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Missouri, Kansas, & Texas Railroad along the Missouri River by Cathead - 1/87 (HO) scale - model railroad with steamboat


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Posted
5 hours ago, Keith Black said:

once you have the town and foliage in place then decide.

I partly have to decide sooner, since once I've placed trees in front of the backdrop I'm not easily going to be able to remove them again or get behind them to redo the backdrop.

 

1 hour ago, kgstakes said:

With a fall scene it is really hard to make it look convincing with painted trees in the background.

I agree, but I also relish the challenge and the distinctive look! Your photos look awesome.

 

1 hour ago, wefalck said:

It is always a good idea to hide the line between the background painting and the 3D-foreground with some 'props' such as trees, hedgrows, fences etc.

Yes, this is the general plan in most places. The most exposed seam will be where roads go directly into the backdrop and I have yet to decide if I'm going to try and have them blend into the distance or just go blank. The problem with a town scene in which most of the town is just behind the backdrop is that it feels all or nothing; if I paint on a receding road, there needs to be receding buildings, too, and I'm not sure I'm up for getting that right. Something that looks wrong is often worse than something just not being present, since the eye and mind will fill in missing detail but will notice wrong-looking detail.

 

1 hour ago, wefalck said:

Somehow, I have the feeling that the cliffs left and right continue as painting on the background - perhaps you can continue with the same style of painting as on the 3D-feature for a few inches and then let the cliff details become increasingly faded?

That's what I did...the bare bluffs receding on both the left and right sides use the same paint/pastel mix as the foreground plaster rocks. I'm pretty happy with how those transitions turned out; at the very least I don't think I can improve it.

 

Another challenge in such backdrops is that viewers see them from so many different angles that there's no one "right" perspective. Viewed from one angle, a receding bluff line or creek can look great, and viewed from another angle, can be at an awkward angle. Very different from a true "flat" painting in which the perspective more or less stays the same no matter how it's viewed. For better and worse, I've mostly tried to orient the perspective from a trackside view, such that certain things look a bit "off" when viewed from a normal standing angle. 

  • 1 month later...
Posted (edited)

Apologies for ghosting this log. Summer has continued to push us hard, with relatively little persona time. I do have two updates to write up, the shorter of which I'll do here, the longer of which I'll need more time for.

 

I've moved forward with a bit more scenery work, mostly laying down base layers in the eastern part of town. Here's the current status:

 

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This is trying to replicate the pattern clearly seen in historic photos, of the depot area having a much lighter layer of ground cover (some form of sand/gravel) than the rest of the area. The foreground area will become a rough farm field; much of the area south of the tracks was functionally in the river's floodplain and had small farm plots on it. You can also see that I've filled in the road east of the depot and added a rough version of the stock pens along the spur behind the depot. Here's a photo of this area in the early 1900s.

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A couple closeups: here are some of the grade crossings, laser-cut wood castings that I weathered.

 

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And here's the stockyard part of the spur.

 

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Both the road and the spur's ballast are finished with sand from my local stream, sifted to a grain size I want. The stockyard is a cheap plastic modular kit; down the road I'll want to rebuild this from scratch using wood, but I had this sitting around, and adapted it to fill the space for now. At some point I'll use an airbrush to do some weathering on it.

 

This all continues to look like Montana until I get more vegetation on it, but that's down the road yet. But at least I'm slowly moving forward with filling in the blank surfaces with something at least resembling scenery. Thanks for sticking with me on this! Look for a longer post at some point on my first test runs of an operating scheme for this town.

 

 

 

 

 

Edited by Cathead
Posted

So it looks like I screwed up that last post. There was supposed to be a historic photo in there, and that last photo wasn't supposed to be there. Please go reread it now so you can actually see the old photo that shows the lighter-colored ground cover around the depot, the small fields across the tracks, and so on.

  • 2 weeks later...
Posted

OK, this is going to be a long post (or maybe series of posts). It's finally time to talk about what makes this project something other than just a big scenic diorama: active railroad operations. The trick here is to make this interest for the model railroad folks, and intelligible to the non-railroad folks, without boring or overwhelming either population. Here goes.

 

A core idea in model railroading is not just that you're creating a realistic static scene or model, but in addition, setting up a stage on which actual railroad operations can be conducted. In other words, you're not just recreating a look or an object, but recreating a full set of actions and operations that bring the feel of railroading back to life. There are decades of writing, theory, discussion, practice, debate, and experience in this realm and I'm not going to conduct a seminar here. But I do want to try and express how this idea and goal plays out in the design and implementation of this Rocheport module, and by extent to the rest of the planned layout if it expands.

