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druxey

NRG Member
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Everything posted by druxey

  1. Is there a possibility that a line was rigged from the main yardarm to swing the boat outboard sufficiently to clear the boom?
  2. Re-dos: The mark of a true model-maker. Good on you, Bob! You'll be glad you revised the rigging. There should be a little stretch in the shrouds to allow you to align them.
  3. Sorry to read of your health issues, Dan. Hopefully you will be able to shake the last symptoms off soon. Nice forensic work using those photographs. Take care of yourself first!
  4. To prevent 'hourglassing' the shrouds due to over-tightening ratlines, do every fifth ratline first, then every third and lastly the remaining ones. It's easier to control the tension that way.
  5. Good for you doing that surgery, Marc. If you make an angled bend at the corner of the beakhead bulkhead, would that not give a straight run to the back of the figure?
  6. And I thought that the yard was seen from behind so that the stirrups were correctly hung! Well, what do I know? Nice anchor stocks. Are they the right way around? Now I doubt all that I see.
  7. Ye gads! That looks like a medieval torture instrument, Kevin. It should simply scare the plank into shape! Ingenious.
  8. Thanks for your comments on Canson paper., Eberhard. I've never seen Iris/Vivaldi over here' only the much heavier, through-dyed paper which is excellent for colored pencil work. Hopefully you will stay healthy now....
  9. One can build models with very few basic tools, it just takes longer! The magnificent models of 300 years ago were built entirely with hand tools. The main thing is to know how to sharpen edge tools properly and when to use which one. Yes, power tools are nice to own and speed up certain operations, but....
  10. Hopr you are back up to speed now, Eberhard. That virus is no fun, even if you are fully vaccinated. That planking is something at that small scale. One question though: Canson paper (at least the kind that I know and use for art) has one side smooth but the other side is heavily textured. Isn't this an issue at micro scale size?
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