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Everything posted by NavyShooter
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Phil, that's amazing brass work! Well done good sir! You have the 'heat shield' part of the grenade lockers right - having been an ammunition custodian on a modern warship (Halifax Class) all of our upper deck lockers had a heat shield which was normally painted white that was stood off a couple of inches from the lockers to provide shade and natural cooling. Originally, as fitted, the ships didn't have these heat shields, and we ended up having to put shot matts on top of some of the lockers and put a fire-hose spraying a light amount of water over them to provide some cooling while in the Persian Gulf back in the 2001 time-frame.
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The two test shots went between 30-80 feet I think. The one fired with the cover/door open already flew straighter than the one which had the door closed. I'm pondering the results.
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Today was the test launch day for V4 of the VLS system. Worked ok. I sealed the entry point for the ignitor into the launch tube with hot glue, and it looks like one of them didn't seal quite perfectly, that's OK...it's a learning curve. The second was better sealed. The brass plates I glued into the J-tube at the bottom got blasted apart - viewed with a flashlight, it's clearly destroyed. The one without the brass survived the shot OK as well - so - I think I'm going to go without the brass and make them expendable after a single shot instead of worrying about the brass if it's going to get destroyed anyhow. The missiles - first shot went straight up about 60-80 feet or so and the parachute ejection charge went "pop" quite nicely up in the air. Shredded the 'missile' - I considered it expendable anyhow, so no big deal. I had the launch door open for the first shot, so it went straighter. The second shot I left the launch door closed, and it opened just fine when fired - but I think that deflected the shot and so it went across instead of up - ended up about 30 feet away, 30 feet up in a tree when it popped the parachute ejection charge. Overall - I am pleased.
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I have no formal confirmation as to exactly where things go, so this is my 'best guess' based on some informal chats with some friends. I'm open to being incorrect....in fact, I know there's parts of this model that are wrong, but that's OK since the ships themselves don't even exist yet. Nice thing about it being a 3D design is that I can adjust on the fly, and V3 will be closer than V2....and V4 will be even closer still.
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Hoisted a flag (ok, it's glued in place...whatever....) and am calling V2 complete. Here we have DDH 241 - HMCS MacKenzie The next one will be the first of the R/C version(s?) - we'll see how it goes. I'm quite pleased with how this is looking. I understand that this is closer to the 'actual' look, but not quite correct - V3 has further revisions to the superstructure to match the RCN version more closely.
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Observation - the below the waterline colour on the ship should be BLACK not red. That was some feedback I got from the crew of HMCS Sackville as I was working on my model of her (and the St Thomas model I did as well.) NS
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OK, HMCS St Thomas will likely be moving to Ontario this summer (at last) and I've got a model of HMCS Sackville that's spent the summer in the pond. Here's the touch-up paint on the hull of Sackville that I applied today. I'll do the port side tomorrow.
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OK, so, paint is applied, I need to paint the decks (tomorrow) and then we can start glue action to put some of the little bits on!
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I would suggest probably the forward one only.
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Ian, I will suggest that BOTH platforms would have a Nav Radar. A longer one with longer pulse-length that will perform better in the rain, and a shorter one that's more precise, but susceptible to weather impact. Also, being a ship conducting passenger travel, it may be required by IMO regulations to have 2x Nav Radar sets. As for lights - you should have a white masthead steaming light. Brad
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Looks like a neat build! Are you planning on having the ramp functional?
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Anddd.....bumped into a buddy over the weekend who's working on the project, and it turns out I had the right version of the RAM launcher initially.... The 11 shot SeaRAM launcher is (I think - based on my assumptions) designed for ships that need a stand-alone AA missile system. The 21 shot launcher is designed for ships that have an integrated Combat Management system and don't need a launcher with it's own integral detection/engagement Radar system. So. Back to the 21 shot launcher I guess.
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The CIWS I had on V1 was the 20mm Phalanx...and that's not the right version. Turns out the 'correct' version (for now, conceptually) is the 11 shot SeaRAM launcher with the radome. So....here we go. Some more 3D design work.
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Hull #2 got a layer of blue today...then some minor putty addition, some sanding, and a final layer of blue to set over the weekend. Next week will see me getting the ship's side Gray done on the uppers, painting the 'non-skid' parts, then detailing. This one's probably going to be done by the end of next week. NS
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Today she got another shot of putty which dried quickly and got sanded, finished the sanding with some 180 grit - good enough for this one. At end of today, she's gray primed, and almost ready for some blue on the hull. I need to print and add the prop shafts in the morning then I'll be able to paint.
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Well, hull #1 was presented to my unit's CO yesterday - she was quite pleased with the Fraser. Moving along with V2, she got a dose of putty, then some sanding yesterday morning.
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And here we are, HMCS Fraser DDH 240 is complete. Decals are applied and clear-coated. I'm generally pleased with how she looks - hull #2 will be better - second coat of putty was just applied. Hull #2 will also have a more accurate weapons loadout - I've made a model of both the SEA RAM launcher and the NSM, so CIWS and Harpoon will disappear on the next version.
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Alrighty, Calling V1 complete - it's headed for the CO's office first thing next week. She will hopefully appreciate it. My hope is also that other leadership around the base will see it and will go "HEY, I WANT ONE TOO" and my day job will get busier making these....I figure I can put out about 1/month of this quality. More detail will take longer. V2 got a layer of putty today and will dry over the weekend.
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David, Visible in one of the images is the brass plate I glued in place in the bottom of the launch tube (J-tube) to see if it'll work for me as a heat deflector. Intent is to have the module effectively disposable after firing so that I won't have to worry about burn through. I'm going to be testing this a bunch before firing from the ship. Good news is that with 3D printing, I can do rapid prototyping and adjust files to match the reality of needing more strength/etc. I also have, through work, access to some 'fancy' filaments that will take more heat than just PLA or PETG, so that may end up a path I follow. NS
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Yes Ian, that's the Bondo stuff - I have tried the acetone/brush method as well, but didn't apply it with this model. I might try that with the 2nd hull. The amount of putty needed meant that I thought I'd need a lot more than just brushing it on would provide. As for the missiles - working on test-firings. I found a model rocket calculator program online to run some pre-launch numbers for me: https://www.translatorscafe.com/unit...-max-altitude/ It lets you calculate based on known info and known engine performance stats, how well the rocket will perform. Based on what I plugged in, the rocket I've designed will fly a maximum of 6 meters up - if it actually stabilizes out of the tube (unlikely) so it'll go up a max of about 20 feet or so - which is actually acceptable to me. 🙂 Firing from the ship in the pond will be planned to happen beyond that 'theoretical' effective range. The rockets cost about $0.18 each to print - so I'm not worried about recovering them much. The igniters almost cost as much as the motors....
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