 

First, a reminder that Rocheport was a real place along the 1900-era MK&T. I'm reposting this image from earlier in the log, showing the route of the mainline. Coming from the west, it passes through the line's only tunnel, crosses the Moniteau Creek bridge, runs through town, encounters the depot and grain elevator toward the east end of town, then curves out of town to the east along some major bluffs hard up against the big river. What we're doing is recreating a version of how the MK&T might have operated its trains through and in this town. A reminder that the railroad's primary yard in this region was 10 miles west at Franklin, and a series of smaller towns with minor industries/customers stretched east from here along the river.

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And here's a contemporary view from the east side of town, showing the dual-track passing siding in front of the depot, and the single spur track behind the depot that serves all the town's possible freight customers, from the grain elevator to the depot itself to the stockyards to any other customer that might want a carload of something delivered or picked up (such as an apple shipper).

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MK&T traffic through town in this era would have consisted of (1) three passengers trains each way (some stopping, others expresses that didn't stop), (2) a certain number of through freights between St. Louis and points west and south (these also wouldn't have stopped), (3) livestock trains hauling local cattle and hogs to slaughterhouses in St. Louis, and (4) a local freight operating out of the yard in Franklin (10 miles west) whose job it is to switch small towns along the line like Rocheport. In a larger layout, I'd be focusing on recreating all this traffic when it really has somewhere to go (and the Franklin yard to interact with). Right now, with just Rocheport, the focus is on the single local freight arriving in town to pick up and drop off cars, then proceed on its way, while staying out of the way of any other passenger trains or through freights that might be scheduled to pass through while it's here.

 

Yeah, that's long enough, this is going to be multiple posts. This one sets the stage, and in the next one I'll try and show what actually operating the town looks like.

Posted

OK, so things have progressed enough that over the last month or so I've run a few test operating sessions in Rocheport. I put a lot of thought into designing the track plan and the operating scheme for this layout, and the early results are that it's paid off as things are really working as I want them to. I could go really deep into the weeds of all sorts of planning details but that's not of primary interest to most of you right now. What I'm going to do here is an illustrated walk-through of a single local freight coming into Rocheport, doing all the switching necessary, and then heading on. This is the basic concept of an operating session, bringing an actual train into town and doing real railroad work in a way that's reasonably similar to how a real railroad would do it. I can't post video so you'll have to make do with the images below, which I took in sequence while Mrs. Cathead and I ran this session together. You'll have to imagine the sound-equipped locomotives as they huff and puff and whistle their way through the work. Also, keep in mind that scenery is nowhere near done and I have a lot of buildings left to complete, so town looks rather emptier than it should.

 

Leading off, an eastbound seven-car local freight arrives through through the tunnel from the yard at Franklin, where its cars were previously dropped off by through freights that don't bother stopping at dinky little towns like Rocheport:

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Already in town are five cars waiting to be picked up: an empty gondola that had delivered coal to a local dealer, a boxcar loaded with grain from the elevator, a boxcar  behind the depot that both dropped off and picked up small shipments (the UPS truck of the 1900s), and two stock cars loaded with livestock from local farms and ready to be sent to processors in St. Louis:

IMG_1145.jpeg.b8eadbec8c96a681ee482eb57bc740ef.jpeg

Our locomotive starts to break down its train and sort cars for delivery. It's easy to just pick up all the outbound cars and take them back to the yard, but how do we know where each inbound car goes? 

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The answer in this scheme is the car card and waybill system, very common in model railroading. What's presented here is a rough version I mocked up for testing purposes; I'll make better ones later when I'm satisfied.

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The pink slips are car cards, each of which represents a physical car on the layout. The waybills are little printed slips of paper that slide into a pocket on the car card, with information on where the car originated, what it's carrying, and where it needs to go. Back in Franklin, the yard engine would have switched all these cars onto the same track based on their final destination printed on these cards, and here in Rocheport, other printed lines tell us which cars are destined for Rocheport (vs other towns down the line) and which exact destination they go to.

 

I also drew up a railroad schematic for Rocheport, which shows operators where each track is, what its official name/number is, where different car destinations are, and other relevant geographic features. Using the waybills and this map, you can figure out where any car is or where it needs to go. The numbers in the corners are the actual railroad mileposts. If you go back a few photos, you'll see this hanging on the fascia where it's easy for operators to consult.

MKT_001.jpeg.bda68f8a8e85a64ae7bc9890b75870dd.jpeg

There's a little shelf hung from the fascia right in the center of town, where operators can sort and read the car cards and waybills as they do their work. This "desk" is a key featuring in making operations functional. Here you can see how it's laid out. Right now each track just has a cheap label, in front of which the car cards are stacked based on which track the cars are on. Soon those will be converted into little sorting boxes that will better hold the cards separate.

