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Everything posted by Loracs
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Tapering Masts and Arms the easy way
Loracs replied to Johnny Mike's topic in Masting, rigging and sails
This is a good idea, simple and straightforward. Look like quite precise too. -
I forgot to mention... you may need to invest in a couple tools. Something you will find useful is a plank binder. It allows to shape planks to follow the, sometime pronounced, curves of the ship. This allows you more flexibility in placement since you won't need as much force to get everything in place. Plank binder uses heat and water (steam) to shape or round planks. I use this one but there many others. If you shape the planks beforehand, you won't really need to use nails (which btw are not that easy to use in planking), just glue and few clamps. Note, this can get very hot. Careful not burning yourself or the wood. Keep the plank moist with water. In real ship building, they used a steam box like here: Steam box - Wikipedia Another trick is to use the bulkheads to hold the plank in place. A simple modification of a standard clamp is good enough (see last picture, taken from @peterbrowne). It will hold the plank sideway (no gap when planking the hull) and apply pressure from the top (while the glue cure). The right tools for the right jobs help so much. LASTLY, you can shape the plank without plank binder. Wet you plank for 5-10 min in hot water then slowly place it to the corresponding hull position. Hold it with clamps you made above. DO NOT glue it yet. At the bow, you may need a hair dryer to help bend the plank in place without breaking it. Water and heat are the key. Then leave it there for few hours until dry... you then have a perfectly shaped plank to work with. There is more to hull planking... but this will get you going while you read.
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@Claudius_Rex, Greeting, I'm pleased that you took the time to post your progress here. This is one of the great ways to learn the craft. Let me try to give you few pointers. I hope this will help you here and in future build. Amati kits are not too bad of a choice. Some kits are better than others and I am not familiar with this one. First, you came here: fantastic decision. My first general suggestion will be to read. Wood modeling is all about learning the various techniques involved. There are many... I'm still learning after nearly 3 years of building model, so never get discourage. I'm giving couple links to section of the forum to get you started. There are far more out there. Shop Notes, Ship Modeling Tips, Techniques and Research - Model Ship World™ Nautical Research Guild - Articles and How Tos Second, try to locate here and/or YouTube build logs for this specific model... read then all. Build logs are a perspective from someone else, how they progressed and often the methods the use. THIS IS A GREAT OPPORTUNITY TO LEARN FROM THEM. Not everyone presents a detailed build, but that ok... it gives YOU an idea of what is coming and potentially how to do it. Third, Never, ever rush into the project. This is a recipe for disaster. Model building is as much patience and dedication (there a lot of repetition) than skills. Lastly, let get to your build. First planking is all about getting a solid and smooth foundation to the hull. It will be hidden so you have an opportunity to PRACTICE and develop your skills at planking. Your planking still needs a lot of work... AND THAT OK! Reading the methods and practicing them are keys. My suggestion: Wood model is a labor of love. You need to be gentle, accurate and rigorous in your approach. RULE NO 1: If you have to force it, you are using the wrong approach. Something is not right, and you will have difficulties. I think you try to force the planks in place here. This is your first mistake. There are methods to deal with this. Second, Ships are all about symmetry and style, with gentle flowing curves. Keep that in mind as you work on the model. Is there symmetry? yes, how will I make identical on each side. This is just a starter comments. We just can't write full tutorials it will take too long. But it is up to you to read as much as possible. LAST NOTE: you mentioned and assumed that the hole for the mats is miss-aligned. Amati is generally good at design. Ask yourself: for this kit, is it a mistake OR is it by design? In many ship the mats are not necessarily perpendicular to the deck... often it leans back (relative to the bow) by few degrees. I just don't know about this model to answer. But make no assumptions.
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Ratlines... oh!! hours and hours of fun! hehe
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Stand and diorama: I'm looking at something very simple... A wooden stand with a couple of earth/rock patches. The figures will fill the remaining space. Easy to build: plaster cloth forms the base, dirt/wood from the backyard and a touch of Vietnamese earth pigment. I drilled a hole in the bottom of the tank (and glued a nut inside), so it could be held later in place with a 1/4 inch bolt.
