheads and been MUCH further along by now. The initial concept was, and still is, to leave one side unplanked including hull and superstructure. I had wanted to be able to pose it from one angle and have it look complete and realistic, while from another angle you could see inside.
     
    But I keep reconsidering. As this takes shape, the idea keeps flitting around to do something drastic like not plank at all and just build the whole thing as an open framework including all the cabins and such. In that case I would do just enough decking to support necessary machinery. Of course that decisions puts me on the hook to build some really detailed machinery and that scares me a bit.
     
    I've also joked to Mrs Cathead about displaying the hull as a under-construction diorama, but I really want to build the superstructure, too, one way or another.
     
    Thanks to all of you. This is a really, really fun build and I'm glad there's some interest in it. While you wait for the next addition, here's another good river song, Big Scioty: 
     

     
  22. Like
    Cathead got a reaction from CaptainSteve in Bertrand by Cathead - FINISHED - 1:87 - wooden Missouri River sternwheeler   
    I've mooted that idea before in this build, and am still rolling it around in my head. If I had ever intended to cover all of it, I would have just built bulkheads and been MUCH further along by now. The initial concept was, and still is, to leave one side unplanked including hull and superstructure. I had wanted to be able to pose it from one angle and have it look complete and realistic, while from another angle you could see inside.
     
    But I keep reconsidering. As this takes shape, the idea keeps flitting around to do something drastic like not plank at all and just build the whole thing as an open framework including all the cabins and such. In that case I would do just enough decking to support necessary machinery. Of course that decisions puts me on the hook to build some really detailed machinery and that scares me a bit.
     
    I've also joked to Mrs Cathead about displaying the hull as a under-construction diorama, but I really want to build the superstructure, too, one way or another.
     
    Thanks to all of you. This is a really, really fun build and I'm glad there's some interest in it. While you wait for the next addition, here's another good river song, Big Scioty: 
     

     
  23. Like
    Cathead got a reaction from CaptainSteve in Bertrand by Cathead - FINISHED - 1:87 - wooden Missouri River sternwheeler   
    Quick update:
     

     
    The boatyard is hosting a special visit from the owner's wife and other important ladies. Pretty hard to climb around all that framing in corsets and hoop skirts.
     
    Progress made, all the guards (extensions of the deck beyond the hull) are in place. Really starting to show the boat's final shape now.
     

     
    Next up, installing bulkheads along the centerline (on top the keelson), slightly higher than the guards to support the deck's camber. Then deck stringers to complete the hull framing.
  24. Like
    Cathead got a reaction from mtaylor in Bertrand by Cathead - FINISHED - 1:87 - wooden Missouri River sternwheeler   
    I've mooted that idea before in this build, and am still rolling it around in my head. If I had ever intended to cover all of it, I would have just built bulkheads and been MUCH further along by now. The initial concept was, and still is, to leave one side unplanked including hull and superstructure. I had wanted to be able to pose it from one angle and have it look complete and realistic, while from another angle you could see inside.
     
    But I keep reconsidering. As this takes shape, the idea keeps flitting around to do something drastic like not plank at all and just build the whole thing as an open framework including all the cabins and such. In that case I would do just enough decking to support necessary machinery. Of course that decisions puts me on the hook to build some really detailed machinery and that scares me a bit.
     
    I've also joked to Mrs Cathead about displaying the hull as a under-construction diorama, but I really want to build the superstructure, too, one way or another.
     
    Thanks to all of you. This is a really, really fun build and I'm glad there's some interest in it. While you wait for the next addition, here's another good river song, Big Scioty: 
     

     
  25. Like
    Cathead got a reaction from archjofo in Bertrand by Cathead - FINISHED - 1:87 - wooden Missouri River sternwheeler   
    Quick update:
     

     
    The boatyard is hosting a special visit from the owner's wife and other important ladies. Pretty hard to climb around all that framing in corsets and hoop skirts.
     
    Progress made, all the guards (extensions of the deck beyond the hull) are in place. Really starting to show the boat's final shape now.
     

     
    Next up, installing bulkheads along the centerline (on top the keelson), slightly higher than the guards to support the deck's camber. Then deck stringers to complete the hull framing.
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