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With that explanation out of the way, we'll follow our freight as it switches this surprisingly complex little town. But I'll do that in the next post.

 

 

Posted (edited)

OK, let's get to work. Our locomotive is going to start by sorting all the inbound cars into the right order for shoving into this siding. In some cases this pre-sorting might have been done in the yard to make the road crew's life easier, but that didn't seem to happen today, so they're all jumbled up (more busy work in the real world, more fun work for us). Below, we're using the near end of the siding as an extra place to stash a car while we sort things out. 

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Keeping an eye on our MK&T timetable, we know we have to clear the main line for an express passenger train soon. So everything gets shoved out of the way while this passes through. One change I made from the real Rocheport is to designate the track nearest the depot as the passing siding, and have the main line be the track away from the depot (on the real thing the main line was in front of the depot). The actual reason for this is complicated and has to do with how best to arrange turnouts in this condensed scene, but there is real-world precedent for having a depot on a passing track. In my case, I can argue it makes sense because only slower locals stop at Rocheport so this lets faster expresses barrel right through on the outside track.

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Once all the inbound cars were sorted, we pulled all the outbound cars and started spotting inbound cars. Here the locomotive is shoving two empty stock cars toward the stockyards. Cars 74 and 49 in the foreground are going to a different town than Rocheport, so will just be left out of the way with the caboose until we're done.

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And another angle on that move, shoving the stock cars into the siding. 

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And the final placement.

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With those cars shoved into the far end of the siding, we can place the other three cars at the western end. Here the locomotive is shoving in a boxcar of small freight for the depot, an empty boxcar for the grain elevator, and a flatcar with a new wagon for one of the local implement dealers. You may recall from an earlier post that all the businesses listed on my waybills are real ones found in the railroad's business directory, adding to the sense of realism.

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With all the inbound cars spotted, it's time to reassemble our train. Five outbound cars and two more to take to another town before returning west to Franklin. Let's grab that caboose and those two cars and stick them back on the end of our newly pulled five cars.

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Tacking the caboose and two final cars onto the rest.

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Our train is reassembled, but we can't leave yet, as there's a local passenger train due. We were smart enough to reassemble our train on the main this time, so the local can pull into the passing siding in front of the depot.

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Another view of this meet, with the short local at the depot and the longer freight ready to depart eastbound.

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Our freight heads east along the river bluffs...

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and our passenger local heads west toward Franklin.

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And that's what a simple one-town operating session looks like. The intellectual puzzle of sorting and spotting cars is quite fun, and it can be kept fresh time after time by simply altering the waybills for each card. Maybe next time there's a boxcar of apples to ship out instead of a wagon-loaded flatcar arriving. Maybe there aren't any livestock shipments. Maybe a boxcar has to stay at the elevator, meaning we have to move it out of the way, do our work, then put it back. So many iterations even in a small town. 

 

As the layout expands, operations get even more complex. As towns are added, trains have more places to actually go, and more work to do in those places. It gets more practical to run passenger and freight trains through, actually going places instead of just moving back and forth on a glorified diorama. Add in the larger yard at Franklin and suddenly you have a whole separate job dealing with all the long-distance freights as they stop to drop off and pick up local-destination cars. And so on.

 

Long-term the full layout I have planned will keep 4-6 people happily busy for several hours. As it is, Mrs. Cathead and I (or any other friend) can run a fun little operating session in half an hour or so, a quick break from life to travel back in time to 1900, when steam whistles still echoed off the bluffs here.

 

I hope you followed along on all that, and that it gave you a sense of what makes model railroading distinct from many other hobbies. Feel free to ask further questions, whether you're a model railroader with specific curiosity about something esoteric, or someone who wonders something more general about all this.

 

Thanks so much for reading! There's still a lot of scenery and building to do, but this project is now at the actively fun stage.

 

 

Edited by Cathead
Posted

 That's pretty dang slick, Eric. Thank you for taking the time to explain the operations side of model railroading. 

Current Builds: Sternwheeler from the Susquehanna River's Hard Coal Navy

                            Wood Hull Screw Frigate USS Tennessee

                            Decorative Carrack Warship Restoration, the Amelia

 

Completed: 1870's Sternwheeler, Lula

                      1880s Floating Steam Donkey Pile Driver                       

                       Early Swift 1805 Model Restoration

 

 

Posted

Eric,

 

Not being a model railway enthusiast this is all new to me but nonetheless fascinating and a bit complex. I'll re-read these posts to let it properly sink in. 

 

The diagrams and pink cards add a whole new dimension to it all. 

 

The last pic of the train passing through the bridge is quite picturesque.

 

A very interesting build log....keep it coming 😉

 

Richard

 

 

Posted

Keith, thanks and you're welcome!