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Tank tracks: The tracks are plastic and would need a fair amount of work to look a little more realistic. The tracks were first primed, painted black and sealed with mat varnish. The edge was then painted with metallic steel. Once dry overnight, I used VMS Vietnam earth pigment (with enamel solvent) to generously cover the tracks. Then I add the "texture" pigment of the same color to add a more earth appearance. It can be seen in pictures 1 and 2. Lastly, I turned to the figures to work on the base, adding texture pigment. Finally, the figures were dry brushed to "dirty then up" to better integrate them with the same color scheme.
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I personally find Boxwood (or similar light color) so difficult to work with. Either you leave as is, which often stand out with the rest, or you stain it. I had bad experience with staining in the past. I find it very difficult to match with the remaining ship or just look natural. Most time I just settle with no staining at all, just varnish. I never tried adding a little bit of stain to the varnish though, just to darken it a tiny bit.
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I have some Chip and nick in white, that could be mixed with fine pigment color (cheap way is using soft pastel sticks). I'm hoping to create a solution that will be a light version of Olive drab to try a two or three tone chipping without changing the paint property. Any acrylic liquid paint and/or thinner I have tried as "add-on" so far alters the chipping property. Solid pigment should do the trick. I'm hoping for: Light green for color discoloration (spot and light scratches), another for primer (oxide red) and finally brown/rust for rust metal. Seen a lot of work but everything will be far more localize in the upper parts. Have not tried yet.... we will see.
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Heavily Chipped Paint: Looking at doing some paint chipping. Work on the underside, since it is forgiving (mud will be added later). I'm using VMS Chip and Nick Paint. After application and a few minutes dry time, you can reactivate the paint to either remove it or chip it further. Quite nice, in fact.
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Color Modulation using Oil dot filter: I did more experimentation... I'm a beginner with the method and this comment is my own experience, NOT a reflection of the technique. At first sight, you think that this would be a great way to add subtle color "texture" to a model. The brown above using mainly brown/earth red is a bad example in fact. With a dot filter you HAVE to take into account the end result of mixing pigments. Each Oil Tube color is either single pigment or multiple, more often multiple with student grade oils. This means that mixing multiple "random" colors on the model (or test parts) will result NOT in multiple subtle hues but a muddy brown/grey tint. So, in conclusion, test and choose color carefully. This may be obvious to most... but I did not quite realize it until I tried. Second, the carrier (mineral spirits or other) will initially bring transparency and glossiness. So don't judge the result at application but wait until dry. Third, creating gradient is far more difficult than it may appear. Mineral spirit "solubilizes" really fast and creating gradient is tricky at best. Not the strength of this approach. The strength is in bringing a general TINT, no more and no less. For me, that time spent in choosing and mixing my basecoat... this does not help me at all. The final strength is in creating streaking (water run and sand). However, I think using dry pigment may be better (will try later, no experience here too) Overall, this approach has strengths but, right now, is too unpredictable for me as beginner. Will need to do far more testing before going to the more visible area that I was planning initially. Will shelve it for now. For color modulation, I'm far more likely heading the route of fine airbrush panels in multiple coats (base coat, mid-range color, highlights and shadow). Oil dot filters won't really replace. It is amazing, as beginner, how you build expectations from a method that are way out of proportion to reality. If you have more experience, please reply and comment on how you use it on a model.
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Color modulation (dots filter): This is the first time I'm using this approach. I did not really know what to expect. The change is quite light. Maybe I'm working the paint too much. The real advantage of working with oils for shading is the long open time. You can work on it for a few hours. Even though I pulled a number of colors, I mainly worked with Raw Umber and Burnt Siena. BTW The acrylic paint was coated with acrylic satin varnish to protect it from the solvent-based oils. The last picture compares the color of the treated section of the tank (base) with the untreated (turret). There is clearly an "earthlier" tone. I'm using VMS oil expert medium & weathering carrier, which is designed to reduce drying time.
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Figures (feedback very welcome): I have not talked much about the figures. The difficulty with a single color uniform is that it lacks contrast and tone variation. I have tried to address this as many do... using a wash (sepia) for the shadow and a dry brush (titanium white) for the highlight. Skin color: This is the one I have the most problems getting right. It is a subtle tone difficult to mix from scratch. I'm including 5 variations, each on individual figures. Note: details not painted yet, I'm targeting the largest area which is the uniform for now.
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