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Gaetan Bordeleau

How 3D plans could be helpful for a modeler

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 My perception of 3D model ship changed with the years. Even if I am not able to draw 3D I have admiration for those who can do it.

 

Here is what I would like to do if I knew how to do it. I would like to have the 3D  model ship I am  building  actually in wood.

I do not know if what I write is a stupid idea but here is how a 3D model could help me:

 

Let's take an example: I am building a keel for the 74  guns. It is difficult to visualize how will the planking will touch the keel and in which angle.

With access to the 3D model, it would be possible to visualize the keel as a finish product and rotate it as we wish to see details.

I suppose I would need a program to open these files, but as an addition to the plans, I would love to buy such 3D plans.

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One problem may be the potential for piracy as this would mean that you could download or copy such plans.

 

It's great that Ed Tosti has been able to provide 2D frame plans on CD for the Naiad, but there don't seem to be many that are prepared to do this, .

 

So for me it's not just having 3D plans that would be useful. I'd love a solution to the provision of 2D plans on CD because I find the business of undoing the distortions caused by photocopying (for cutting frames, for example) to be a real hassle.

 

Tony

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Excellent topic, Gaetan. We are in the process of having our Swan class builds rendered as 3D illustrations, a step by step building log to be used in conjuction with our Swan class books. This should make the construction of one of these models significantly easier. Stay tuned...

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7 minutes ago, dvm27 said:

Excellent topic, Gaetan. We are in the process of having our Swan class builds rendered as 3D illustrations, a step by step building log to be used in conjuction with our Swan class books. This should make the construction of one of these models significantly easier. Stay tuned...

 That is excellent news Greg. I'll be really interested. After a few more years of progressive kit bashing I am looking forward to my eventual Swan/Comet build. (I really like the look of the Comet)

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Creating a good 3D model is basically the same as building most things, you make the detail parts, build sub-assy's, then put them all together into the main assembly. The time required to create a 3D model of this complexity from scratch would take at least as long, if not longer, than building the real model itself. If you already had a 74 Gun ship model at hand, you could scan existing parts using a laser tool rather than model them from scratch in 3D. A good 3D model would permit you not only to visualize how planking would touch the hull but also let you simulate shaping, bending and installing the planking. 

 

Gaetan and I live quite close to an aircraft assembly plant that has just completed spending billions $$ designing and simulating the build of a new commercial aircraft using Catia V5-Enovia, so if we can get enough of those skilled 3D jockey's hooked on model ship building, perhaps we can coax them into creating a 3D model. :cheers:    

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Dilbert, here's one 3d modeler who's got hooked on ship building. it's been 3 months since I found out about MSW and its awesome community of scale model wizards. even though I've seen a lot of wizardry in CG world I was still floored with what I've seen here. naturally now I'm building my own 3d ship - the hard way, of course! :-D

 

oh, in my case, creating a 3d model is waaay quicker than doing it in wood, sawdusting the neighborhood, chopping off fingers....

 

 

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Hi Herask, you want to keep all your fingers if you're a 3D driver! 

 

My time estimate is based on making a fully representative 3D model of a 74 gun ship like Gaetan builds. Must confess I'm not a 3D modeler myself but was responsible for software and training at one point in my career. Made some time studies on designer productivity in order to justify upgrading our 3D software and as this experience was with designing aircraft, the level of detail and accuracy is very high.

 

 

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Hi Gaetan.

I can understand your thoughts or needs.

Make 3D models for a variety of uses, research structures/game/and drawings...

At present, there are some free small software, you can import the 3D model, check to see  the model from many angles, it's very useful to understanding the structure of the model.Better software such as UE4-a powerful 3D game development software that can even simulate real naval battles.It seems is free by developer(official).You can search it online and get authorization.

 

But who will develop the 3D model?After all, this demand is very small, and team development is still not possible.

 

As other members says,a good 3D model is no less than a real model.So, you can work with people who have 3D modeling capabilities.

 

Now,I have give up making 3D virtual ship model instead of using 3D technology to make the actual one.Such as cnc

 

 

 

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For models created in SolidWorks there is very good, free viewer - eDrawings.

You get pretty much full 3D viewing functionality - pull apart assemblies, section, measure, rotate, zoom etc.

Visit the solidWorks web site to download a copy.

It will also view some other formats like ACAD.

You can use it to view native Solidworks files, or the creator can save a native file as an eDrawing file to help protect their IP.

 

Nick

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I would recommend Onshape it's free or you can pay either way the full use of the software is at your disposal. It's also cloud based which means a group collaboration is possible. Its a lot like SW but different to. There is no software to down load and it runs on pc, Mac, and various mobile devices. I'm using it now to design a 74 gun ship based mostly on Steel's work but other resources as well. 

 

Designing a ship of this complexity from scratch has been a challenge but also rewarding. I work on it during evenings, weekends and when the spirit moves me, not necessarily in that order. That being said, it's been a couple years in the making and I'm not done. A couple screen shots is below.post-306-0-60443100-1470701051.jpgpost-306-0-45969200-1465947237_thumb.jpg.  I have post on the forum called "scantling questions" which documents my progress.

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Salut Gaetan

 

I am doing exactly that for my Cornélie. I have the quille and contre-quille in 3D and am lofting each frame with special attention to the rabbet angles. It is interactive - I place a frame/couple and then tweak the keel assembly underneath it to reflect a proper shape to receive the garboard strake. It is fun and interesting to watch the rabbet shape evolve as I move farther and farther aft. When the process is finished, I will have a set of suitable plans for the keel pieces, as well as lofted frames/couples that fit.

 

3D is a bit of a challenge, but a great deal of fun. If you enjoy drafting plans and figuring out fiddly-bit details, 3D is a rewarding exercise.

 

John

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