 

Rik, I think I might draw up a conceptual diagram of the operating session described above, to help people see in map view how things got moved around. Hopefully o over the weekend. It definitely is a very new way of thinking if you're not in this world and I want to at least convey the intellectual challenge and stimulation it creates.

Posted

Real good that you can operate your layout and sort out any glitches to your operating scheme. I've operated on several layouts that have some terrain and a few foam block structures. They'll get around to doing structures 'one of these days". And I've been enlisted to build up structures or rolling stock to help owners advance their railroads. 

Ken

Started: MS Bounty Longboat,

On Hold:  Heinkel USS Choctaw paper

Down the road: Shipyard HMC Alert 1/96 paper, Mamoli Constitution Cross, MS USN Picket Boat #1

Scratchbuild: Echo Cross Section

 

Member Nautical Research Guild

Posted

Fun news! I'm a member of the Katy Railroad Historical Society, which publishes a quarterly newsletter covering the railroad's history and various modeling projects related to it. The September 2025 issue publishes an article I wrote about the Peerless modeling project and its connection to the railroad. The newsletter is print-only, but they graciously sent me a PDF copy of the article with permission to distribute to people I know who aren't KRHS members (specifically including MSW members).

 

If you're interested in reading the article, send me a private message through MSW with your email address, and I'll send you the PDF. Here's a screenshot of the first page to whet your appetite. Also cross-posting this on my build log for the Peerless.

 

To send a private message on MSW, click a user's name to go to their profile, then look for the "message" button to the right of their username on the banner of that profile page.

PeerlessKatyFlyer.thumb.png.cb8f619fc68e1e48696399f96d74d1fc.png

Posted

As it turns out, I've worked as an editor for many years and have written freelance for various outlets, so writing this wasn't overly burdensome! It's still a good feeling to contribute to the historical record.

Posted (edited)

OK, last week I promised a different explanation of how that operating session worked, so here's a graphical approach. We start with the Rocheport track diagram. There's one siding (1) with five places for freight cars to be set out for loading or unloading. [1] is a team track used for unloading anything from coal to wagons to lumber. [2] serves the grain elevator. [3] is the depot's freight house. [4] and [5] serve the stockyard.

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How do we know where to set out cars? Here are two examples of waybills. There's one per freight car, and they slide into a pocket on the car card so that you can only see the top half (we'll get to the bottom half later).

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The first one tells us we have a car headed to Rocheport, on consignment to a wagon dealer named W.W. Scobbee (a real Rocheport dealer at the time). See that "1-1" after the receiver's name? That tells us the car needs to be delivered to Rocheport's siding (1), spot [1], as shown on the diagram above. That's because this dealer doesn't have his own trackside warehouse, just receives individual shipments now and then. So this needs to go to the team track, where this fellow can pick up his new wagon.

 

The second one tells us that this car has shipments for two different general merchandise dealers (again, real Rocheport businesses), and this one goes to spot [3] at the depot, which handles crated items like these (hand tools, canned groceries, clothes, whatever). 

 

Both cards also tell us that the cars came from St. Louis' Baden Yard, brought to nearby Franklin yard by a through freight, where they were sorted onto the local freight that brought them to Rocheport for final delivery. So what happens when it's time to pick up these cars? Between operating sessions, we flip the waybills over in their car card pockets.

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Notice how the first ones had a big 1 in the upper right corner? That tells us this waybill brings the car onto the layout to its destination. When we flip these over, we get a 2, which tells us that now we're in the second part of this car's movement, sending it back off-layout to some other destination. For example, if we'd loaded an empty boxcar with grain at the elevator, it might be destined for a mill in Chicago or St. Louis. In the cards above, both cars delivered a product on their first run, so they're now empty (MTY) and are being sent back. The merchandise boxcar at the depot goes back to an MK&T freight house in St. Louis, and the empty flatcar goes back to a yard in St. Louis until needed for some other job. In both cases, the local freight takes these back to nearby Franklin yard, where an eastbound through freight will pick them up and take them to St. Louis.

 

So each waybill creates a realistic set of shipping/movement directions for each car on the layout, lasting for two operating sessions. Now let's summarize how this worked in practice.

 

Thinking back to the photo essay in an earlier post, here's how we started. The diagram below shows each car with its number and location or destination. Grey cars are being picked up, white ones are arriving on the local freight currently sitting on the main line. So 65-2 is car #65 currently in spot [2], while 25-2 is car #25 that needs to be placed at spot [2]. 74-T and 49-T are through cars going to a different town; here they're just in the way!

