Jump to content
Martes

Age of Sail 2 - 3d ship models for PC wargame

Recommended Posts

Posted (edited)

I wanted to show a project I have been working for some time now - since discovering the way to import models to this old, but still very capable game.

 

shot0006_1.png.71ecdc2bbdb7121bbc913ee610536e1e.png

 

I aimed to replace all the line of the ship models in the game, starting with frigates (as they were abysmally horrible), and over time I think I have found a certain balance between level of detail and sometimes awkward engine limitations. From the modelling perspective the models themselves are akin to block models (and mostly representative than anything else), showing the outer hull, closed deck with boats in the waist and, deck gun emplacements and some smaller details, all other details and decorations painted on a texture (and it's hard to underestimate the power of a texture 🙂).

 

belle_poule_wire.thumb.png.13b1dee5a737387bbc2b3ad6f821eb52.png

 

The game provides a number of rigging sets, so I (with some small exceptions) do not touch those.

 

And here is a small showcase:

 

colossus_side.thumb.png.29a5a34233ab2cae75ca47a7d213d813.png colossus_stern.png.ac98996c9d6359843ac69700261a824c.pngcolossus_deck.png.4e4b0e6b8b466498137785c8d0651927.png

A 74-gun ship (Colossus class)

 

french_frigate.png.22b817c156982872c1f556723b24e39b.pngfrench_frigate1.png.31ced358098fe4113508a8eac56b8034.png

A French 38-gun frigate

 

belle_poule_variants.thumb.png.15539643f472e93880dd9e3d1b25f93a.png belle_poule_variants1.png.c00f5f022a454292a7428944543216f7.png

The Belle Poule (as 12-pounder and slightly fictional 18-pounder variant - showing the possibilities of using different texture on a same hull for different ship configurations)

 

liffey.thumb.png.8c2789a514ce02d6ecf4eaed3fb9c17a.png

The 40-gun 24-pounder Liffey-class (modified Endymion)

 

Personally, they give me a unique glimpse seeing them sailing, firing, heeling under the wind, seeing them suddenly alive.

shot0001_5.png

Edited by Martes

Share this post


Link to post
Share on other sites

Nice work Martes and thanks for sharing Martes.  What are your plans for these?  Are you going to make them available as add-ons?  You appear to have put a lot of work into these.

 

cheers

 

Pat

Share this post


Link to post
Share on other sites

Of course, I am going to release them at some point, but I am not sure when. They changed a lot since I started this (you can check here for the whole saga):

 

aos2_lfrigate_model.png.81d7c5d056535b897a2a7cccd8ae1daa.png

The top model is a frigate extracted from the game, the bottom - my first attempt to get something inside, and you can compare it to the Belle Poule wireframe in the post above. 🙂

 

There are some models that have to be covered before any release, namely at least a three-decker, a corvette and a brig, but then there are ships I just want to have sailing, so those priorities are kind of shifting here.

 

Additionally, I am thinking of a terrain generation tool for coastal scenarios. I verified the possibility of making custom maps - it requires a model of the terrain, separate model of underwater terrain, and collision map - but have yet not found a reliable way to do it more or less automatically.

 

And there is a kind of scenario generator as a set of tables for dice rolls.

Share this post


Link to post
Share on other sites

In your second picture I can't help but notice the telltale orange wireframe of Blender.  Was all this work done in Blender?

Share this post


Link to post
Share on other sites
35 minutes ago, SardonicMeow said:

Was all this work done in Blender? 

 

Yes and no :)

The models are being done in Blender indeed, but most of the pictures are taken from the game engine, which includes the rigging configuration.

The red line in the background actually marks that the screenshot was taken in scenario editor.

Share this post


Link to post
Share on other sites

British frigates on blockade (they weren't included in the first post since I didn't have recent enough screenshots, but here they are):

 

2_frigates1.png.488f0852c84587dcd5f0ffec70dc9d83.png  2_frigates2.png.233fd14fa2fcf798e59bb40b6ac56fb7.png

 

And close-ups.

The Euryalus:

 

shot0002_4.png.87fd80a1f08868aadcbbf9df235d82af.png  shot0003_3.thumb.png.6afe078053710e52a86e218aa26261e5.png

 

The Endymion:
 

shot0000_5.png.952d54aba2eec15cb33ae778b57f7d76.png shot0012_1.png.2685d70a95f38a29607140f03485b6b7.png

Share this post


Link to post
Share on other sites

Some nice improvements there Martes.  I must admit I am a 'sucker' for good graphics in these styles of games to maintain my interest.  A realistic algorithm or two to control ship behaviour and damage inflicted/received are the other two main priorities.

 

cheers

 

Pat

Share this post


Link to post
Share on other sites
54 minutes ago, BANYAN said:

realistic algorithm or two to control ship behaviour and damage inflicted/received

 

This game offers working - and very time consuming - tacking, and as to damage, I have tweaked that to more or less realistic values (here) and that can be refined even more.

 

Not that there are very much alternatives in the genre. I couldn't, unfortunately, make a new engine all by myself, so the ship collection is as far as I look for the moment, but you never know what can turn up.

Share this post


Link to post
Share on other sites

Made some corrections to the Colossus - more accurate beakhead, cathead supports, curve of the deck and roundhouse door partitions on the quarterdeck.

 

shot0000_7.png.fcb6d6462b4bcf91640fdb0cde1bdcd1.png

Share this post


Link to post
Share on other sites

Rescaled the rig for 32-gunners, now having separate sets for 40-gun frigates/64-gun ships, 38/36-gun frigates/50-gun ships and 32-gun frigates/possibly 44-gun ships if I ever make any.

 

shot0000_1.png.89a767d7d409569a2da29a0e169ad921.png shot0001_1.png.e66254fcf06f066c4d6e93f5c20b779d.png

Share this post


Link to post
Share on other sites

Moved the spritsail yard (unused anyway) from the edge to the middle of the bowsprit (on most of the rigging sets):

 

shot0000_3.png.77d958cc4c8bc17aecb3e99f069d7ac4.pngshot0000_4.png.56b251a120765292eaff53ccac9a8163.png

I can't really explain why, but it seems to make everything better.

Edited by Martes

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

About us

Modelshipworld - Advancing Ship Modeling through Research

SSL Secured

Your security is important for us so this Website is SSL-Secured

NRG Mailing Address

Nautical Research Guild
237 South Lincoln Street
Westmont IL, 60559-1917

About the NRG

If you enjoy building ship models that are historically accurate as well as beautiful, then The Nautical Research Guild (NRG) is just right for you.

The Guild is a non-profit educational organization whose mission is to provide support to our members in their efforts to raise the quality of their model shipcraft.

The Nautical Research Guild puts on ship modeling seminars, yearly conferences, and juried competitions. We publish books on ship modeling techniques as well as our world-renowned quarterly magazine, The Nautical Research Journal, whose pages are full of articles by master ship modelers who show you how they build those exquisite details on their models, and by maritime historians who show you what details to build.

Our Emblem

Modelshipworld - Advancing Ship Modeling through Research
×
×
  • Create New...