Rocheport2.png.0d8417aa4d5db29e3e41674ed7177e76.png

Notice that the arriving cars are all out of order; sometimes the Franklin Yard operator should deal with that, but today it's our problem. So the first order of business is to re-sort these cars into the proper order for delivery. Right now they're in order 3,1,5,4,2 but we need to end up with 1,2,3,4,5 on the siding.

 

Below, we've taken the caboose and the two through cars and stuck them up on the passing siding as out of the way as we can get them, since we don't need them here.

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Then our locomotive does various sorting to get these in delivery order on the passing siding. Notice something odd? 

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Why are they in order 4,5,1,2,3? Well, that's another fun operating quirk. Local railroad rules (e.g. mine) say you can't pull past the tunnel when switching here. So there's only room for the locomotive to pull three cars at a time past that left-hand switch just to the right of the bridge. So we placed the 4,5 cars first, so we can pull them past the switch, shove them into the far end of the siding first, then place 1,2,3 behind them. Just another part of the puzzle that makes operating interesting.

 

So now all we have to do is pull all the departing (grey) cars from the siding, in two pulses because of the length limit, and stick them on the main line. Then we're free to deliver 4,5 and then 1,2,3 into the siding. Then we just stick 74, 49, and the caboose back on the end of our outbound cars, and our train is ready to depart for the next town.

Rocheport5.png.f567535f447e89cd6afd25281c0af3a7.png

I hope that made sense. Please ask questions if not. This is a fairly simplistic version of operations; it can be made far more complex if desired. For example, a real railroad would do everything it could to avoid carrying empty cars. So instead of sending empty cars all the way back to St. Louis, it would be looking for a chance to send them somewhere closer to be re-loaded with something else. There are ways to simulate this more complex approach and I might implement those later, but for now this simple approach still makes for interesting railroading.

 

The beauty of this approach is that it's highly flexible and customizable. I can create as many waybills as I want, setting up different car movements for different reasons, and keep swapping them out. I could have a given car need to stay in Rocheport for several days, getting in the way! Not all sites have to have a car picked up or dropped off every day. And I could even swap out one waybill for another between sessions. And all this is for just one town; if the layout expands, the same situation happens in other places, and once you add a larger yard like Franklin, a lot more sorting happens when you're actually dealing with all cars passing over the railroad, not just ones for a little dinky town like this.

 

I realize this may seem esoteric to non-railroad-buffs. But think of it as a combination of historical re-enactment and mental/logic puzzle. Not only do you get to step back in time and experience live railroading in a given era, but you get a really fun mental challenge if you're the puzzle-solving type. My wife, who's a mild railfan, actually really enjoys these little operating sessions because she's a data scientist who gets easily drawn into logical puzzle solving. The railroad experience is just a bonus.

 

Thanks for reading (or skimming?) all that. Soonish I'll have more actual modeling to show, as I'm working on various buildings.

 

 

 

 

Edited by Cathead
Posted (edited)

 Eric, being new to this topic of how railroads actually run it's interesting reading as you peel the onion. 

Edited by Keith Black

Current Builds: Sternwheeler from the Susquehanna River's Hard Coal Navy

                            Wood Hull Screw Frigate USS Tennessee

                            Decorative Carrack Warship Restoration, the Amelia

 

Completed: 1870's Sternwheeler, Lula

                      1880s Floating Steam Donkey Pile Driver                       

                       Early Swift 1805 Model Restoration

 

 

Posted (edited)

Eric,

 

Thank you for all that info....there is a lot going on.

 

I imagine the person (or office) that collected all the data to produce the Waybills was very important and crucial to smooth, efficient running of the railway. 

 

Some questions - How did that office communicate with other remote regional offices to know what deliveries to expect etc?  Or was there one central 'waybill office' per region?  Did Telegraph enable the first Waybill usage or were Waybills initially carried on the trains?

 

I think that a casual bystander like me only ever sees the tip of the iceberg regarding 'railways workings' - the same can be said of all professions I imagine.

 

So thank you for giving a very insightful look at what is happening below the surface. 

 

Richard

Edited by Rik Thistle
Posted

Rik, great questions. Just to clarify, the waybills I'm using here aren't exactly what a real railroad used, they're simplified and adapted to a model railroad context. And while I designed this exact version, it's heavily drawing on a system developed long ago for model railroading by very smart people. What these model waybills do is allow a modeler to simulate the way a real railroad generated paperwork to direct how business was generated and moved over the railroad, whether or not "waybill" was used. And every railroad did things their own way. There are model railroaders who really strive for accuracy and duplicate the exact paperwork forms their prototypes used. I'm not quite at that level! But doing it this way gives you a more realistic feel than "let's put that car over there today". 

 

That being said, you are correct that good people were very important in this system! My understanding is that in this era, there would be a station agent at each depot whose general job was to deal with all the railroad's business, from generating business (e.g. "selling" transportation services to local businesses) to handling paperwork and orders to selling passenger tickets. Obviously with some staff in larger towns. By the 1900 era of this layout, the Katy had telegraph wires run along its route, so that facilitated communication. I honestly don't know how it worked pre-telegraph, other than slowly! In the layout-contemporary photo below, you can see a telegraph pole and wires on the river bank side of the tracks.

 

Rocheporttunnelwestsideriver.thumb.jpg.910b904e1c3173e8919e2ef5b0082aff.jpg

 

Most railroads were organized into "divisions" covering a certain distance (often roughly 100 miles in this era), and each division had its own central office, railroad crews, maintenance crews, etc. My understanding, though I'm not an expert in this, is that local station agents reported up to divisional offices, which handled the central paperwork to generate traffic on the railroad. So if I'm correct, the Rocheport station agent would submit reports and requests for shipments (or empty cars) up to the division office (in Franklin), where that information would be collated with all the other comparable info coming from all the other stops in the division. Basically the division office would develop a daily sense of all the traffic needed and being generated on their division, decided what they could handle on their own (e.g. are there empty cars within the division they can draw on) and then communicate with higher authority to coordinate additional traffic to and from the division. That's why there's a yard associated with the division office in Franklin, because that's where cars are picked up and dropped off from farther locations to be sorted and then delivered locally (or collected into blocks of outbound cars). Think of the division and its yard as a regional postal service center that sorts packages for local delivery or outward shipment, and station agents and their depots as local small-town post offices. Especially in the pre-truck era.

 

Beyond that my knowledge fades and I can only logically assume that there's a central office for the whole railroad that helps coordinate shipments, billing, etc. There are some other model railroaders in this thread and they may be able to correct or confirm what I've said here. My knowledge has been primarily gained in a  model railroad context, which tends to emphasize on-the-ground operations and not necessarily the full hierarchy of how that information is handled. In other words, model railroaders tend to focus on the role of engineers and conductors actually operating the trains, who are given a set of paperwork orders telling them what to do, which is what my waybills are. In the same way that model shipbuilders tend to focus on the construction and daily operations of a given ship, but less on the infrastructure and logistics it took to maintain a dockyard or coordinate naval movements throughout an entire service

 

Those aspects might well be interesting, but they're not essential to the model itself. In the same way, a waybill system like mine is essential to recreating reasonably realistic railroad movements in a local context, but aren't necessarily built on a complete reconstruction of the railroad's business structure. It's just understood that the business orders came from somewhere and our job is to enact those orders on a day-to-day basis on the ground.

 

Lastly, there are all sorts of levels of complexity in how model railroaders implement operations. What I'm doing here is a sort of middle ground. At the simplest level, some people eschew paperwork altogether and just use colored stickers or pins on the cars to make movements solely a simple visual puzzle, or they don't care for switching much at all and just run trains as a railfan. At the other end, there are computer programs that let you generate and track car movements layout wide, more like what a central office would do, and print out all sorts of customized instructions just like a central office presumably would. And again there are folks who duplicate all the real paperwork a real railroad used, including all sorts of extra details I'm not even beginning to address here. Just like in model shipbuilding, there are lots of rabbit holes to go down or lots of ways to keep things simple, as preference dictates.

 

Hope that long brain dump helped, and I hope other readers will correct anything I've mis-stated.

Posted (edited)
2 hours ago, Cathead said:

I honestly don't know how it worked pre-telegraph, other than slowly!

 My guess would be by word of mouth. Cattle herd seen heading to such and such a place or a particular crop seen ripening near a certain community. Station agents probably gambled a lot on district knowledge and by keeping a close ear to the ground. I'm sure those station agents that were successful were duly compensated while those that weren't had to seek employment in other capacities like bank robbing and cattle rustling. :)

Edited by Keith Black

Current Builds: Sternwheeler from the Susquehanna River's Hard Coal Navy

                            Wood Hull Screw Frigate USS Tennessee

                            Decorative Carrack Warship Restoration, the Amelia

 

Completed: 1870's Sternwheeler, Lula

                      1880s Floating Steam Donkey Pile Driver                       

                       Early Swift 1805 Model Restoration

 

 

Posted (edited)

Very good explanation, Eric. Proper "blocking" is the key to this location's switching activity. Eric touched on that in his write-up. Blocking is the arranging of cars in their switching order before arrival in town. Sometimes a good yardmaster will do that before departure, sometimes the train crew will do that along the way, with permission of the railroad dispatcher. The telegraph was introduced on the railroads in the 1850s. The Erie issued train orders back then

 

Waybills were generated by freight agents of the railroad and went to regional offices of the railroad. Copies went to the home office for billing and others went to the originating yard. The railroads employed a lot of clerks to process the waybills and carbon paper ruled. Copies of the waybills travel with the conductor in the caboose. He'll make up switch lists for the engine crew and brakemen, to use while actually switching the cars. 

 

All the paperwork can become a nightmare, that no model railroader wants to duplicate.  We just generate waybills to get cars on and off the layout. On bigger layouts, the cars may have to stop in several locations to have work done. Livestock, produce and meat products had special rules for feeding and resting animals.Refrigerator cars needed icing base on shipper requirements.  Don't forget, railroads hauled many different items from our earlier industries. Sears, Roebuck was Amazon until probably the 1960s in the US. All the goodies in the old Sears catalog went by rail. They shipped everything up to kit build houses. Mail was treated the same in special Railway Post Office cars. Mail got sorted enroute.  The railroads were wide-ranging across the US.

Edited by Canute

Ken

Started: MS Bounty Longboat,

On Hold:  Heinkel USS Choctaw paper

Down the road: Shipyard HMC Alert 1/96 paper, Mamoli Constitution Cross, MS USN Picket Boat #1

Scratchbuild: Echo Cross Section

 

Member Nautical Research Guild

Posted

To add to what Ken said (thanks!), some model railroads will operate with two-person crews per train, to better simulate the engine crew / conductor dynamic. One person actually operates the locomotive, the other handles the paperwork and is in charge. This has several advantages: it lets more people take part if you have a lot of interested operators, it's more realistic in terms of recreating the teamwork necessary to actually operate a train, and it divides up the work as one operator juggling a throttle and paperwork and timetable and uncoupling and turnout operation and everything can actually be too much for one person (just like on the real thing).

 

The whole blocking question is fun because it's a good example of how different model railroaders approach the hobby. In some cases people intentionally change things to make the work "harder" because, as a hobby, it's more interesting that way. So an unblocked train arriving in Rocheport would be an annoyance on the real thing, whereas on the model layout it's potentially a perk if the operator enjoys switching puzzles. Track plans are another example. In real-life Rocheport, as elsewhere on the Katy in this era, almost all sidings were double-ended (a turnout at each end) to make switching easier. But I took out the east-end turnout on my layout to make that a long one-ended siding, because that's more interesting to operate from a model perspective. If both ends had turnouts the work in Rocheport would be over too fast! It also saved some space that I wanted for more scenery.

Posted
1 hour ago, Canute said:

Livestock, produce and meat products had special rules for feeding and resting animals

This actually has a connection to Rocheport. Readers will good memories may recall that the huge warehouse behind the grain elevator was a massive hay barn used for feeding livestock being shipped on the Katy. 

Posted

We use 2 man crews a lot, especially when we get new operators. Some just need local area rules orientation, others are a multiple session mentoring program.

Those commodity trains were usually the fastest freight trains on a railroad, since the feeding/resting/icing rules were hard and fast for properly handling these freight classes. Milk trains were another type, but may be run as a passenger train, since they may have a coach tacked on .

Cows could ride up to 28 hours; then they needed 8 hours outside the cars while those cars were cleaned and re-bedded. Most produce and meats needed ice, but the shipper specified what type and the timing.

Some veggies, like potatoes, needed to be kept to a specific temperature range, so instead of ice they could put charcoal heaters in the ice bunker during the winter. 

Ken

Started: MS Bounty Longboat,

On Hold:  Heinkel USS Choctaw paper

Down the road: Shipyard HMC Alert 1/96 paper, Mamoli Constitution Cross, MS USN Picket Boat #1

Scratchbuild: Echo Cross Section

 

Member Nautical Research Guild

Posted

Time to go back to some actual traditional model building! I need lots of buildings to fill out the town, which will be a mix of scratchbuilt and kit-built. First up is a simple scratchbuilt background building. I zoomed into the depot area In the historical photo below (from the State Historical Society of Missouri). See that row of small false-front buildings across the street from the depot? Those fall right on the line of my backdrop, so I need to make a few shallow-depth buildings to fill in that space and convey the feel of that district. I'm not worried about reproducing them exactly, I just want to capture the right feel.

rocheportzoom.jpg.90a45da556a272c98efe5c0c3f362096.jpg

I have a distinct visual theme in mind for Rocheport. This was a prosperous time, overall, with the railroad having recently come through. So I want my buildings looking reasonably well-kept and in some cases fairly new. I'm not going for the decay-gothic look so common in model railroads. I want this to feel like an old but prosperous town. That being said, there are different districts. The core business district off to the west should look especially prosperous, while these smaller buildings near the depot should be a bit rougher, and the riverfront area across the tracks (foreground) should be noticeably poorer if still not run-down. Keep all that in mind as I describe this and future buildings.

 

First I drew up a basic design and cut out the constituent walls from the scribed wood sheets I had on hand for just this purpose. These were given several light coats of grey primer, both to seal the wood somewhat and to simulate a coat of paint. Back wall at lower right is after one coat, front wall at lower left is after two coats. The primer color is almost exactly what I wanted (a faded grey-white) so I didn't bother with actual paint. Plus, this maintains a hint of wood grain that I like.

IMG_1411.jpeg.140231ab05195070a6d1c3033afd583e.jpeg

Next I did some gentle weathering of the walls using pastels applied with a thin brush. Working plank by plank, I subtly varied the colors help the planking stand out. In the photo below, the front wall at top hasn't been pasteled yet, while the back wall at bottom has.

IMG_1415.jpeg.a2ecf37bc4486d36382b5541a5d3b45c.jpeg

I then painted the door and window fittings I dug out of my scrap back, and lettered the top of the false front using dry transfers. It's really hard to line up individual dry transfer letters perfectly, and if I could do it over again I'd use a little more space on either side of the ampersand. But the slight unevenness also brings to mind a small business's hand-painted lettering, which does fit the setting.

 

You can't easily tell here, but I gently distressed some of the wood to give a hint of peeling paint. Not too much, just enough for subtle visual effect in person.

IMG_1417.jpeg.d08639af47530129f559ef7561499a4d.jpeg

Time to assemble the building. I used my magnetic square jig for this, which both holds walls square and uses strong magnets to lock pieces in place while glue dries.

 

IMG_1418.jpeg.7114bcbcf93070f675c13b9221023fb2.jpeg

I haven't mentioned it yet, but all the walls have interior bracing to make sure they don't warp. I did this early on, prior to priming.

 

IMG_1419.jpeg.85073b60ee0966d41e95770b5b52027d.jpeg

Overhead view of the assembled walls and interior framing. I don't intend to show the interior of this so made no effort at detailing. This is a background structure that will be partly hidden behind the depot.

 

IMG_1421.jpeg.a5511abcef7978be5c1b3ad627b52d41.jpeg

And the assembled walls from the most common viewing angle. Notice the slight bleeding of red paint into the planking, which I don't care about because a piece of trim is about to be installed there.

IMG_1420.jpeg.27300a054d8ad12abe95aa34ca48dafc.jpeg

Time for the roof. I braced thin sheets of wood cut to size, then applied pre-made trips of paper shingles. Several manufacturers make versions of these. They're slow and fiddly to apply but I love the results. These also get some light pastel weathering to vary their appearance.

IMG_1430.jpeg.2df2c60affa7cb30cadc08b122351ad9.jpeg

Rear view. This goes up against the backdrop.

IMG_1441.jpeg.26935dd1d4cd4401db36d1f68978e299.jpeg

Front view.

IMG_1440.jpeg.33a98e938a2c05987a4b04888892097f.jpeg

Not quite done, I wanted to add a lean-to overhang on the left side for added visual interest. This was pretty straightforward and I didn't photograph the process. I forgot to add earlier, the name comes from that railroad business directory I wrote about a while back. Inman was a real merchandise business in Rocheport with ties to the railroad. I made it Inman & Sons so the name would stretch more across the false front, and decided this is probably a small furniture maker or other such manufacturer, who might be getting small loads of hardware and supplies (nails, hinges, paint, glass, that sort of thing), which is why being located right behind the depot makes sense since that's where small loads like that would be delivered. This kind of business isn't big enough to have its own dedicated slot on a freight spur. It just gets crates from the depot.

IMG_1478.jpeg.5023f27c87f63c685f958b1ae8f8d193.jpeg

And here's the final structure loosely in place on the layout. It and its future companions will help line the street behind the depot nicely, obscuring the backdrop transition and bringing a sense of busy-ness to the depot district. Go back and refer to the opening photo to remind yourself what this is representing.

IMG_1477.jpeg.d35b8afc4302372e08a63b15876bf25f.jpeg

So that was a fun little project. The building going next to it is a laser-cut kit, so that'll provide a fun comparison in methods and results.

 

Thanks for reading, and hope you enjoyed this return to actual model-building!

 

 

 

 

Posted

 That's one neat little building, Eric. I like it a lot!

Current Builds: Sternwheeler from the Susquehanna River's Hard Coal Navy

                            Wood Hull Screw Frigate USS Tennessee

                            Decorative Carrack Warship Restoration, the Amelia

 

Completed: 1870's Sternwheeler, Lula

                      1880s Floating Steam Donkey Pile Driver                       

                       Early Swift 1805 Model Restoration

 

 

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